Hey all, just wanted to take this opportunity to clarify how the process of getting mods on console works!
1. Only mods submitted to mod.io through the BG3 Toolkit can be selected for curation!
(please remember to remain respectful of mod authors who either aren't able to or don't have the time to make their existing mods compatible for console)
2. There are certain aspects of a mod that are not supported on console platforms. I'll list them below, but you can also check them out in our Modding Guidelines! ->
https://mod.io/g/baldursgate3/r/modding-guidelines- Mods that add/modify/remove shaders
- Mods that increase the amount of nudity or violence already present in the game
- Mods that fail our internal testing
-Mods that interfere with Booting the game or Managing Mods
- Mods that crash the game
- Mods that include unsupported file formats (.exe, .dll)
3. A mod author who wants to have their mod available on console will have to select the platforms when uploading the mod (in the Files section). Once the platforms are selected, the Community Team (hi!) regularly go through these mods and sends them over for internal testing. We also keep an eye on popular mods on mod.io so we can get these requested faster.
4. Should a mod pass testing, it’ll then be prepared for release on console and Mac! This is a manual process and mods will typically go live in batches as they are tested and approved, so make sure to keep an eye out on the mod browser for new mods. These mod batches can have different testing time frames depending on the number of mods being tested and how long they take to test
(If a mod doesn’t meet the guidelines or fails testing but only needs a small change to be made available for other platforms, we’ll do our best to notify the mod author so they can make any changes)
We will continue to release mods regularly on console, hope this makes the process of selection and approval a bit more clear!