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Well not many play evil runs. Or only once and then never again.

I never finished a good run. I tend to be more chaotic in general in games, I like testing the limits of how far I can go in games, because that's how I enjoy playing them. My first ever run was pretty chaotic and neutral, then the following was evil/give into dark urge. I've played through Minthara's romance start to finish twice I believe, the other times I've tried I couldn't progress the romance for various reasons related to bugs.

I've since not been playing much, I'm currently doing a casual run with a friend after a long break from the game. But yes, evil players exist and I do appreciate Larian for giving the option to actually be evil
- even tho changing the outcome of the whole game to "save everyone" at the click of a button in the end is.. a choice,
but I like the immersion of the evil and chaotic gameplay possibilities overall.

So yea, I hope more developers consider evil routes for their games and write their choice-based games to give real choice and consequences - there is definitely an audience for it! smile

I know Larian is mostly done with the game, however I'm still holding out for some smaller improvements over time or honestly for modders to come through and fix the remaining issues with Minthy and other companions as well as aspects of the game in general.