I'm looking forward to the hexblade warlock and glamour bard, as I can (with mods) remake one of my favorite characters from an old 5e group: a CN satyr hexblade/glamour bard. I maintained a pretty versatile and mostly fey-inspired spell list -- plant growth, invisibility, misty step, hex. Those spells, coupled with the added verticle mobility from the satyr's increased jump distance, made her a great character for dealing with a lot of environmental puzzles and crowd control, ontop of being a fun party face.
Other than that, path of giants and death cleric look interesting. I had a CE path of giants minotaur for a one-shot that was fun. A fugitive gladiator who had escaped the arena and had gotten roped into a thieves guild operation. And I had a half-elf grave cleric I rolled up as a backup character that I never got to play, so... close enough. I'm interested to see how it fares in act 2 especially, considering the amount of necrotic resistant or immune enemies.