Yeah there are plenty of moments where banter trigger is located few meters before some other potential dialogue event and quite often after the first sentence the rest of their chat is cut off. Outside of that it would be convienient to have different audio slider for companions and npc chatter, when u move camera away in lower city u can barely hear your companions while hearing the cacophony of repeated npc dialogues.
Last edited by S_76; 22/10/24 12:48 PM.