Is it just me, or are the Clerics Third Level Spells pretty under powered? To be clear, I mean spells useable by a 5th+ Character Level Cleric.
Background Note: Long Time (40 years?) Table Top Gamer...BUT my friends mostly moved to Pathfinder instead of 5e.
I am way behind the curve in this game; my longest campaign is just a bit past half way from 5th to 6th. But so far my main use of ShadowHeart's 3rds has been to up cast Prayer of Healing.
I totally get that Cleric Spells should not match the Wiz/Sor power level of the classic Fireball, but I'm kinda feeling like even the 2nd level cleric spells are more useful to me...
Mass Healing Word does 1d4 Healing; Really?!? Vs. spells that do 8d6 and melee opponents with 3 attacks?!? I mean I would think at least d8; or better yet 2 (or 3) d4.
Animate Dead for 1 Skeleton?
Daylight used to effect Drow & do some Radiant Damage to Shadows, No? Other than dispelling a 2nd level Darkness, is it any different than Light Cantrip? Perhaps it has a Storyline application...
Prot from Energy use to effect a 10' radius, no?? Cool but so specific and only on 1 ally. You often don't know which energy to expect...
Revivify probably becomes way more necessary at the higher levels; but we start with free scrolls of that and I haven't used 1 yet.
Glyph of Warding & Spirit Guardians I can get down with. Tho ShadowHeart has slightly morphed into a stealthy archer w utility & healing spells for me...thinking about a level or 3 of Rogue for her.
Just saying, haven't used the Guardians much cuz she doesn't wade into the melee arena much.
Beacon of Hope I just learned a useful little detail from: Concentration Spells are only ended by casting a new Concentration Spell; NOT any spell. Which of course would render the Beacon nearly useless since it was most likely cast by your main healer. Are there challenges looming that will make the Advantage on Wisdom & Death Saves extremely helpful???
Thanks for any & all advice! Cheers!!