I was browsing the patch 8 notes and saw the nerf to healing vapours. Please allow me to lay out the reasons why I think this is a bad idea. I hope you reconsider and revert it. Water Myrmidon and storm combos are my favourite part of the game!

First and foremost, the game has now been out for over a year and plenty of guides / videos have been created showcasing this interaction. While there are many content creators who will still create content, this makes a lot of guides outdated and people won't go back and change them.

Secondly, this makes wizard even worse compared to sorcerer. There's now no real reason to take a wizard over a sorcerer, when quickened Create Water is now the best option for making enemies wet.

Thirdly, it's not even that strong. There are so many broken interactions (including the newly created Booming Blade triggering extra attack!), and this feels very arbitrary. Acuity as a whole, slaying arrows, the ability to cast multiple levelled spells in one turn, swords bard, barrelmancy... all of these are untouched, and you nerf a good but not overpowered combo. It requires a whole level 6 slot, and only comes online in act 3 anyway- where you get a whole bunch of broken gear already.