Any plans to tweak the Drunken Master monk? It's by far my favorite subclass thematically, but so many of the abilities seem under tuned and fragile... intoxicating Strike having no meaningful interactions or payoffs for 3 levels, Life of the party being both bugged (stacking infinitely out of combat) but then useless in combat - being lost if attacked (not hit, just attacked) and being anti-synergy with redirect attack, Sobering Realisation getting rid of Life of the Party too (though this makes somewhat more sense)...
It just feels like there are quite a few undertuned actions compared to the other monk subclasses, but even without the comparison, it's low impact and could do with a bit of a gentle redesign to make it less punishing.