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#956316 24/02/25 08:13 PM
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Hello, I don't know if it's something that has been discussed.

I feel that more items are needed in the game, either through vendors, or other locations.

When I want to make a group with two casters, one of them does not have the good items of the other.

Also, after playing several runs, I feel like I should always go towards the same item combos.

Are there any plans to add more items in the game?

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I've not heard any talk about adding more items.

I was kind of hoping that Patch 8 would come with a bunch of items to help support the new subclasses, but it doesn't seem to be the case.

Which is a bit of a shame. Not only would the added variety be nice, but it could help make the new subclasses feel competitive (For example, Death Domain Cleric is cool and all... But Radiant damage has way more items that empower it along with the whole of Act 2 that is full of Necrotic resistant and Radiant vulnerable enemies... So it's like, sure I could try to new shiny subclass... But using Light Domain is just way stronger)

It might be that we simply need to rely on mods to add in additional items.

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I would like to hope so ...
But i dont think its likely. :-/

As stated before ... it feels like endgame have little to no variety, unless you are willing to use second-class gear. frown


Originally Posted by Taril
But using Light Domain is just way stronger
Is it tho?

I mean ...
On one hand we have Shar temple filled with enemies that reflect radiant damage back to you ...
( and it can hurt, especialy if you are careless paladin. laugh )
On the other we have Death Domain cleric that have ability to bypass Necrotic resistance ...


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Is it tho?

I mean ...
On one hand we have Shar temple filled with enemies that reflect radiant damage back to you ...
( and it can hurt, especialy if you are careless paladin. laugh )
On the other we have Death Domain cleric that have ability to bypass Necrotic resistance ...

Yes it is. Because in the specific circumstance of the small part of the game where Radiant damage isn't literally the best damage type in the entire game... Light Domain can just use Fireball and Wall of Fire and burn everything to the ground.

The rest of the game it can run around using Radiant damage with all the gear that makes Radiant damage really good and doing massive damage to all the enemies that are weak to Radiant damage (Yes, Death Domain can also do that too... But then they'd be ignoring most of their domain bonuses)

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I wouldn't say no to another thematic set. I love how the items of the lightning and thunder set work with each other and had some suicidal fun with heat too. Radiant orbs are also cute, to continue the praise of radiant damage. =D

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Originally Posted by Anska
I wouldn't say no to another thematic set. I love how the items of the lightning and thunder set work with each other and had some suicidal fun with heat too. Radiant orbs are also cute, to continue the praise of radiant damage. =D

Yeah, it'd be cool to see something for Necrotic damage.

Which would not only help Death Domain Clerics, but would also be nice for Spore Druid (Whom also uses a fair amount of Necrotic damage).

Acid set could be interesting for those Black Dragon Sorcerers (Though, it would help if existing things like Ichorous Gloves didn't suck too). Though both Acid and Poison would likely need some items that provide additional skills given the overall lack of spells that utilize the damage type.

Beyond that, there's opportunity for more targeted types of items;

- There's currently exactly 3 items in the game that provide a bonus when drunk (The Punch-Drunk Bastard Greatclub, Drunken Cloth robes and Amulet of the Drunkard) more of which could help boost Drunken Master.
- More Bows/Crossbows could help Arcane Archer (As well as general ranged builds)
- Additional Gish items are always welcome for things like Bladesinger or Hexblade. While being rather useful for many builds (Bards, Clerics, Pact of the Blade users, Eldritch Knight, Arcane Trickster etc)
- Items for Improvised Weapon and throwing enemies would be super fun for Giant Berserker so running around smashing enemies into each other could be actually viable (And not completely dwarfed by just... Tavern Brawler + Returning weapon...)

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Originally Posted by Taril
small part of the game where Radiant damage isn't literally the best damage type in the entire game...
I dont follow ...
What is so incredibly awesome about Radiant?

That almost nobody resists it?
Well ... that dont bother Death Cleric, bcs even those who do ... dont ...
So that should be 1:1

Or that things proc from it? Like orbs and stuff?
Well ... as you said, anyone can do that ... ergo, that is not a "light domain" thing ... i would even argue that Paladins, Open hand Monks, and basically anyone with source of Light and certain items can provide same bonuses much easier and more consistently. laugh
So once again 1:1

Basicaly all Light domain gives you is infinite disadvatnage for attackers ... as long as you are willing to sacrifice your reaction ...
And fireball.


Originally Posted by Taril
The rest of the game it can run around using Radiant damage with all the gear that makes Radiant damage really good
I dont really know about any gear that "makes Radiant damage really good" ...

All i remember are stuff that proc from it ... and even that are mostly just radiant orbs ...

Sure, there is that single Chest piece that gives Radiant nova, that is not a bad item i admit asmuch, still feels like it become obsolete quite fast ...

There is also that ring, wich gives you +1 Radiant damage ...

But something tells me that neither is what you mean by "massive". laugh

And at any case ...
As stated before, even by you ... anyone can do that, ergo that is not Light Domain thing.


Originally Posted by Taril
all the enemies that are weak to Radiant damage
Wich are ... ?

Bcs unless i remember something wrong, the only enemy that is actually vulnerable to Radiant are shades in act II ... WICH you labeled as "small part of the game" ...

---

Anyway ...
Personaly i dare to believe that Death Domain is worth trying ...

To me, casting cantrips to two targets for free, while ignoring resistance sounds fine ...
And once you get your hands on this bad boy ... casting leveled super powerfull spells for free, while still ignoring resistance seems even sweeter. wink


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Taril
Originally Posted by Anska
I wouldn't say no to another thematic set. I love how the items of the lightning and thunder set work with each other and had some suicidal fun with heat too. Radiant orbs are also cute, to continue the praise of radiant damage. =D

Yeah, it'd be cool to see something for Necrotic damage.

Which would not only help Death Domain Clerics, but would also be nice for Spore Druid (Whom also uses a fair amount of Necrotic damage).

Something that plays with the theme of contagion and spreading dots would be fun as this seems to be the direction in which necrotic damage plays anyway. I do like the acid cloak. It's not spectacular, but it nicely fits the acid theme both visually and in its effect.

As for the rest of the conversation, a class does not have to be super efficient to be fun. I have to say the much praised Assassin/Gloom Stalker build is not one I love. It's efficient but not super fun to play.

Last edited by Anska; 26/02/25 02:37 PM.

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