While not related to cutscenes, the Underdark has a few places in which the banter overlaps badly with other banter, which is equally annoying. If you discover the sussur tree from the Myconid Colony, the comment about the tree overlaps with the comment about the scratch marks which the hook horror left. If the same character gets to make both comments the first dialogue just breaks off, otherwise they talk over each other.
However the worst offender is discovering the UD through the spider pit. It will trigger random party banter, discovering the crushed bones and noting the earth quake all at the same time. I understand that this is tricky because the nodes for these comments have to be at spots very close to each other but maybe it could be possible to somehow time them a little better or prevent banter from playing if there already is a conversation going on.
As for cinematics, the sequence that plays when you enter the rapport spores for the first time can also cut off party banter.
Last edited by Anska; Yesterday at 09:01 AM.