Hello,
I have been using .fbx from Blender 4.2 to test bringing some of my
models into BG3.
I have not been able to get LODs/FX proxies to work with FBX, so I started looking into the Norbyte dae/gr2 exporter. Unfortunately, I get the following error when trying to export a mesh parented to an empty (even with the sample data from the
Weapon modding guide)
(objectname) has a parent Dummy_Attachment that will not export. Unparenting copy and preserving transform.
[img]
https://media.discordapp.net/attach...470a01266380d32772&=&format=webp[/img]
Which to be fair DOES export a .GR2 as it states, but it lacks the empties to set the VFX positions. I've tried an older version of the LSlib (1.18.7), I've tried blender 3.6, same results. It can't be anything to do with my data since the same occurs with the sample data, or just a blank scene with a cube parented to an empty. As soon as the mesh is the child of an empty, the exporter complains about it; other common things like item name, xform etc seem irrelevant. But the empties need to be exported for the in-game vfx to work, and I need the extra bg3 metadata for the LODs to work. So kinda stuck.
Searching the discord only had one instance of this error from someone who had improperly unpacked the addon - that is not my issue.
So. Does anyone know how to make this work from Blender? I have seen videos of people using the armature setup for characters, but I'm specifically looking for the setup for non-rigged weapon. Thanks.