Shadow Magic sorcerer feedback: Gaining the Darkness spell at the same time as Eyes of Shadow is confusing, since the Eyes thing also casts it, but in a slightly different manner. I recommend changing some wording to make it more clear on the level up screen, also maybe put it in a separate tab like the way some spells as class features are for warlocks.

Photo Mode suggestions If possible, take animations from kisses and romance scenes, and convert them for use as animated poses.

Noclip mode would be lovely for photo mode. Being able to walk into the skybox would be great.

Another really, REALLY cool thing would be an option of "true photo mode" accessible from camp that would allow us to do photoshoots in otherwise inaccessible locations, say through an infinitely reusable spell item that sends all players and companions to an "act 4" location full of photoshoot areas. Setting the photoshoot area in an "act 4" would mean a loading screen, yes, but would also mean not adding even more data for the game to preload and hurt performance on consoles or lower end PCs. Edit: This would also make it easier for mod creators to add photoshoot assets without hurting the game's performance.

How about appearance modifiers? Like say, have your character's left foot covered in shadow curse goo, change how bruised/bloody your character looks, and or add the halo from being Blessed.

Add invisible, 0 damage, 0 weight Photo Mode Dummy weapons that have no proficiency requirements and the Versatile trait. This would allow us to use poses from specific weapon types without the weapons, and even do interesting thing like equip a great weapon in our off hand. "I'm so strong I can lift this big thing with my left hand! WHO WANTS SOME?" A really convenient way to distribute them would be just to dump say 20 or 50 of them in the camp chest. This would be fairly easy to do and cause minimal unintended interactions.

Modders Chests The game has issues handling large numbers of items, and dumping lots of things into the Tutorial Chest can already make the game struggle to run(and even crash on consoles). How about adding a series of Modders Chests into the inaccessible NPC areas, and add information about those chests to the modding toolkit that is really easy to find? This would simple and fast to impliment, and would "futureproof" modding for the game, to an extent.


Originally Posted by Black_Elk
Quick Q, did you see anything new for the in-game portraits?

I keep holding out hope that I'll finally be able to control some stuff there for the portrait visualization. Like I don't know, but right now if I want to see someone with the dominant color Red in their portrait, I have to recruit either Wyll or Karlach, since I can't make a regular Human or a Tiefling Tav/Durge with that for their portrait color. Similarly like, what if I want to make an Elf that uses red rather than green for that color?

I have not. It would be cool, though.

Last edited by Sniffinc; 01/02/25 06:22 PM.