Note: This update is now live for PC, Xbox and PS5.
Hello friends,
Thank you for joining us in the Patch 8 stress test!
Update #1 will be arriving later today, which is bringing a multitude of bug fixes, including ensuring that Gale will be able to fill himself up on magical items as normal, and radial menus are no longer missing their descriptions.
While this update brings some fixes for cross-play, we are still investigating instances of cross-play not working as intended.
If you’re not taking part in the Patch 8 stress test, there’ll be no update for you, and these fixes will be included as part of the full Patch 8 release.
Should you be looking for even more tips and tricks on how to use the new in-game Photo Mode, check out the video below as we walk you through what’s possible.
Read on for the full list of changes in Update #1 for the Patch 8 stress test!
Gameplay
Fixed containers inside inventories not scattering their contents when they get destroyed, which could potentially lead to key quest items getting lost for good.
Fixed a bug causing Oath of the Crown paladins to lose spell slots instead of gaining them when levelling up.
Fixed an issue where picking up items from the ground in multiplayer could then block movement via the controller stick.
Fixed the Wild Shape: Panther's Prowl action and Prowling condition not working correctly.
Fixed a bug where items getting added to the inventory would lose their conditions. This could cause, for example, the Elemental Cleaver buff to disappear when the imbued weapon is thrown.
Shadow Blade will now retain the behaviour of being locked to the caster when upcast.
Photo Mode
Added an in-game pop-up for Photo Mode that triggers at the beach at the start of the game and can be found in the Journal.
Updated Photo Mode's screenshot function on Steam Deck so that it uses Steam's proprietary screenshot function, so you can access your photos more readily from the Steam Screenshots page.
Prevented characters from being able to pop into private cutscenes while activating Photo Mode when playing in multiplayer.
Hid the 'Toggle Photo Preview' legend while taking screenshots via Steam's screenshot function.
Fixed Photo Mode making the screen go blurry when opened on split screen.
Added camera shutter SFX when taking a photo in Photo Mode.
Fixed the Attacking and Jumping poses for wolves.
Fixed a cross appearing in the middle of the screen when the Vignette is at its thickest setting.
Fixed some creatures not listening when you select the 'Look At Camera' option.
Fixed the game sometimes freezing when switching quickly between tabs in Photo Mode.
Improved the Depth of Field sliders so the strength and distance scale in proportion to the slider itself.
Fixed an issue causing dragonborn tails to appear detached from the body.
The Grasping Vine's poses now work correctly.
Cross-Play
Fixed an issue that could get the client stuck in a loading screen if the client unfriends the host and then clicks 'Join Party' after re-adding the host.
Fixed some of the PS5 splashscreens not showing up when they should.
Fixed a crash at the start of combat.
Subclasses
The Booming Blade tooltip now updates its values when upcast.
Fixed an inaccurate bonus value in the Rakish Audacity tooltip.
Updated Toll the Dead and Bursting Sinew to work with Potent Cantrip and deal half damage on saves.
Fixed Pact of the Blade's Extra Attack being added to Deepened Pact even if you didn't choose Pact of the Blade.
Art
Fixed an issue causing the Flaming Fist armour to clip and generally freak out a bit.
UI
Fixed a bug with Gale's donation UI preventing you from feeding him magical items.
All of the Hexblade's class actions and subclass features are now shown correctly in Character Creation.
Fixed button or keyboard shortcut inputs in the UI sometimes not working.
Fixed some Reaction tooltips like Divine Allegiance not showing some values correctly in the description.
Fixed a bug causing the UI to lock up when rapidly switching between keyboard and mouse input and controller input.
Fixed a bug where opening the Main Menu on controller wouldn't automatically select the 'Resume' option at the top of the menu.
Fixed the condition icons on the party line getting duplicated when transitioning between acts during cross-play.
Fixed some settings that were missing their wrap-around navigation functionality on controller, preventing you from looping from the last option back to the first option with the same button input.
Fixed a bug where you'd have to deselect your current passive when respeccing a character before selecting a new one. Now, you can just click the new one.
Fixed a bug that caused the toggleable Illithid Powers to disappear from the Character Sheet and be uninteractable in the Illithid Powers UI.
Fixed player avatars not showing up in the multiplayer/cross-play lobby.
Scripting
With 12 new subclasses arriving in Patch 8, we’ve rechecked some achievements, including ensuring the armed version of Stunning Strike no longer counts as an unarmed attack for the Fists of Fury achievement, and its unarmed variant now does.
Monks' Unarmed Strike bonus action now also correctly counts toward the Action Surge achievement.
Crashes
Fixed a crash when trying to start a game from a lobby multiple times.
Fixed several crashes and freezes related to the UI.
Fixed a crash on Vulkan when taking a photo in Photo Mode.
Hey Salo, I raised this issue in another thread but figured I'd bring it up here as well.
Are the DCs of Arcane Shots functioning as intended? They look really odd in the battle log. They appear to only be using their base DC and the various ability scores of their caster, and lack proficiency bonuses. This gives many of them very low chances of successfully applying their special effects, since the base DCs are fairly low to begin with.
For us non-stress testers. is there a very-vague non-comittal just-for-peace-of-mind estimate as to when patch 8 might release? Like, end of Feb early March, or end of March early April, or "sometime in the spring", or "by the end of 2025" or something? I'm really looking forward to the patch lol.
How frequently can we expect Larian to send out beta invites? I check every day essentially, but it might be nice to know if it's weekly or with each update, etc.
For us non-stress testers. is there a very-vague non-comittal just-for-peace-of-mind estimate as to when patch 8 might release? Like, end of Feb early March, or end of March early April, or "sometime in the spring", or "by the end of 2025" or something? I'm really looking forward to the patch lol.
Before the sun dies, or your money back I asked a similar question before, and unsurprisingly they wouldn't say. But my guess would be at least a few weeks, and less than a few months
For us non-stress testers. is there a very-vague non-comittal just-for-peace-of-mind estimate as to when patch 8 might release? Like, end of Feb early March, or end of March early April, or "sometime in the spring", or "by the end of 2025" or something? I'm really looking forward to the patch lol.
Before the sun dies, or your money back I asked a similar question before, and unsurprisingly they wouldn't say. But my guess would be at least a few weeks, and less than a few months
That gives me something to go on! Time to stare at the sun until it comes out!
Hey Salo, I raised this issue in another thread but figured I'd bring it up here as well.
Are the DCs of Arcane Shots functioning as intended? They look really odd in the battle log. They appear to only be using their base DC and the various ability scores of their caster, and lack proficiency bonuses. This gives many of them very low chances of successfully applying their special effects, since the base DCs are fairly low to begin with.
I can't edit my post
Well, now I bring visual aids. For the purpose of testing, this is an all Tactician save with Honuor Mode rules, I made Lae'zel level 12, all fighter, used mods to raise ability scores to 30, and only a basic Longbow, with no enchanted equipment or anything else boosting DCs but ability scores here. Spoiler boxed so it doesn't take up the whole thread.
Seeking Arrow doesn't explain its DC in the battle log.
Wait, but it does when you look at the attack itself?
Ok then, dex saves work...maybe?
Except when it contradicts itself.
Surely Shadow Arrow actually uses wisdom, right?
...I have no idea what's real with Arcane Shots.
Every kind of Arcane Shot appears to play by its own rules. The only consistency I see with them is inconsistency. I don know the root cause of the problem, but I think every Arcane Shot needs to be looked at.
Yes, although of course the bonuses from ability scores are obviously not so high under normal circumstances.
I used DebugBook to teleport from the nautiloid to the Lower City on a new save to get Withers to camp instantly. I then used Cheaters Spell Scroll to achieve level 12 instantly, manipulate ability scores, and give Lae'zel a bow. No mods except DebugBook and Cheaters Spell Scroll enabled.
For us non-stress testers. is there a very-vague non-comittal just-for-peace-of-mind estimate as to when patch 8 might release? Like, end of Feb early March, or end of March early April, or "sometime in the spring", or "by the end of 2025" or something? I'm really looking forward to the patch lol.
We don't have a set release date at the moment, and it will depend on the reports and results of the Stress Test. Once we have release date for Patch 8 we will make sure to communicate it!
I've passed on the info about the Arcane Shot DC + the screenshots to the team so they can take a look
I am very curious about another thing, a minor detail really: All our companions have received additional camp idles during the previous patches, the only two companions who are still stuck with their original set are Gale and Wyll. Is there reason to hope that our best boys (next to Scratch and Boo of course) get some additional things to do in camp with the upcoming patch?
I'm happy user of stress test on XBOX OK ... not so happy because I did encounter an error. I did register it, but initial description of error could be a little a bit chaotic (as my character ), so I'm going here to give clear description of the error.
Pre-requsit: enable mods at the console (don't choose any) 1st Step : Set new Campaign (whatever Tav class) 2nd Step : Start a game - make a save just at the very beginning 3rd Step : add whatever irrelevant mod. This results in a blank validation mod screen, it doesn't show any mods - blocking you to go forward
Alternatively. Pre-requsit: enable mods at the console and choose ANY single mod -e.g. extra dye. 1st Step : Set new Campaign (whatever Tav class) 2nd Step : Start a game - make a save just at the very beginning 3rd Step : remove the mod you added before creating the campaign. This results in a blank validation mod screen, it doesn't show any mods - blocking you to go forward