Hab mal bissl im offiziellen Lionheart Forum gespickt und ein interessantes Statement von einem der Entwickler bezüglich der Demo gefunden. Anscheinend wurde Black Isle mit dem Demo Release seitens Interplay völlig überrascht und mußten in sehr kurzer Zeit schnell etwas spielbares aus dem fertigen Spiel rausschneiden. Die paar Karten wurden dann schnell mit irgendwelchen Monstern gefüllt und tadaa, fertig war ne hingeschlampte Demo.
Naja hier ist der Originaltext:
A couple notes about the demo:
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1. For all of you playing as mages, are you aware that you can pick up those little blue balls (tee hee, I said "blue balls") to get mana. depending on your PER, you can see them from further away. AFAIK, having "search" on won't affect the range at which you can detect them.
And, yes, the spells at the beginning are pretty weak, but as your skill improves so does the damage you do, so the starter spells should remain useful for most of the game.
2. The demo is very combat-heavy. Unfortunately, due to scheduling issues the demo was the last thing we worked on, and we did it by taking some maps out of the game, changing them, repopulating them, and hooking them up with one another in ways that many of them don't in the actual game. There wasn't really a chunk of the game that was ready "as is" to turn into a demo - the download would have been huge (a lot of hte work we did on the demo was figuring out which files we could cut to get it down to a "managable" 140 megs or so).
Since we were pressed for time we weren't able to write custom dialogue, let alone get it VO'd. In fact, some of the VO dialogue in the demo was spliced together out of context. Combat, however, is very easy to implement - it's quick to set up and requires relatively little QA support.
There are parts of the game that are as combat-heavy as the demo, and there are parts that aren't. The demo is a good representation of the former, but the latter is really only represented (feebly) by the merchant in the crossroads, who will respond to you differently depending on your character.
So, the demo is good for giving you a general feel of what the game looks like and how combat plays. It has some "low-level" monsters (and unfortunately includes our least-favorite - can you guess which?) and largely unscripted fights. It isn't, because of size and time issues, a complete look at the game.