Ok, I made some progress. It seems you need to use the Armature for weapons, not just empties which have the problems described in OP.

However I cannot get my weapon model AND VFX proxies aligned at the same time. Either the weapon model is 90 degrees out, or the VFX proxies are. Same issue with a .GR2 file from vanilla BG3, so something about the Blender setup / export is wrong. Any ideas? I also tried creating empties for the VFX proxies but no luck there either.

There is an export warning about unassigned weights.

[Linked Image from i.imgur.com]

working VFX but wrong model orientation:

[Linked Image from i.imgur.com]

If I rotate the weapon model to be correct then VFX will be misaligned. Editing Armature rotation effects both.

Last edited by Bek; 04/11/24 08:52 PM.