I was so disappointed when getting to Act 3 in my last playthrough to find Shadowheart’s wound complaints were still interrupting banter. I hadn’t come across that since my first playthrough (Shadowheart unfortunately didn’t make it to Act 3 in my intervening run) and had assumed this would have been fixed by now. It puts me off having Shadowheart in my party which is a pity.

Lower priority for me, but I agree it’d also be good if there were also some way to prevent banter getting cut off by other events. Even if the audio is too tricky to sort out, it’d be great if the full subtitles were printed to the combat log straight away so we could at least read what we’d missed.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"