Originally Posted by Black_Elk
Or again, being unable to halt the stopwatch in order to cancel AoE concentration spells before all the other characters start running towards the selected character and taking damage right as combat concludes.

This one can be a nightmare vortex of related bad mechanics happening at once.

One time I was fighting a battle where I had a group of allied NPCs on my side, and when the battle finished, I was immediately pulled into a cutscene where they were going to reward me for aiding them. During the cutscene, the allies (presumably) ran through one of my lingering AoE concentration spells, and suddenly I was kicked out of the cutscene and into combat against my allies! I didn't even have a chance to end concentration on the spell, because it was the NPCs that defeated the last enemies and ended the battle.

It often feels like I have to frantically switch perspectives and attempt to activate turn based mode in case something goes wrong when I'm not watching. Even activating traps sometimes doesn't put you into turn-based mode, and then if you're not fast enough on the turn-based button you'll take more fire/poison damage or whatever the trap does. The game struggles against its own turn-based design.

Last edited by Takfloyd; 13/01/25 02:55 PM.