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Joined: Jan 2016
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25 years ago, my sorry butt assaulted in BG1. And lost, over and over again. The build I had gone with, a half-elven fighter/mage/thief, had very low health and was ill suited to taking on the big oaf. As a result, I never could get past the final boss fight in BG1. (From a canon perspective, perhaps another took him down in my timeline.) And the prospect of starting over with a better build was just too much of a time investment, so I had to let it go. Imagine my delight upon encountering him in BG3, and having the pleasure of smiting his ass back to . Yep, even got the killing blow. Finally got the last laugh on that turd.
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enthusiast
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enthusiast
Joined: Dec 2023
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For me, it was disappointing battle, simply because high level fights in BG3 (really most of encounters in act three) are too easy and lack challenge compared to BG1. I guess it is just more noticeable when it is a known character. I am not sure if this is because of the new edition of dnd or Larian's implementation of it.
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Joined: Jan 2016
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For me this one wasn't a huge challenge, mostly because I didn't get a chance to talk. I snuck around him a bit scouting out the place and freed a prisoner, after which all of the cultists went hostile and dialog was impossible. Jaheira was also on hand to remind me how the last fight went, so I saw reason for tongue wagging and ambushed the blackguard. High levels in tabletop 5e are unbalanced according to what I've heard. I've only played in a single high level game that was a "one-shot" dungeon. The only reason we survived a lich and his undead army was because I shifted to the astral plane and blasted the MacGuffin from there with a few Prismatic Sprays. When it blew up, it took the lich with it. The main reason I'm not a huge fan of high level games is because you often end up with too many options. Please see decision fatigue.
Last edited by Jhelzei; 04/12/24 08:00 AM.
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enthusiast
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enthusiast
Joined: Dec 2023
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He is written like another generic bad guy, so you did not miss much by not engaging in conversation. Maybe someone can make a mod like SCS for Bg3 one day.
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addict
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Joined: Aug 2023
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BG1 Sarevok is overpowered into the sky.
Its a Level 17 Fighter with amazing stats and uber gear, plus some followers who are not as extreme, but also very powerful.
While your group is like, what, level 8 to 10, depending upon class, even less for multiclass.
The only way to win is cheese. Cheesing the AI, or cheesing wand summons (needs an original version of BG1, without the five summon limit).
The low hitpoints of F/M/T doesnt matter though; Sarevok cannot get to attack your character anyway.
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enthusiast
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enthusiast
Joined: Dec 2023
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I'd say the original BG version was toughest. Difficult to fight directly in melee, I think I only ever managed that with certain parties, as not all companions could manage. But it was a fun and memorable battle, certainly better than the BG3 version.
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Joined: Jan 2016
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@Halycon Styxland Well that info helps make my loss from long ago a little easier to bear. I also think my party was much lower than the range you mention; I think my party was in the 5 to 7 range as far as level goes - though it’s been ages. I seem to remember posting on some bulletin board somewhere about it and being told my character and party seem underleveled.
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enthusiast
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Joined: Dec 2023
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Levels did not matter as much as his resistances and abilities. If you did not have the expansion installed, Sarevok was resistant to magic for example. Compare to BG3 where he is easily disabled by spells. From what I remember the original was not immune to backstab, so a thief could beat him with the help of potions. Might be wrong about this, though, as it has been a looong time.
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Joined: Jan 2016
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@saeran Maybe for a straight thief, but with my levels spread across three classes my backstab multiplier was crap, IIRC. And I don't think I had invisibility on hand (as either a spell or a potion) so the usual cheap shot wasn't an option.
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veteran
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Joined: May 2023
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If I remember correctly, in BG1 my main problem with Sarevok was his Haste. I killed off the minions and kept on running away until he "deaccelerated". With the horde party of seven taking him down was far from impossible. Replaying the game a few years ago and using a party of four (I found it much more playable), I still could do it, in spite of being an unsophisticated a primitive player.
Last edited by Buba68; 15/12/24 10:35 AM.
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enthusiast
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Joined: Dec 2023
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@saeran Maybe for a straight thief, but with my levels spread across three classes my backstab multiplier was crap, IIRC. And I don't think I had invisibility on hand (as either a spell or a potion) so the usual cheap shot wasn't an option. Yes, for a thief you had to have lots of invisibility potions. It was really about whether you had the right items (and party composition) back then. That was how some of the boss battles were designed in BG1. You had to know what worked and what didn't, e.g. not every weapon would work against the werewolves. @Buba68 For a giant fighter was fast and had several attacks per round. I don't think I've ever managed to defeat him without losing some companions, since he was dealing so much damage in melee.
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veteran
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veteran
Joined: May 2023
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You had to know what worked and what didn't, e.g. not every weapon would work against the werewolves. I loved Baldurian's Butterknife
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