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member
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OP
member
Joined: Jan 2016
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Just woke up on this weird tentacled skyship, trying to figure out what the heck is happening. Then fate sends me a message when I look at the bubbling vat of brine in the middle of the chamber... ![[Linked Image from i.ibb.co]](https://i.ibb.co/NSKLQVV/Auspicious-beginning-first-skill-check.png) This is gonna be a great run guys!
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stranger
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stranger
Joined: Nov 2024
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Loool that reminds me of willing the pod to open for shadowheart. It's only a 2 check but my friend somehow rolled a 1  Sometimes the RNG gods are just not in our favor. Don't worry, I'm sure things will improve c: or at the very least, they will be amusing!
Last edited by Tiger; 30/11/24 12:53 AM.
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old hand
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old hand
Joined: Nov 2023
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My favourite critical failure was with Avatar-Shadowheart. She has a DC of 0 to recognise the Nightfall Feast in the Grymforge and rolled a 1, resulting in Gale having to explain her religion to her.
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addict
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addict
Joined: Oct 2020
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Loool that reminds me of willing the pod to open for shadowheart. It's only a 2 check but my friend somehow rolled a 1  Sometimes the RNG gods are just not in our favor. Don't worry, I'm sure things will improve c: or at the very least, they will be amusing! You can make Laezel try to open it too. Despite her claim that there is no time, she will do it if you assume control and make her press the button. Still 1/400 chance of failure though.
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old hand
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old hand
Joined: Oct 2020
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Astarion, with gloves of thievery, (advantage, so 2 dice rolls) will still get critical failures trying to disarm a trap. Critical failures are a feature of the game.
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veteran
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veteran
Joined: Jun 2022
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look on the bright side... things have to get better right?
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
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member
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OP
member
Joined: Jan 2016
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@Ussnorway Did you serve under Captain Mallory?
@Ido58 Yes, critical failures are definitely feature of the game (and D&D.) But it bodes ill for the future when you very first skill check of the game is a natural 1.
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veteran
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veteran
Joined: Jun 2022
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@Ussnorway Did you serve under Captain Mallory? yes the Company Wars...
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
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member
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member
Joined: Mar 2024
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I started my first game thinking "Yes, I will allow this mindflayer to connect to my mind. Perhaps I can... negotiate?"
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member
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OP
member
Joined: Jan 2016
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And how did those 'talks' go? Did you establish cordial relations lol?
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addict
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addict
Joined: Aug 2023
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The solution is just one word: Halfling.
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addict
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addict
Joined: Aug 2023
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Astarion, with gloves of thievery, (advantage, so 2 dice rolls) will still get critical failures trying to disarm a trap. Critical failures are a feature of the game. His chance is 1/400, so yes, if you steal a lot, you WILL see it every once in a while. And a Halfling with the same gloves (or the corresponding robe, or the corresponding spell) has a 1/160,000 chance for a critical failure. Finally any Rogue 11+ will never roll a critical failure on a skill roll; their minimum result is always at least 10.
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old hand
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old hand
Joined: Oct 2020
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I started an honour mode PT and get a whole lot of 1's and 2's. It stands out because Astarion has a +7 on disarming traps and picking locks and this is the very first game ever where I ran out of trap disarm toolkits and thieves tools because so many open/disarm actions to dificulty 10 failed.
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old hand
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old hand
Joined: Oct 2020
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The dice are really against me on my honour run trial. Not only did I have to buy a trap disarm kit and thieves tools for the very first time since early access, because rolls of 1 and 2 depleted my stock, but now on the opposite side : I had carefully planned the grove attack to knock Minthy out, placing my monk PC and fighter outside the gate to wack her, casting silence before the gate to keep her away from there. I get her down to a dozen HP and then 3 tieflings on the wall all shoot her and all of them hit. So she's dead. And no way to redo that. Suddenly I 'm not motivated anymore to continue HM. Going to Act 2 without Minthy just feels stale.
Last edited by ldo58; 06/01/25 04:37 PM.
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journeyman
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journeyman
Joined: Jan 2025
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I honestly can't remember any time the game has done this to me. It's happened, I'm sure, but these moments never seem to stick with me for some reason. The dice are really against me on my honour run trial. Not only did I have to buy a trap disarm kit and thieves tools for the very first time since early access, because rolls of 1 and 2 depleted my stock, but now on the opposite side : I had carefully planned the grove attack to knock Minthy out, placing my monk PC and fighter outside the gate to wack her, casting silence before the gate to keep her away from there. I get her down to a dozen HP and then 3 tieflings on the wall all shoot her and all of them hit. So she's dead. And no way to redo that. Suddenly I 'm not motivated anymore to continue HM. Going to Act 2 without Minthy just feels stale. I feel your pain, lol. Had the exact same thing happen! Nowadays, if I beat the goblins at the grove raid I try to ignore until the rest are dead, and it's still tough sometimes! Someone should make a Sapper Minthara mod so it'seasier, because those refugees seem to think sniping suicide bombers is a waste of their infinite arows! I consistently run into another issue with her though: not being able talk to her after saving her in Moonrise, which prevents recruiting her. I haven't figured the cause or a direct solution, but fortunately I don't do the single save thing after getting my gold dice, so I can just reload and that works, for some reason.
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old hand
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old hand
Joined: Oct 2020
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I honestly can't remember any time the game has done this to me. It's happened, I'm sure, but these moments never seem to stick with me for some reason. The dice are really against me on my honour run trial. Not only did I have to buy a trap disarm kit and thieves tools for the very first time since early access, because rolls of 1 and 2 depleted my stock, but now on the opposite side : I had carefully planned the grove attack to knock Minthy out, placing my monk PC and fighter outside the gate to wack her, casting silence before the gate to keep her away from there. I get her down to a dozen HP and then 3 tieflings on the wall all shoot her and all of them hit. So she's dead. And no way to redo that. Suddenly I 'm not motivated anymore to continue HM. Going to Act 2 without Minthy just feels stale. I feel your pain, lol. Had the exact same thing happen! Nowadays, if I beat the goblins at the grove raid I try to ignore until the rest are dead, and it's still tough sometimes! Someone should make a Sapper Minthara mod so it'seasier, because those refugees seem to think sniping suicide bombers is a waste of their infinite arows! I consistently run into another issue with her though: not being able talk to her after saving her in Moonrise, which prevents recruiting her. I haven't figured the cause or a direct solution, but fortunately I don't do the single save thing after getting my gold dice, so I can just reload and that works, for some reason. When I had the "zombie" Minthara in MR towers prison, the only way out I found was to go back to a save before entering. (I'm not sure anymore, but there could have been an autosave when you went downstairs... This was on the default difficulty) Anyway, after going back to the prison, I immediately attacked the guards and then let Minthara come with me to escape. NOT let her wait until I come back. I 've done this several times since then, also on tactician, and never had the problem anymore using this sequence. I always had the impression that the "inertness" was due to Minthara being in some kind of dialogue mode that didn't end. Next grove raid I may have to start by knocking out all the tieflings on the wall, and then get to the goblins.
Last edited by ldo58; 09/01/25 10:48 PM.
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journeyman
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journeyman
Joined: Jan 2025
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When I had the "zombie" Minthara in MR towers prison, the only way out I found was to go back to a save before entering. (I'm not sure anymore, but there could have been an autosave when you went downstairs... This was on the default difficulty) Anyway, after going back to the prison, I immediately attacked the guards and then let Minthara come with me to escape. NOT let her wait until I come back. I 've done this several times since then, also on tactician, and never had the problem anymore using this sequence. I always had the impression that the "inertness" was due to Minthara being in some kind of dialogue mode that didn't end. I'll have to try having Gale giver her a smack with his puny arms next time this happens, the stuck in dialogue idea you're suggesting sounds very logical.
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