Originally Posted by MountainViking
Good point on taking damage but obviously something you're trying to avoid.

Aye, but if you want to use a heal skill, it's likely you just took damage in the first place, ergo fulfilling the criteria of having taken damage to maintain Rage.

Originally Posted by MountainViking
Now I'm looking at Wild Magic Barbarian too.

Wild Magic Barbarian is pretty cool and can be a nice thematic fit for Sorcerer multiclass (Especially as all the Wild Magic from Barbarian utilize their casting stat of CHR which is shared by Sorcerer)

One thing I should note is that NONE of the effects scale at all.

Unlike things like Cantrips that will get extra dice on character levels 5 and 11. Barbarian's Wild Magic effects remain the same forever. Meaning later in the game they will be weak when things like a single 1d12 or 1d6 are pitiful (Also, CON saves get high making them less likely to even land, even with good CHR and spell DC modifiers)

Teleport and Vine Growth can remain useful all game though, bonus action teleport and difficult terrain aura don't require scaling to be good.

Originally Posted by MountainViking
Some Random FUN that Fits the sorcerer story profile & provides a pretty big bonus of +3 prof at 5th level to saves vs. spells for all party members within 10'!?!!
Oh wait, What?? Its a bonus action?? I was guessing it was just active all the time. Shoot. Any idea if it triggers like a reaction when a spell comes at your party???

Sadly, no. You have to use it premptively.

Also note, it's not "All party members" it's "All characters" meaning enemies also benefit from it. Making it even more awkward to utilize (Even more so with it's once per short rest restriction)

It can still be very useful, as there are several encounters where there are dangerous spells being thrown at the party where something like this can act as a quasi Counterspell. It's just not as great as it looks on first glance...

Originally Posted by MountainViking
Really only 1 in 8 chance of anything harmful to your party, But I guess you'd want to be careful with your proximity to friends & innocent bystanders when entering your Rage just in case Dark Tendrils comes up...
Says "every creature around you" so you would do Necrotic damage to your friends within 30' too, eh?!??

Aye. It hits everything, including allies (Provided they don't succeed on the CON save)

Originally Posted by MountainViking
Don't suppose you can trigger MetaMagic Careful Spell on that, eh?

Sadly no. Wild Magic is considered too Wild to be manipulated by metamagics.