Hi, thanks for approving my account.
I recently discovered the existence of Divinity (I can’t believe this game flew under my radar for so many years), and I’ve fallen in love with it, just like my friends and I fell in love with the GM mode. Unfortunately, when using this mode, you quickly run into limits and restrictions (the number of maps, items, monsters, etc.), which can be dealt with using the Divinity Engine.
And here’s where the problem arises. I installed the engine, set the path to the data folder, and the engine throws a critical error. The start screen displays normally, but when I go into the editor, I get the error. I’ve double-checked the data folder path, handled all the necessary .NET frameworks and vcredists, but the error persists. Interestingly, the Classic version of the Divinity Engine runs without any issues—the problem is with the DE version.
I’ve scoured the internet and tried everything I could find, but nothing helped, so I’ve come here to ask for advice, and I’d be very grateful for any assistance.
Interestingly, when I reinstalled vcredist (if I remember correctly), the engine worked for a moment, but then it still crashed with an error. Subsequent reinstalls didn’t help anymore.
EDIT: Forgot to mention - I play the game in borderless fullscreen mode. Opening up the engine and getting the error sets the game settings to windowed. I don't know if it's a common thing.
Here are the logs:
CRITICAL ERROR!
D:\Steam\steamapps\common\The Divinity Engine 2\DefEd\DivinityEngine2.exe [version 3.6.51.9303]
Unhandled exception!
Exception Type: System.Reflection.TargetInvocationException
Description: Obiekt docelowy wywołania zgłosił wyjątek.
StackTrace:
w System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
w System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
w System.Delegate.DynamicInvokeImpl(Object[] args)
w LSCSharpCore.Threading.Dispatcher.Process(Boolean noAsyncInvokes)
w EoCPlugin.EoCWrapperApp.WaitForEventAndDoWork(EoCWrapperApp* , ThreadEvent* ev, EWorkerThreadBatchPriority maxPriority)
w BaseApp.SyncGameThread(BaseApp* )
w EoCPlugin.EoCPluginClass.Update(Double currentTime, Single deltaTime)
w LSToolFramework.TickService.Update(Object A_0, EventArgs A_1)
w Glasses.GlassesApp.Execute()
Inner exception (depth 0):
Exception Type: System.Reflection.TargetInvocationException
Description: Obiekt docelowy wywołania zgłosił wyjątek.
StackTrace:
w System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
w System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
w System.Delegate.DynamicInvokeImpl(Object[] args)
w DispatchFromClient(Delegate dele, Object[] args)
Inner exception (depth 1):
Exception Type: System.ComponentModel.Win32Exception
Description: Za mały przydział do przetworzenia tego polecenia
StackTrace:
w MS.Win32.UnsafeNativeMethods.EnableWindow(HandleRef hWnd, Boolean enable)
w System.Windows.Interop.HwndHost.OnEnabledChanged(Object sender, DependencyPropertyChangedEventArgs e)
w System.Windows.UIElement.RaiseDependencyPropertyChanged(EventPrivateKey key, DependencyPropertyChangedEventArgs args)
w System.Windows.UIElement.OnIsEnabledChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
w System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
w System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
w System.Windows.Forms.Integration.WindowsFormsHost.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
w System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
w System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
w System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
w LSToolFramework.PanelService.DisableUI()
w LSToolFramework.ServiceManager.OnDisableUI(Object sender, EventArgs e)
w EoCPlugin.EoCPluginClass.raise_DisableUI(Object value0, EventArgs value1)
w EoCPlugin.MGameStateListener.OnGameStateChangedClient(UInt32 prevState, UInt32 currentState)
Category: Code
Count: 1
Timestamp: 09-12-2024 17:41:49:348