Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
Katarsi Offline OP
apprentice
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apprentice
Joined: Oct 2020
I have noticed that many of party banter trigger placements directly conflict with scripted cutscenes at certain points in the game. In other words, some party banters get overridden by cutscenes, and then that unheard banter is lost for good.

Two places that immediately come to mind are the Blighted Village and Wyrm's Rock Fortress.
When entering either for the first time, party banter triggers AT THE SAME TIME as the cutscene. We hear only the beginning of the banter before the cutscene takes over and erases it.

Couldn't these triggers be placed a bit further - or better yet, initiated after the cutscene??

This is a huge annoyance if the player cares about conversations between their followers, and let's face it, we ALL care about their conversations.


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Joined: Feb 2024
enthusiast
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enthusiast
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I agree. I had one of Wyll's banters cut off in Wyrm's Rock fortress because of the cutscene with Gortash inviting Tav upstairs. I even reloaded and tried inching my way forward to see if I could hear the banter before the cutscene, but it is at the exact same place for the trigger.

Joined: Feb 2024
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journeyman
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It would be lovely if this could be fixed. I've can banter at the edge of the swamp get cut off by auntie Ethel's scene with the brothers.

Joined: Nov 2023
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old hand
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While not related to cutscenes, the Underdark has a few places in which the banter overlaps badly with other banter, which is equally annoying. If you discover the sussur tree from the Myconid Colony, the comment about the tree overlaps with the comment about the scratch marks which the hook horror left. If the same character gets to make both comments the first dialogue just breaks off, otherwise they talk over each other.

However the worst offender is discovering the UD through the spider pit. It will trigger random party banter, discovering the crushed bones and noting the earth quake all at the same time. I understand that this is tricky because the nodes for these comments have to be at spots very close to each other but maybe it could be possible to somehow time them a little better or prevent banter from playing if there already is a conversation going on.

As for cinematics, the sequence that plays when you enter the rapport spores for the first time can also cut off party banter.

Last edited by Anska; Yesterday at 09:01 AM.

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