D&D5 Player Handbook describes it the same though.


In the class section, if you stay pure class, after the second or third level, you get the next stage rounded up.

So there are no spells on a Paladin 1 or Eldritch Knight 2, but Paladin 3 and Eldritch Knight 4 get as many spells per day as a pure spellcaster 2; therefore an Eldritch Knight 4 with no other levels gets 3 level 1 spells.

Multiclassing are explained in a later chapter. If you multiclass, you round down and pick the spells per day as if you would be a spellcaster of the resulting level.

Thus Paladin (Any Order) 2 / Eldritch Knight 4 still only gets 3 level 1 spells and thats all. Identical to a pure spellcaster 2, a Paladin 3, and an Eldritch Knight 4.

So the early spells per day on a pure class character is kind of a bonus that you lose if you multiclass.


You still get the same prepared spells as a singleclass character. Thus the Pal2/EK4 will be able to prepare 2+Cha Modifier Paladin spells and will know 2 Wizard Cantrips, 2 Abjuration or Evocation spells, and 2 general Wizard spells (because level 4 is the first time one can trade, so an Abjuration or Evocation pick on level 3 can be traded for a general Wizard spell during levelup to 4).



P.s.: Besides I dont like at all how this works out.

For example if you are an EK 4, you may have picked two Abj/Evo spells you like. You are forced to pick a third one. And then if you want a spell thats neither Abj nor Evo you have to trade one of the two you already picked and that you like to trade for a general Wizard spell.

Leading to the shizo situation that you want to pick one of the Abj/Evo spells at level 3 as a throwaway spell and pick the second Abj/Evo spell you may like only at level 4, so you can trade the throwaway away for a spell of other schools.

Last edited by Halycon Styxland; 18/11/24 07:08 AM.