ps. Random follow up

Another idea along these same lines would be - Dyes for fur, feathers, hide or barding for the various summons. Magic Mirror for the Familiars? Call Woodland Being!

I feel like there should be more color customization options for our Summons. Across the board really, but especially for the principle Animal Companions/Familiars to have some extra flavor there.

There are some summoning spells where it makes sense to have generic models/skins so they're easy to identify, but also couldn't we get the Street Fighter II 'versus' treatment on that? Like where if there are redundancies, then the model changes colors? Green Blanka vs Blue Blanka, something like that...

You know where player 1 has the standard Woodland Being with the platinum fringe, but maybe ready player 2 has a Woodland Being with a totally different hairstyle/trim/color/glow (the Zethino or whatever). That sort of thing. Other examples might be...

Dress your Skeletons

Red Imp vs Purple Imp

The Djinn of many colors

Devas with different Underwear etc...

[Linked Image from i.ibb.co]

For the more normal-ish looking Animals, the Wolves and Ravens and such, it could be something simple like a subtle tweak to the fur/feather/skin coloration, or alternative colors for the collars/barding. Each Beast could at least have a secondary variant for the visualization, but ideally it'd be more like pick 6 to cover all the bases.

Using the classic Brown Bear to riff, maybe we could have a Brown Bear who reps a Raw Sienna Brown, another Bear rocking Burnt Umber Brown. A range of different browns from the rust reds, to the yellow ochres. Maybe one Bear has a black muzzle, but another has a more frosty snoof. Those are like the big color sweeps, but they could have different spots or stripes or scars, different colored eyes, things that only show up on closer scrutiny but still make them feel more custom.

Naming the various Familiars and Animal Companions would be a nice touch as well. Although not exactly dying, it comes under a similar rubric I think. Color is the low hanging fruit, since it's such a simple way to differentiate two otherwise identical characters and still have them feeling unique in some way.

pps. further follow up...

The initial color unlocks (to dye Cloth and Leather components individually) could be discovered among the Alchemical whatnots in the Blighted Village, and further elaborated on by Volo. It's easy enough to reach, but not the very first thing that happens, so there can be some build-up in anticipation.

Later when we reach Grymforge, it would make sense (now that we've discovered the secrets of the arcane tower and the adamantine forge) that this newfound knowledge would allow us to 'dye' Metal and unlock some basic glows. I mean who knows, perhaps the runepowder in combination with the mushroom dust creates an improved reagent, that allows us to bind better and see deeper into the mysteries than ever before! hehe

Or perhaps something similar could crack off at the Monastery where we discover an ancient illuminated manuscript with full spectrum insights.

Obviously the picture is still incomplete there, because as everyone knows, the deepest hues require Draconic magic and Diabolist incantations! So when we get that far along Volo's magic paintbrush can dye the legendary stuff too, with yet more accent unlocks or even more potent glows.

Mask Black has been my fav so far, tie into the campaign with level ups for the color combos in each Act would be so legit. Right now the vanilla camp clothing works this way, and to an extent the standard dyes, but it could be made cooler I think with the tie ins and some stuff for the summons too, along the way.

Last edited by Black_Elk; 11/12/24 03:01 PM.