Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 7 of 7 1 2 3 4 5 6 7
garfloaf #955870 05/02/25 01:52 PM
Joined: Nov 2024
Location: Germany
Moderation team
Offline
Moderation team
Joined: Nov 2024
Location: Germany
Quote
boosting this as this is an issue I hope to be changed in patch 8 frown

Quote
Posting short or off-topic messages in old threads to keep them near the top of the forum causes clutter and can make more active threads more difficult to find. Please, keep any additions to threads on-topic and relevant.

While I completely understand that you want to drum for this request to be heard, please keep in mind that boosting or bumping topics without adding to the actual topic is against Forum Rules.

Sarene #955933 09/02/25 12:25 PM
Joined: Dec 2024
V
stranger
Offline
stranger
V
Joined: Dec 2024
I'm almost finished with my Durge run and paused it until patch 8 (you never know).

2 things :
- Kressa - no one is reacting to all the torture stuff (Astarion smells the pod and that's pretty all) ... it was weird. Also, I'm on console and the sequence is totally bugged, Kressa's lines are cuted in the middle ...
- after meeting Gortash with karlach, I was pleased by her reaction, like she's not happy at all Durge knows him. And she tells she angry and doesn't want to talk to my character for a while. If you talk to her just after, she's totally normal like "hey what's on your mind" XD made me laugh, help.

A good point : Jaheira is great, she has the reaction everbody should have had after Alfira.
I still don't get why we can't ask our romance to watch over us and/or tied our hands before sleeping after act 2 Durge romance scene (I even always kept a rope in my inventory during the whole game, because you never know XD)

Joined: Mar 2025
E
stranger
Offline
stranger
E
Joined: Mar 2025
Apologies in advance if I'm accidentally reiterating something that had been previously mentioned at some point in time.

Also not sure if what I have to say belongs in this thread, or if I should post within a different thread or create one. Let me know and I can delete the post from here and post it in the appropriate thread.

2 contributions I would like to express:

1. Haunted One background and choosing proficiencies:

Given how much customization there is for the Dark Urge at the start, choosing the character's race, entire appearance, and class, all of which would lead to each Dark Urge going through different life experiences and personal stories like families and upbringings, I believe it would make sense to allow players to choose their two starting proficiencies awarded by the background. Feels like each Dark Urge would have their own slightly different backstory, so narratively it would make sense for Dark Urges to have their own different proficiencies given their possible unique pasts.

Intimidation and medicine seem difficult to move forward with for a lot of people. Intimidation could make sense for a some people's headcanons, given the types of urges the Dark Urge faces. And I can also see a world for medicine, albeit smaller in my opinion, where said Urges would grant the individual an understanding of medical care given what situations the Urge may frequently get into. Nevertheless, I do believe it would make more sense narratively to allow players to choose this aspect of their Dark Urge, in the same way they can choose their Dark Urge's Race, Appearance, and Class


2. Maybe consider changing Q. to be the default Bard Dark Urge encounter, in place of the other Bard. It seems like 95% of players go out of their way in order to achieve this change in their playthroughs the known method of doing so. Given that being the case, would it not be favorable to make Quill the default Bard to begin with?

A few additional things to consider. If this is a person's first BG3 playthrough, they will have zero emotional attachment to any of the Bards in question, thus making it so the emotional impact of the scene will be he same. Except that the current default Bard encountered has a great deal more to offer for the rest of the story, making it so players lose out a lot of experiences. (Not combat XP, more so narrative and game life experiences.)

Now if it's a second, third or more playthrough, most players seem to choose the option to change the default Bard to the other one. Making it so it would make a lot of sense to just have Q. be the default one moving forward, if that's what the majority of players are already doing.

As always, thank you Larian Team for listening to our feedback and hope said feedback will be received favorably.

Joined: Sep 2024
R
stranger
Offline
stranger
R
Joined: Sep 2024
i disagree about swapping alfira for quill (tho admittedly i am someone who tried the quill exploit once and never will again.)

a couple of reasons. the first is that the reactivity to quill dying is far less than alfira's death - i didn't have any opportunity to say to my companions that i didn't mean to kill quill etc, like you do with alfira. the second is that for story purposes it is more meaningful to be alfira, someone you likely have already met and whose death DOES impact your run, even if some of the consequences aren't obvious until you do a non-durge run. quill is a character invented to be killed; alfira has a whole arc that is cut short when you play as durge. the stakes are different.

i think it's fine for larian to keep the exploit in game for players to save alfira if they really want to, but it will weaken the dark urge story to change it to make it even easier for players to avoid consequences.

Last edited by robbstark; 09/03/25 05:09 PM.
Joined: Mar 2025
E
stranger
Offline
stranger
E
Joined: Mar 2025
Originally Posted by robbstark
i disagree about swapping alfira for quill (tho admittedly i am someone who tried the quill exploit once and never will again.)

a couple of reasons. the first is that the reactivity to quill dying is far less than alfira's death - i didn't have any opportunity to say to my companions that i didn't mean to kill quill etc, like you do with alfira. the second is that for story purposes it is more meaningful to be alfira, someone you likely have already met and whose death DOES impact your run, even if some of the consequences aren't obvious until you do a non-durge run. quill is a character invented to be killed; alfira has a whole arc that is cut short when you play as durge. the stakes are different.

I see what you mean. I get it. I do not think you are wrong, although I do still disagree with it.

The part about not being able to tell companions about not meaning to kill Q. like you get the chance to do with A. is a bummer. You should be given that option as well. On that note I agree with you.

As for the story purposes, that attachment to A. comes from having had a previous playthrough and therefore already knowing who A. is and a lot of her story, thus making it hit harder because you know you are cutting her story short. But for a first time playthrough, Q. and A. are virtually the same. You've had no real time to make meaningful connections with A., meaning you don't know how short you are cutting either of their stories. From a first playthrough perspective, you'll either have to live with the thought that you cut a person's life short and are thus potentially missing out on a lot of story, or you'll think the characters only existed for that scene, and will be none the wiser that Q. and A. could have had so much more to live for and show in the story.

Things only change upon a subsequent playthrough, when you already know A. and what you stand to lose from her demise. And that's where the overwhelming amount of A. saving attempts comes from. Because from a narrative, in character perspective, there's virtually no difference between the two. Our Dark Urge doesn't know any of them, so they have no real attachment to any of the two. It being A. ends up weakening the story overall, with no real difference in emotional impact. I get what Larian was trying to go for and love the intention, it just didn't quite go as intended. It would've been more impactful if the Urge scene with A. took place later on, after you and A. have had those bonding moments. Then it really would have made more of an impact. But as it stands, most players seem to go for Q., because she has nothing to offer later on, and the impact of both of their death's on your character is currently not too different when it comes to the in-character narrative.

Also, while technically you are right, a part of me doesn't like referring to knocking out A. as an exploit, given the amount of people who seem do so. If so many of your players go out of their way for it, then the team should look into rethinking how to go about his particular interaction. I am curious though, what percentage of players go out of their way to save A. and what percentage do not

[quote=robbstark]i think it's fine for larian to keep the exploit in game for players to save alfira if they really want to, but it will weaken the dark urge story to change it to make it even easier for players to avoid consequences.[/quote

In the end, I disagree with the idea that saving A. weakens the story and am of the opposite opinion, as A. no longer being there weakens the narrative overall moving forward. It's not about avoiding consequences, it's about those consequences being sensical and meaningful, regardless of whether they are Tragic or Joyous.

Joined: Sep 2024
R
stranger
Offline
stranger
R
Joined: Sep 2024
i guess we'll agree to disagree smile i played the dark urge on my very first run and thought the small interaction they give you with alfira in the grove beforehand was enough to raise the stakes for her murder (and imo indicated to me she was more than just a throwaway npc).

Joined: Dec 2024
V
stranger
Offline
stranger
V
Joined: Dec 2024
I agree with you.

She was my Durge's music teacher in this run (I helped her finish her song with my Tav). I read the trick to spare her and didn't do it because I wanted her death to be important for RP reasons. My Durge kept the music instrument she gave him during the whole run, as an important memento and a way to "keep her memory alive" with songs.
Also, the whole thing to spare her totally lack of sense.

On another note, I finally decided myself to finish Durge' story and.... Well, at least my team spoke during withers' speech (1 little line for each of them, I read that sometimes nobody speaks, was I super lucky ?) but that's it ^^' You're lying on the floor alone, which is super depressing (and unbelievable, sorry, especially with a love interest in your team).
And camp reactions after are unequals.

I'm glad I played this story (now, I know) but I'll stay on team Tav for my next runs.

Page 7 of 7 1 2 3 4 5 6 7

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5