Hi all,

I finished BG3 more than 6 months ago, and since them the game has obviously updated on PS5. I started a new playthrough and found a very annoying bug that is completely detrimental to the entire gaming experience.

Often, but not always, dialogue sound is skipped. It sometimes restarts the "cut scene animation" where characters speak, and then the audio becomes in sync. This happens on a per-answer basis (not sure how to better describe it).
Often the sound is completely lost for an entire scene in a dialog. You can imagine this completely ruins the experience and immersion.

I have not found any bug reports here about this. There are plenty of online results about this though. Two examples:
- https://www.reddit.com/r/BaldursGate3/comments/1eroxqn/mightve_found_fix_for_audio_skipping_bug/
- https://steamcommunity.com/app/1086940/discussions/3/4141689926410054005/ (I tried clearing the PS5 cache but it did not help)

Note that this is NOT the legacy bug reported here: https://larian.com/support/faqs/audio-issues-ps5_106. The bug I am reporting here is a new bug since some patch(es) back.

Edit: There seems to be some older thread about a similar experience:
- https://forums.larian.com/ubbthread...udio+skipping&Search=true#Post953855

Could some Larian support acknowledge this and that it is being fixed? Considering the above thread is quite old I do not have my hopes up, but it stops me from being able to play BG3 completely.

Last edited by Siniz; 18/12/24 11:37 AM.