As the Patch 8 stress test is ongoing, I assume some people are already trying out certain mods with it, too. However, I assume some mods are more likely to break than others.
In particular, the Unlocked Level Curve Mod that adds levels 13 - 20 is probably not going to work with the new subclasses for each class, as the modder would first have to specify how these classes continue to develop from levels 13 - 20.
That’s fine by me in general, of course — I simply won’t select the new subclasses on any run featuring the Unlocked Level Curve Mod, until the subclasses have been added to it.
Nevertheless, I am concerned what Patch 8 will do to my currently ongoing runs that use this mod. After all, there is a chance Patch 8 might break this mod altogether — even if the player doesn’t pick any of the new subclasses.
If so, can I decide to upgrade my version of the game from Patch 7 to 8 later, even after Patch 8 has been released? Or can I downgrade back to Patch 7 if I find out Pack 8 breaks these runs currently in progress?Or will the game update itself to Patch 8 automatically once it’s out, thereby possibly making existing Patch 7 runs unusable?
Something like this kind of happened to me back with Divinity 2: Developer’s Cut, when I installed it on Steam — my previous saves from Divinity 2: Ego Draconis / Flames of Vengeance were incompatible with Developer’s Cut, and could therefore no longer be loaded. That wasn’t a problem, since those runs were already completed by then. But Baldur’s Gate III is a much longer game than Divinity 2: Developer’s Cut.
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