Originally Posted by MountainViking
How many play throughs have you done?

Oh my, like 100's.

I've played every class, every subclass and dozens upon dozens of multiclass options.

Originally Posted by MountainViking
I realized that since I'm leaning towards an end goal of 9 Sorcerer/3 Brbn; that I mainly will use the Rage/Brbn levels to finish things off for a few rounds, after casting spells & flying around the battlefield.
So tho pretty cool, the Wild Heart skills would only be so useful for a few rounds here & there anyway and well, Wild Magic just sounds FUN. Surprise!?!!

Aye, it's pretty fun.

So long as you aren't relying on them too much, they generally will just be nice goodies on occasion.

Originally Posted by MountainViking
Played any Clerics yet? I'm not seeing what the limits are on those retribution attacks...1/day? 1 each/day? Or potentially multiple per round!?!???

Wrath of the Storm is usable once per turn. It has no limit besides it requiring your Reaction.

Tempest Cleric is pretty good overall and can be very strong with certain set ups.

For example, a level 6 Tempest Cleric can do the rather amusing set up of having The Sparkswall ring (Cannot be Electrocuted + Resistance to Lightning) and The Watersparkers boots (If standing in water, electrify it) and then creating a pool of water (Either using the Create Water spell or using Sleet Storm and cancelling concentration) and then simply standing in the water to electrify it. Whereby any enemies that touch water, will take damage and get knocked back by Tempest Cleric's level 6 ability Thunderous Strike. Making it a massive and powerful control tool.

Even better is if you can get enemies trapped against a wall, they won't be able to move anywhere as if they try they get hit by the elecric and knocked back into the wall. This has no limit and can permanently lock enemies down, unable to move as they constantly get electrocuted.

The only downside to such a thing, is your other party members won't be immune to electrocution and will also take damage if they stand in electrified water (But if your other party members use ranged attacks, they can be fine standing outside of the water)

Last edited by Taril; 23/11/24 09:42 PM.