Apologies in advance if I'm accidentally reiterating something that had been previously mentioned at some point in time.
Also not sure if what I have to say belongs in this thread, or if I should post within a different thread or create one. Let me know and I can delete the post from here and post it in the appropriate thread.
2 contributions I would like to express:
1. Haunted One background and choosing proficiencies:
Given how much customization there is for the Dark Urge at the start, choosing the character's race, entire appearance, and class, all of which would lead to each Dark Urge going through different life experiences and personal stories like families and upbringings, I believe it would make sense to allow players to choose their two starting proficiencies awarded by the background. Feels like each Dark Urge would have their own slightly different backstory, so narratively it would make sense for Dark Urges to have their own different proficiencies given their possible unique pasts.
Intimidation and medicine seem difficult to move forward with for a lot of people. Intimidation could make sense for a some people's headcanons, given the types of urges the Dark Urge faces. And I can also see a world for medicine, albeit smaller in my opinion, where said Urges would grant the individual an understanding of medical care given what situations the Urge may frequently get into. Nevertheless, I do believe it would make more sense narratively to allow players to choose this aspect of their Dark Urge, in the same way they can choose their Dark Urge's Race, Appearance, and Class
2. Maybe consider changing Q. to be the default Bard Dark Urge encounter, in place of the other Bard. It seems like 95% of players go out of their way in order to achieve this change in their playthroughs the known method of doing so. Given that being the case, would it not be favorable to make Quill the default Bard to begin with?
A few additional things to consider. If this is a person's first BG3 playthrough, they will have zero emotional attachment to any of the Bards in question, thus making it so the emotional impact of the scene will be he same. Except that the current default Bard encountered has a great deal more to offer for the rest of the story, making it so players lose out a lot of experiences. (Not combat XP, more so narrative and game life experiences.)
Now if it's a second, third or more playthrough, most players seem to choose the option to change the default Bard to the other one. Making it so it would make a lot of sense to just have Q. be the default one moving forward, if that's what the majority of players are already doing.
As always, thank you Larian Team for listening to our feedback and hope said feedback will be received favorably.