The moderator found the problem with me not being able to create a Thread.
Here's my Thread.
Yesterday I tried to make a mod to convert Balder's Gate 3 to Dutch. This was mostly successful. The game sees that the mod is installed and activated but somehow the game is not translated from English to Dutch.
I did the following steps.
1) Converted the English texts in the file "English.loca.xml" to Dutch. This worked because the strings were not changed.
2) Then I created the "meta.lsx" file according to this site: https://bg3.wiki/wiki/Modding:Creating_meta.lsx
“<“?xml version="1.0" encoding="UTF-8"?”>”
<save>
<version major="4" minor="0" revision="9" build="331"/>
<region id="Config">
<node id="root">
<children>
<node id="Dependencies"/>
<node id="ModuleInfo">
<attribute id="Author" type="LSString" value="H84"/>
<attribute id="CharacterCreationLevelName" type="FixedString" value=""/>
<attribute id="Description" type="LSString" value="Engels naar Nederlands"/>
<attribute id="Folder" type="LSString" value="BG3Nederlands"/>
<attribute id="LobbyLevelName" type="FixedString" value=""/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/>
<attribute id="MenuLevelName" type="FixedString" value=""/>
<attribute id="Name" type="LSString" value="BG3Nederlands"/>
<attribute id="NumPlayers" type="uint8" value="4"/>
<attribute id="PhotoBooth" type="FixedString" value=""/>
<attribute id="StartupLevelName" type="FixedString" value=""/>
<attribute id="Tags" type="LSString" value=""/>
<attribute id="Type" type="FixedString" value="Add-on"/>
<attribute id="UUID" type="FixedString" value="0f54f514-2788-4c9e-bf5a-eb65062d1f06"/>
<attribute id="Version64" type="int64" value="36028797018963968"/>
<children>
<node id="PublishVersion">
<attribute id="Version64" type="int64" value="36028797018963968"/>
</node>
<node id="TargetModes">
<children>
<node id="Target">
<attribute id="Object" type="FixedString" value="Story"/>
</node>
</children>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
3) Then I created the directory structure according to this site:
https://bg3.wiki/wiki/Understanding_Mod_Folder_Structure
- BG3Nederlands
- Localization
- English
- Dutch.loca.xml
- Mods
- BG3Nederlands
- meta.lsx
4) I made this into a .pak file using the BG3 Modding Multitool and had it placed in the "Mods" folder.
5) Then I had the file uploaded and activated with the BG3MM. The mod is placed in %appdata%/local/....”/mods”
Somehow this does not work. Can anyone help me with this? Is there something I'm doing wrong?