I have noticed that many of party banter trigger placements directly conflict with scripted cutscenes at certain points in the game. In other words, some party banters get overridden by cutscenes, and then that unheard banter is lost for good.

Two places that immediately come to mind are the Blighted Village and Wyrm's Rock Fortress.
When entering either for the first time, party banter triggers AT THE SAME TIME as the cutscene. We hear only the beginning of the banter before the cutscene takes over and erases it.

Couldn't these triggers be placed a bit further - or better yet, initiated after the cutscene??

This is a huge annoyance if the player cares about conversations between their followers, and let's face it, we ALL care about their conversations.


Survivor of Cania