I was disappointed to see that choosing to ride off with Lae’Zel at the end locks you out of any further interactions with your companions. This is especially heartbreaking since it condemns Karlach to die, even if Wyll has become the Blade of Avernus.

If you romanced Lae’Zel and sided with Orpheus, flying into the sunset with her to lead the githyanki rebellion is a perfect ending to her story, but I just can’t bear to do it if it means Karlach dies completely unnecessarily and we leave all of our friends behind without so much as a goodbye.

I understand that you can’t always have a perfect happy ending to a story, but this feels less like the consequence of your decisions, and more like an edge case interaction that wasn’t considered. There is no plot reason Karlach can’t be saved in this situation, nor is there a reason Lae’Zel needs to leave immediately.

Some simple suggestions to remedy this issue would be:

  • Play Lae’Zel’s scene last.
  • Play Karlach’s scene first.
  • Give the player an option to agree to go with Lae’Zel, but ask her to wait a moment so they can say goodbye to everybody else first.
  • Have (Blade of Avernus) Wyll interject on his own and ask Karlach to go to Avernus with him, even without the player present.

Also, even if Wyll isn’t going to Avernus with Karlach, it’s still upsetting that going with Lae’Zel and honoring your promise to not let Karlach die alone arbitrarily become mutually exclusive choices.