Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
Joined: Oct 2024
N
apprentice
OP Offline
apprentice
N
Joined: Oct 2024
Hi all,


I just want to inform that many modauthors are saying that they will stop consolesupport due to huge delays which mess up their mods

Joined: Aug 2021
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Aug 2021
Hi Nestor! Welcome to the forum!

As Salo pointed out in previous posts, an impending hotfix is keeping mod curation on hold https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=954087#Post954087
Moreover, updated mods need to be entirely re-validated which takes time.
https://mod.io/g/baldursgate3/r/modding-guidelines

It’s kind of you to keep us informed of the general temperature of the modding community. You can rest assured Larian are informed that this is an issue.

In conclusion, thank you for making this point. It has been received well and clearly. Repeating it would only muddle the message.


Avatar art by Carly Mazur
Joined: Oct 2024
N
apprentice
OP Offline
apprentice
N
Joined: Oct 2024
Originally Posted by Flooter
Hi Nestor! Welcome to the forum!

As Salo pointed out in previous posts, an impending hotfix is keeping mod curation on hold https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=954087#Post954087
Moreover, updated mods need to be entirely re-validated which takes time.
https://mod.io/g/baldursgate3/r/modding-guidelines

It’s kind of you to keep us informed of the general temperature of the modding community. You can rest assured Larian are informed that this is an issue.

In conclusion, thank you for making this point. It has been received well and clearly. Repeating it would only muddle the message.

Thank you! Its not to be annoying but baldursgate has a special place in my heart and love the game and the 3rd installement is my favorite so I want to be able to enjoy it to fullest and wish the same to other people. Im sure larian wants that too and continues to give that enjoyment with games like dos2 which is my favorite game ever

Joined: Jul 2022
Community Manager
Offline
Community Manager
Joined: Jul 2022
Originally Posted by Nestor1993
Hi all,


I just want to inform that many modauthors are saying that they will stop consolesupport due to huge delays which mess up their mods

Hey Nestor and thank you for your post!
A small console-only hotfix has gone live today, resolving some stability and performance issues when using mods on console. With this fix now in place, our team is continuing to retest a list of mods that are approved for console, but have since been updated.

Please bear in mind that any new updates to a previously approved mod will require full retesting to ensure that the mod still follows the guidelines and does not have any files or content unsupported on consoles. For this reason, we usually ask mod authors to only mark a mod for consoles if they're not expecting to update it further (though we understand that sometimes updates are inevitable!).
The team continues to test both updated mods as well as new mods to approve for console platforms.

You can also find out more information about the process here: https://baldursgate3.game/mods#/r/modding-guidelines

Last edited by Salo; 21/11/24 04:48 PM.
Joined: Oct 2024
A
stranger
Offline
stranger
A
Joined: Oct 2024
Mod author here and i have not hear or read that in any of bg3 cmty discords... Also some mod authors dont have the interest to support console in any shape or form not cause of delays in the process to verify mods, we know it takes time for larian to test, check and made sure the mods comply with the console needs and restrictions is just cause we dont have any interest in console.

Be patient, larian gonna do what they need to do.

Joined: Nov 2024
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Nov 2024
I don't believe this is being said, however, the mod authors are probably also dealing with mod users that are pushing them for ETA's they don't have, which
can get very frustrating for the mod author when it's happening countless times a day on the mods they are making for others to enjoy.

So, it needs to be a team effort for all of us to get through this. Mod Users need to be patient as Mod Authors don't have any control over the timelines, and
Larian is working as quickly as they can to properly test mods and get them public while also handling countless other things.

Joined: Oct 2024
N
apprentice
OP Offline
apprentice
N
Joined: Oct 2024
Originally Posted by PeachyKeen
I don't believe this is being said, however, the mod authors are probably also dealing with mod users that are pushing them for ETA's they don't have, which
can get very frustrating for the mod author when it's happening countless times a day on the mods they are making for others to enjoy.

So, it needs to be a team effort for all of us to get through this. Mod Users need to be patient as Mod Authors don't have any control over the timelines, and
Larian is working as quickly as they can to properly test mods and get them public while also handling countless other things.

The modauthor of the artificer mod said that on jay dunna’s youtube video. I mean we have a twee mod drought and today hotfix is live and no new mods. I saw 3 were added but removed abit later. I guess we are very excited and love the game and can be pushy but the approval is also taking extremely long in my opinion. Nonetheless still very happy with the game and looking forward to dos3!!!!

Joined: Oct 2023
K
stranger
Offline
stranger
K
Joined: Oct 2023
I really understand the mod testing but an simple update with bug fixes shouldt take 30 days to approve.
There have to be a better solution.
Only because we are on consoles doesnt mean we dont know what we are doing when playing with mods.
Im playing other modded games , one current with 20 GB full of mods without any issues.
It should just be in our resposibility if we want to use a mod or not and to look if the mod is working as intended.
Especially with updates.
We have to wait up to 40 Days for an bug fix! this shouldnt be the case.
I know a lot of people are frustrated because of this process.


PLEASE just let the creators put their updates online.

A thing I dont understand is why some mods gets their approval after 10 days and some have to wait 40 days or even longer.
Sometimes its reasonable if its a small mod and th other a big one but often they are just similar

Last edited by Karolina123001; 26/11/24 09:28 AM.
Joined: Nov 2024
H
Banned
Offline
Banned
H
Joined: Nov 2024
Because if it works or not is only part of what they check.

Joined: Nov 2024
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Nov 2024
There are limitations on what's allowed on console, so just putting the updates online would not
be possible because they need to be tested and internally checked before that happens.

Joined: Oct 2024
N
apprentice
OP Offline
apprentice
N
Joined: Oct 2024
Originally Posted by PeachyKeen
There are limitations on what's allowed on console, so just putting the updates online would not
be possible because they need to be tested and internally checked before that happens.

I mean making an ai test rhose things or something similait because now console users are way behind!

Is it even sustainable to test niw 3000 mods?

Joined: Nov 2024
H
Banned
Offline
Banned
H
Joined: Nov 2024
This one I think you have to give them the benefit of the doubt on. Think of it like boats, if you're inspecting a fishing boat with all the bells and whistles right after you inspect a rowboat, that rowboat isn't going to have taken anywhere near as long simply because there isn't as much involved in the inspection of it. There's less there.

(Some people would argue that, knowing that, you would prioritize whichever one was in greater demand at the time. Like if you had a whole bunch of rowboats and people were yelling for fishing boats, maybe stop doing rowboats until you got out a good chunk of fishing boats. But that's an analogy for another thread.)

Last edited by Hettar; 26/11/24 09:40 PM.
Joined: Oct 2024
N
apprentice
OP Offline
apprentice
N
Joined: Oct 2024
Originally Posted by Hettar
This one I think you have to give them the benefit of the doubt on. Think of it like boats, if you're inspecting a fishing boat with all the bells and whistles right after you inspect a rowboat, that rowboat isn't going to have taken anywhere near as long simply because there isn't as much involved in the inspection of it. There's less there.

(Some people would argue that, knowing that, you would prioritize whichever one was in greater demand at the time. Like if you had a whole bunch of rowboats and people were yelling for fishing boats, maybe stop doing rowboats until you got out a good chunk of fishing boats. But that's an analogy for another thread.)

It depends how much resources they put on it. I mean if they see consolemodding as a burden now, irs very plausible they wont do much to fix it but on the other hand you risk to destroy such a good connection you have with the enormous console community

Joined: Nov 2024
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Nov 2024
There are so many different variables that go into mod creation, which means there wouldn't be a one size fits all
process for testing, as Hettar broke down with the above analogy.

You also have to remember that if they mess up, or miss anything during these tests - things like the Shotgun mod
happen- where hundreds, maybe even thousands of people's consoles get messed up, saves get lost, etc.

The communication, and process could be better, but it is also still pretty new! Hopefully, with time, both will
get better, for console users and Larian.

Joined: Oct 2024
N
apprentice
OP Offline
apprentice
N
Joined: Oct 2024
Originally Posted by PeachyKeen
There are so many different variables that go into mod creation, which means there wouldn't be a one size fits all
process for testing, as Hettar broke down with the above analogy.

You also have to remember that if they mess up, or miss anything during these tests - things like the Shotgun mod
happen- where hundreds, maybe even thousands of people's consoles get messed up, saves get lost, etc.

The communication, and process could be better, but it is also still pretty new! Hopefully, with time, both will
get better, for console users and Larian.

I truly appreciate this answer and hope so too!

But thats why I proposed a popup to warn people about modding like other games do in console. I mean mods on pc can also break your pc even if its the most powerful one! A mod is a risk and I think the community accepts it.

The shotgun mod outrage was mostly because it takzs so mong to get a mod and then zfter such a long time of waiting, the mod appears to be bugged. So people wonder what the purpose is when after such intensive testing we still get mods that can break your game console.

Joined: Nov 2024
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Nov 2024
Completely valid, and understandable Nestor. As a mod creator myself, I do very much
hope this all gets better, including the communication, but your constructive replies are
very much appreciated!!

Joined: Oct 2024
N
apprentice
OP Offline
apprentice
N
Joined: Oct 2024
Originally Posted by PeachyKeen
Completely valid, and understandable Nestor. As a mod creator myself, I do very much
hope this all gets better, including the communication, but your constructive replies are
very much appreciated!!
Thank you!
Offcourse i try to be constructive as much as possible but I get to be honest got really annoyed at the easy mistales larian made in those mod scenario as I’m in the profession of optimalizing processes in different sectors, I tried to do the same here and I think the following can avoid alot of backlash:

Be more open about the bugs
Give schedules so there is no darkness and unknowness
Listen to the community, create polls to approve popular mods
Try to maybe automate already approved mods by ai
Just in general try to better the who console curation because Larian is now number one in gaming community and with that alot of backlash follows when things don’t go well

Joined: Nov 2024
Volunteer Moderator
Offline
Volunteer Moderator
Joined: Nov 2024
Those are great examples, and I will happily put them together on a spreadsheet
to pass to the Larian CM's! No promises on being implemented, but it never hurts
to put all this feedback and ideas together for the future.

Last edited by PeachyKeen; 26/11/24 11:03 PM.
Joined: Oct 2023
Location: Toronto, Canada
journeyman
Offline
journeyman
Joined: Oct 2023
Location: Toronto, Canada
I’m not an author but I did commission ($$) 2 mods, the oldest of which is at 45 days pending approval.

I won’t be commissioning a third, even though I’ve got plenty more ideas, Which is a shame because I really liked working with the author, and I think it’s great for the community as a whole.

Larian’s heart was in the right place but they’re in over their heads with mod approval, especially considering BG3 doesn’t have any sort of subscription associated with it. Their process obviously isn’t scalable, and there’s no way it’s sustainable. If they can’t find a way to automate it, they should probably just cut their losses and no longer approve mods after a certain date.
(That’s inevitable regardless btw)

BG3 was (is) such a fantastic game, it’s a shame that this is going to taint the memory for so many console players.

Joined: Nov 2024
B
apprentice
Offline
apprentice
B
Joined: Nov 2024
My question is:What exactly is the plan when they start working on other games?Do they stop mod support altogether,do we get an automated process,or do they genuinely stick one poor guy/gal on it and just say "figure it out lol"?

Even if only certain mods can be approved,I would assume more then 177 of them already exist and should have long since been approved now.

Page 1 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5