Originally Posted by RagnarokCzD
Originally Posted by Anska
This here is more about that the other companions have an opinion on how their story is supposed to play out, a set path which they favour
Yes ...
And that is exactly what im missing there.

Originally Posted by Anska
For example you can get an accidental God-Gale/ Dead Gale if you did not notice that you pushed him too much towards ambition or didn't do anything about his quest at all, or Shadowheart might not save her parents because you haven't restored enough of her memories.
Either one is different matter, since once you are involved you are shaping them.

I did the oposite ... i wanted Shadowheart to show me her true collors, and so ignored her the whole game, never engaged in any conversations and backed out from every that she initiated ...
I tryed really had to have as little influence on her as possible ... and she was all about Shar, and her sacred destiny, and disliking every kindness i did ...
And yet, when i let her decide ... she spared Nightsong.

So i tryed other game ... ignoring her all together once again, i even didnt have her in my group, i only took her for absolute finale of Shar temple ...
This time, when i let her decide ... she killed her.

The only difference?
My first Tav was good ... second was evil.

And so i dont really think they have any decision, they are MADE to be perfect for your character, each and every time, no matter what or who your character is. :-/

Originally Posted by Anska
In Wyll's case you can't just say "You do you"
That is my point ...
Even in cases where you can, they dont "do them" ... they do what your Tav would do. frown

The thing I think you're missing here is that yes every other companion ultimately is responding to your character, but the response is obfuscated. The problem people are having with Wyll is that there's no obfuscation, nothing going on "behind the scenes" as it were. When you make the choice for him, it's just that, making the choice for him. There's no interplay of him reacting secretly to your past choices like with other companions. You just overtly pick an option. That's what people don't like. Think about it this way; if you're watching a movie, would you be satisfied if instead of whatever means of transportation they would need to use, a character just teleported themselves to the next place by walking from one set to the next one?

Last edited by Gray Ghost; 14/02/25 09:59 AM.