I don't think I would care much, provided the gigantic weapons never clipped into the avatar (or whatever we're wearing), but they do clip quite often - kinda all over the place.
I'm totally fine with Lae'zel having some absurdly gigantic sword, since she's from a crazy weightless plane, and who could really say how it all works out there for the soulbreakers? but it feels pretty off to me for everyone else. I guess if Minthara or Karlach have a 12 ft Halberd when smiting dead gods, I don't really care, but it's more like when they're just hanging out standing around with flaming swords to adorn their capes, or getting the hand crossbow acupuncture treatment while jogging around hehe.
I feel like the choice to have the Light cantrip or similar spells applying to weapons worn on the back was also not the best. Couple reasons there, but mainly because it results in a ton of scenes where the main character in frame is being backlit constantly. It's also a perma vfx thing that lasts all day when in use, so we're much more likely to see those lighting conditions up all the time. Has the effect of making everything look sorta like a soap on tv. Or I don't know, it's like the glowing mall photography aesthetic from the 80s, with the kicker just running so hot hehe. Maybe we're in a head and shoulders herbal essence commercial sometimes, sure, but again, when it's always on sorta overrides everything else that's happening. Meanwhile the lighting visuals for the surrounding environment is indicated by a lowered contrast across the entire frame. This stacks when there are multiple weapons lit up on the back, more light or more powerful light = lower contrast, so it will wash out the whole scene. As if we were in a smokey room at all times, or I guess maybe Gale is hotboxing like the entire camp? lol Not to do with the scale or size there per se, but clearly having a giant weapon lit up that way it's going to seem extra pronounced. I mean I suppose hair is a top priority for this game, clearly but I just wish there were a more options in the settings for how things are visualized. I thought the mods that did stuff to the lighting in the Underdark were awesome, and also that mod that made the Wolves smaller, but then having to bring in mods for that sort of stuff with weapons it just makes me wish there was a dropdown menu for some of this stuff, or a right click on the item. For example, a quick toggle on the item for stuff like vfx or exaggerated scale, or maybe even tints based on player 1, or player 2. I mean it has nothing to do with weapons, but how cool would it be if when playing as say a 'Blue wizard we might be able to select a flame color blue for our firebolts and fireballs? Hadouken!
They got that stuff in the spells mods, but I mean just as characterization type choice for the regular spells. Divine Smite Blue? Whatever
Maybe a firebrand druid with a Green flame scimitar or a Purple Draconic Sorcerer with a purple haze Cloud Kill? Stuff like that has legs for me. Little things like that would probably add a lot, but I could see it applied more generally. So being able to have a tinier sword on a whim, not just for Halflings but potentially any character, just to riff on. Minsc is a good example of a character who looks amusing when you give him some tiny short sword, or like all hulked out and packing steel, but with itsy bitsy dagger instead of a giant sword hehe.
Dying weapons might also add some flare. It works on the armor and a couple shields here and there, but that would be another entertaining customization, or perhaps a use for some off brand dye colors other than armor or camp clothing.
It'd be cool if we could name our weapons too, even and perhaps especially the mundane stuff.
Giving the player the choice between a cool looking custom creation with a name for RP flavor, vs an enchanted super item that just always looks the way it looks regardless, I think I would sometimes pick the weapon with a name/look I chose. It's why I wish we'd have had starting equipment from a shopkeep type menu. I mean I get it that in PnP is boring for the Dungeon Master, but like isn't that kinda the point of CRPG, that the downtime there is totally at the players discretion. Would have made sense in my view to frontload that, so giving the players their shopping cart adventures at the very beginning, you know when they're still in Char creation mode, as opposed to like Midcampaign when everything is already enchanted up, and the standard weapons are basically just gold that hasn't been converted yet.
There's all this stuff, all these wepaons in the game, but then whatever regular sword gets instantly eclipsed by some supped up version of itself. Say trying to be a cool Javelin throwing Fighter or Barbarian with a shield, but then once you got the Returning Pike ya know. But what if instead, the player could choose between some different looking regular Javelins and such or Tiny Halfling Javelins that don't hit the floor, just for the look. Gives a reason to hang onto to the normal stuff we come across all the time, if they had different visuals. Some goblin weapons or specialty enemy weapons have a fun look for certain character concepts. I kinda wish we had more like that going on, with more variety in how the standard stuff looks or a reason to hang onto it. In that case you could have some Greatswords that aren't quite so great, and it wouldn't matter as much, cause maybe there are like 6 different options and a dozen tints from there, but the player doesn't have that going on really. Like I guess the dungeon master might with the toolkit and mods, but I think for the player it would be fun to riff, if they'd have that kind of option. There's an invisible mace and I guess that's cool, but how an invisible everything? Cause I could see that as well, to just hide anything that's clashing or clipping or where it default to say a camp view for one clothing equipment slot, without having to do it for everything all at once. I don't really need full transmog I don't think, since I like an aesthetic progression, I prefer some form of progressive transmog and the same with dyes, but then if the equipment is standard/non enchanted stuff I feel like that should have more customization options since we're sacrificing some power in exchange for style or more control over the visual.