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#955185 06/01/25 03:31 PM
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HSG1984 Offline OP
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Is there a issue with the forum? Everytime I tried to open a Tread I recieve this errormessage

403 error request could not be satisfied.

Last edited by HSG1984; 06/01/25 03:32 PM.
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Here is a picture.

[Linked Image from i.imgur.com]

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Hello!
We are trying to reproduce this error, but so far we are able to open threads without issue. I would recommend trying to clear the cache and cookies of your browser and checking if the error persists!

That said if you, or anyone else continues having these issues when posting please let me know here!

Salo #955196 06/01/25 09:11 PM
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Originally Posted by Salo
Hello!
We are trying to reproduce this error, but so far we are able to open threads without issue. I would recommend trying to clear the cache and cookies of your browser and checking if the error persists!

That said if you, or anyone else continues having these issues when posting please let me know here!
Hello,

Thank you for your message. The error occures when I using more than X amounts of words. The cache and cookies will be deleted everytime i'm closing my browser.

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Update: I have tried again to open a thread but the error still occures.

403 ERROR
The request could not be satisfied.
Request blocked. We can't connect to the server for this app or website at this time. There might be too much traffic or a configuration error. Try again later, or contact the app or website owner.
If you provide content to customers through CloudFront, you can find steps to troubleshoot and help prevent this error by reviewing the CloudFront documentation.
Generated by cloudfront (CloudFront)
Request ID: dCKJmxKBUar0mhd2SALhNDLJ8fKJvxBZ6944SOakBc1Y5WBU-ACg0w==



I will try one more thing. Not giving up yet. wink

small extra update: somehow the reply works fine.

Last edited by HSG1984; 06/01/25 09:19 PM.
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New udpate: I tried a another browser or internet connection but that also didn´t work. frown

Last edited by HSG1984; 06/01/25 09:28 PM.
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Can I just check? Is it a specific long post you’re unable to create a new thread for, or in a specific sub forum? Given you created this thread, it might be useful to understand what’s different for the thread(s) you’re trying to create but can’t.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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Originally Posted by The Red Queen
Can I just check? Is it a specific long post you’re unable to create a new thread for, or in a specific sub forum? Given you created this thread, it might be useful to understand what’s different for the thread(s) you’re trying to create but can’t.
Yes, I have created a Thread with a url to another site with the same story.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=955200#Post955200

When I post that story on this forum the error comes up.

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After some testing, found two lines of text the forum refuses to post.

1. First line of the code section, copied here without < or >

?xml version="1.0" encoding="UTF-8"?

2. Mod directory, copied here without /mods on the end

%appdata%/local/....

The post below this one uses “ to break up the offending character strings.

Last edited by Flooter; 07/01/25 10:41 AM.

Larian, please make accessibility a priority for upcoming patches.
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Yesterday I tried to make a mod to convert Balder's Gate 3 to Dutch. This was mostly successful. The game sees that the mod is installed and activated but somehow the game is not translated from English to Dutch.

I did the following steps.

1) Converted the English texts in the file "English.loca.xml" to Dutch. This worked because the strings were not changed.

2) Then I created the "meta.lsx" file according to this site: https://bg3.wiki/wiki/Modding:Creating_meta.lsx

Code
 “<“?xml version="1.0" encoding="UTF-8"?”>”
<save>
   <version major="4" minor="0" revision="9" build="331"/>
   <region id="Config">
       <node id="root">
           <children>
               <node id="Dependencies"/>
               <node id="ModuleInfo">
                   <attribute id="Author" type="LSString" value="H84"/>
                   <attribute id="CharacterCreationLevelName" type="FixedString" value=""/>
                   <attribute id="Description" type="LSString" value="Engels naar Nederlands"/>
                   <attribute id="Folder" type="LSString" value="BG3Nederlands"/>
                   <attribute id="LobbyLevelName" type="FixedString" value=""/>
                   <attribute id="MD5" type="LSString" value=""/>
                   <attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/>
                   <attribute id="MenuLevelName" type="FixedString" value=""/>
                   <attribute id="Name" type="LSString" value="BG3Nederlands"/>
                   <attribute id="NumPlayers" type="uint8" value="4"/>
                   <attribute id="PhotoBooth" type="FixedString" value=""/>
                   <attribute id="StartupLevelName" type="FixedString" value=""/>
                   <attribute id="Tags" type="LSString" value=""/>
                   <attribute id="Type" type="FixedString" value="Add-on"/>
                   <attribute id="UUID" type="FixedString" value="0f54f514-2788-4c9e-bf5a-eb65062d1f06"/>
                   <attribute id="Version64" type="int64" value="36028797018963968"/>
                   <children>
                       <node id="PublishVersion">
                           <attribute id="Version64" type="int64" value="36028797018963968"/>
                       </node>
                       <node id="TargetModes">
                           <children>
                               <node id="Target">
                                   <attribute id="Object" type="FixedString" value="Story"/>
                               </node>
                           </children>
                       </node>
                   </children>
               </node>
           </children>
       </node>
   </region>
</save>
3) Then I created the directory structure according to this site: https://bg3.wiki/wiki/Understanding_Mod_Folder_Structure

- BG3Nederlands

- Localization

- English

- Dutch.loca.xml

- Mods

- BG3Nederlands

- meta.lsx

4) I made this into a .pak file using the BG3 Modding Multitool and had it placed in the "Mods" folder.

5) Then I had the file uploaded and activated with the BG3MM. The mod is placed in %appdata%/local/....”/mods”

Somehow this does not work. Can anyone help me with this? Is there something I'm doing wrong?

Last edited by Flooter; 07/01/25 10:49 AM.

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Originally Posted by Flooter
Yesterday I tried to make a mod to convert Balder's Gate 3 to Dutch. This was mostly successful. The game sees that the mod is installed and activated but somehow the game is not translated from English to Dutch.

I did the following steps.

1) Converted the English texts in the file "English.loca.xml" to Dutch. This worked because the strings were not changed.

2) Then I created the "meta.lsx" file according to this site: https://bg3.wiki/wiki/Modding:Creating_meta.lsx

Code
 “<“?xml version="1.0" encoding="UTF-8"?”>”
<save>
   <version major="4" minor="0" revision="9" build="331"/>
   <region id="Config">
       <node id="root">
           <children>
               <node id="Dependencies"/>
               <node id="ModuleInfo">
                   <attribute id="Author" type="LSString" value="H84"/>
                   <attribute id="CharacterCreationLevelName" type="FixedString" value=""/>
                   <attribute id="Description" type="LSString" value="Engels naar Nederlands"/>
                   <attribute id="Folder" type="LSString" value="BG3Nederlands"/>
                   <attribute id="LobbyLevelName" type="FixedString" value=""/>
                   <attribute id="MD5" type="LSString" value=""/>
                   <attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/>
                   <attribute id="MenuLevelName" type="FixedString" value=""/>
                   <attribute id="Name" type="LSString" value="BG3Nederlands"/>
                   <attribute id="NumPlayers" type="uint8" value="4"/>
                   <attribute id="PhotoBooth" type="FixedString" value=""/>
                   <attribute id="StartupLevelName" type="FixedString" value=""/>
                   <attribute id="Tags" type="LSString" value=""/>
                   <attribute id="Type" type="FixedString" value="Add-on"/>
                   <attribute id="UUID" type="FixedString" value="0f54f514-2788-4c9e-bf5a-eb65062d1f06"/>
                   <attribute id="Version64" type="int64" value="36028797018963968"/>
                   <children>
                       <node id="PublishVersion">
                           <attribute id="Version64" type="int64" value="36028797018963968"/>
                       </node>
                       <node id="TargetModes">
                           <children>
                               <node id="Target">
                                   <attribute id="Object" type="FixedString" value="Story"/>
                               </node>
                           </children>
                       </node>
                   </children>
               </node>
           </children>
       </node>
   </region>
</save>
3) Then I created the directory structure according to this site: https://bg3.wiki/wiki/Understanding_Mod_Folder_Structure

- BG3Nederlands

- Localization

- English

- Dutch.loca.xml

- Mods

- BG3Nederlands

- meta.lsx

4) I made this into a .pak file using the BG3 Modding Multitool and had it placed in the "Mods" folder.

5) Then I had the file uploaded and activated with the BG3MM. The mod is placed in %appdata%/local/....”/mods”

Somehow this does not work. Can anyone help me with this? Is there something I'm doing wrong?
Your right. I tried with normal text and the error didn't occured anymore, even with "Preview Reply". Thanks laugh

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Originally Posted by HSG1984
Your right. I tried with normal text and the error didn't occured anymore, even with "Preview Reply". Thanks laugh
I’m curious what you mean by “normal text”. Would you mind clarifying?


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Originally Posted by Flooter
Originally Posted by HSG1984
Your right. I tried with normal text and the error didn't occured anymore, even with "Preview Reply". Thanks laugh
I’m curious what you mean by “normal text”. Would you mind clarifying?
Yes, a text without codefields or URL's. Just a long story text.


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