Larian Banner: Baldur's Gate Patch 9
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#954646 04/12/24 03:04 PM
Joined: Jul 2022
Salo Offline OP
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Joined: Jul 2022
New version number for PS5 and Xbox: 4.1.1.6335448
PC version number remains the same
Cross-saves remain unaffected


Hey everyone,

The other week, we deployed a hotfix for consoles that introduced a 100-mod limit to prevent stability issues. This meant that a small number of console players were unable to load saves that had more than 100 mods already enabled.

A follow-up fix has now gone live on consoles that will allow console players to load saves that previously had more than 100 mods enabled by disabling any mods previously active on those saves. This will give console players the opportunity to attempt to continue playing on these saves.

If you didn't have a save with more than 100 mods enabled on console prior to the last hotfix, this fix will not affect you!

Recommendations For Attempting to Load An Existing Save
When you’re modding a game, changes to some of the files mean that particular mods are required to be enabled to ensure your save still loads correctly. This hotfix also gives you the ability to re-subscribe up to 100 of the mods you previously had enabled. Should you opt not to re-subscribe to a particular mod, you might experience crashes and other gameplay issues.

While this fix aims to restore access to these saves, due to the nature of modding, you may still encounter instability. If you want to regain access to your save with some of the mods you’ve enabled previously and still remain under the 100 mod limit, the following mods tend to have a lower impact on saves.

We recommend trying to load a save without them first:

- Dice skins
- Face cosmetics
- Mods that add items

Last edited by Salo; 04/12/24 04:28 PM.
Joined: Oct 2024
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stranger
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When are you fixing the crash issue with Race mods? The "handful" of people you say play with more than 100 mods seem to be being prioritized over the rest of us eagerly awaiting more mods, specifically Race Mods being approved. Specifically I've seen the requested ones be Aasimar, Kobold, and Shadar-Kai.

Can this community get any update on when new mods will be approved? Because what's there for console players is scant at best. Too many dice mods, not enough things like Subclass and Race that actually affect gameplay to any degree.

Joined: Jul 2024
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stranger
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If it makes you feel any better I was playing with well over a hundred mods on console with zero issues on Xbox series x until the hotfix made multiple saves completely unplayable and I cleared them in a fit of frustration before the announcement of a way to disable mods to mower the amount in your load list... - Yes the system we are working with is very flawed but at the same time it's the only one we have so a little bit of understanding is required even if I disagree with the approval process and length of time it takes to get mods on console or how horrible the mod.io console interface is in general it's what we got 🤷 I'm still grateful we have that as opposed to nothing (small edit* The decision to remove player responsibility for managing load orders and mod compatibility was a mistake that puts needless pressure and workload on the larian team and limits user options)

Last edited by Nny89; 10/12/24 04:47 AM.
Joined: Oct 2024
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stranger
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It doesn't, and over 100 mods is...a lot.


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