Like an aged mentor in an inspiring 1980s film montage, we’re filled with pride seeing all the mods you've been crafting and using since the release of our official mod tools in September. In just under three months, you've uploaded more than
3,000 mods, downloaded over
70 million, and created a spell to
turn your enemies into cheese.
For those of you looking for an introduction to using mods, head over to
Larian: Channel From Hell where Aoife will break things down and shine a spotlight on a few choice recommendations. While we’ll be wrapping up our feature-heavy updates for Baldur’s Gate 3 soon, this is not yet the end for our mod tools. With the continued support of mod authors in the community testing out new features, we have big updates still to come - including adding even more functionality to let you tell your own stories.
But before we bid Faerûn adieu in search of stranger shores, we have one more major patch waiting around the corner. Arriving next year, this update will introduce some of the most eagerly awaited features to BG3:
cross-play, and
photo mode, along with
12 new subclasses.
Let’s take a look at what you can expect to see in Patch 8!
Cross-PlayWhether you’re joining PS5 players from your PC, or jumping into a game with Mac users from your Xbox, Baldur’s Gate 3 multiplayer will soon feature full cross-platform progression, including cross-play - just as the gaming gods intended.
Once the update is live you’ll be able to invite your friends to join your cross-play lobby directly, regardless of platform and find available multiplayer lobbies with friends on other systems using the Larian Network.
SubclassesPatch 8 will introduce a new way to play your favourite class, adding one new subclass for each of the existing Bard, Barbarian, Cleric, Druid, Paladin, Fighter, Monk, Ranger, Rogue, Sorcerer, Warlock and Wizard classes in the game.
Expect new abilities, animations, VFX, summons and cantrips, and unique voiced dialogue lines for the Oathbreaker Knight with written reactivity for Oathbreakers, along with a touch of homebrewing on certain actions to enhance your role-playing experience.
Bard - College of Glamour As a College of Glamour Bard, you’ll find you have the power to heal friends and command enemies in equal measure. Cast
Mantle of Inspiration to bestow your allies with 5 temporary hit points. And should an enemy attack while it is cast, they’ll find themselves
Charmed. Play your hand correctly and you’ll be able to use this to your advantage with
Mantle of Majesty. Target Charmed enemies and you can command them to flee, move closer, freeze, drop to the ground, or drop their weapon.
Barbarian - Path of GiantsOpt for the Path of Giants, and your newfound giant strength will make it easier for you to yeet friend and foe alike. Forget chugging potions to pump those muscles, these Barbarians benefit from the
Giant’s Rage passive that grants both strength and size - allowing you to deal additional damage with Throw attacks. Pockets weighing you down? Not for you and your increased carry capacity!
Cleric - Death DomainAs a cleric of death, you’ll find a few dark new tricks up your sleeves - from spells that specialise in necrotic damage to three new necromancy cantrips. This includes
Toll The Dead, a cantrip that causes 1~8 damage when your cleric rings the bell of impending doom - a number that scales if your target has already been damaged. We’ve also added the homebrewed ability to explode nearby corpses, damaging enemies.
Druid - Circle of StarsThese Druids look to the stars for answers, accessing powers beyond those offered through the classic wildshapes. Taking on one of three
Starry Forms for their power - the constellations of the Archer, Chalice, and Dragon. Each one favours a different play style and strategy - the Archer dealing radiant damage with astral arrows, the life-giving Chalice restoring hitpoints to you and others nearby, and the wise Dragon, allowing you to deal damage with an added bonus to constitution rolls. The Starry Forms offer not just a celestial aesthetic, but practical, powerful options to enhance your role as a healer, fighter, or strategist.
Paladin - Oath of the CrownYou’ve been sworn to uphold the principles of law. Stay true to your oath and you'll be rewarded with the power to aid your allies and disrupt your foes. Guide your companions in battle with
Righteous Clarity, taunt enemies with strategic interrupts, and keep your party standing strong with
Divine Allegiance, absorbing their damage while restoring their health.
Fighter - Arcane ArcherMastering the dual arts of magic and marksmanship, the Arcane Archer subclass offers unique skills on top of new shooting animations. Banish foes to the Feywild, removing them from the battlefield for a turn, or unleash Psychic damage that forces enemies to make a Wisdom saving throw or be blinded until the start of their next turn.
Monk - Drunken MasterPutting the brew in homebrew, as the Drunken Master, you have the ability to consume alcohol straight from your inventory, as well as drink from bottles you see around the Sword Coast, in order to recover Ki. By sharing the bottle with your enemies using
Intoxicating Strike, you’ll generate a buff towards your Armour Class and your Chance to hit Drunk targets. Drunk enemies are also susceptible to the Drunken Masters' other abilities, like
Sobering Realisation - which sobers up drunk targets, dealing physical and Psychic damage.
Ranger - SwarmkeeperThe Swarmkeeper subclass provides Rangers with three kinds of deadly swarms to assist them in combat. The
Cloud of Jellyfish deals extra lightning damage - potentially shocking your enemy.
The Flurry of Moths deals Psychic damage, giving you the potential to Blind your enemy. The
Legion of Bees deals piercing damage and forces the enemy to make a strength-saving throw or be knocked back 15ft. Each swarm also has the ability to provide you with teleportation capabilities!
Rogue - SwashbucklerThis Rogue subclass introduces a range of new actions fit for the piratical life. Play dirty by tossing sand at enemies to
Blind them. Flick your weapon at a target to
Disarm them. Or use your new
Fancy Footwork passive while meleeing your enemy to ensure they can’t make opportunity attacks against you for the rest of your turn.
Sorcerer - Shadow MagicAs a Shadow Magic Sorcerer, you deal in a form of magic that makes you deadliest in darkness. This subclass gives its sorcerer
Superior Darkvision, as well as the ability to
Shadow Walk between places of dim light or darkness. It also lets you call forth the perfectly homebrewed
Hound of Ill Omen to harass your foes, and use
Strength of the Grave to prevent you from being downed - ideal for those attempting Honour Mode runs.
Warlock - HexbladeHexblade Warlocks make a pact with an entity from the Shadowfell that manifests in the form of magical weapons. Curse your enemies and force their souls to do your bidding. Slay any enemy that isn’t generally an element of nature, construct, giant blob, or already dead, and you’ll be able to raise their spirit from their corpse for ten turns. This new summon can deal necrotic damage and will rip away a chunk of your enemy’s soul to provide your Hexblade Warlock with healing.
Wizard - BladesingingThe Bladesinging subclass merges swordplay with wizardry. Expect new spellcasting animations when casting spells with your weapon, a new Bladesong ability to grant you supernatural speed, agility, and focus, plus gives you a bonus to any Constitution saving throw you make.