Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Mar 2025
4
stranger
OP Offline
stranger
4
Joined: Mar 2025
Hello, good morning. How are you?
My name is Gustavo, I'm from Brazil. I'm a big fan of D&D and also of BG3.
I think the game is amazing and I always find myself thinking about what it would be like to use it as a platform, the world, the rules, character creation, to create an RPG campaign. Imagine how many people would be interested in the game to be able to create their own RPG campaigns (or participate as players). Imagine how profitable this would be, not only, but how it would contribute to the popularity of D&D around the world. It would be possible to create a world and let the players control their characters, with occasional intervention from the master. It would be an incredible way to make RPG (and D&D) even more popular.

Joined: Oct 2023
apprentice
Offline
apprentice
Joined: Oct 2023
Talk to HASBRO and Wotc about the Platform they hold the Copyright.


May the Force be with you
Joined: Nov 2023
T
addict
Online Content
addict
T
Joined: Nov 2023
Originally Posted by JEDIMASTER
Talk to HASBRO and Wotc about the Platform they hold the Copyright.

They hold the copyright for the IP.

Larian holds the copyright for BG3 itself.

Also, Larian owns the propriatary game engine used to create BG3.

What this means, is that HASBRO/WotC have control over the DnD IP, they can use all characters from BG3 as well as reuse the Baldur's Gate name.

But they cannot have anyone work on BG3 without Larian's permission. In addition, anyone who works on BG3 would need access to the Divinity Engine that Larian is in sole control of (And are unlikely to relinquish control over given that it's the platform for their other games too)

As such, if HASBRO/WotC wanted to make some sort of "RPG Maker" platform (Which might still be copyrighted to the actual "RPG Maker" tool that exists already for making old school pixel based RPG's) they'd want to create it using a publicly available engine, such as Unreal 5 or Unity. That way they don't have to get permission from Larian to allow people to use it. It would also need to be made in a way that specifically enables people to utilize it to create campaigns with things like a toolkit (Like the ones that Bethesda games have to enable easier modding of their titles) otherwise actually adding stuff like a campaign would take a full dedicated team of developers several years worth of work.

Of course, this would mean a lot of rule changes because of how Larian tweaked rules for their engine (Such as the use of surfaces).

Also, it would mean people buy the tool once and then play infinite games for free that players make for free. Which is very much the opposite of how HASBRO/WotC operates... They'd be more likely to make you have to pay to access other people's campaigns...

Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Only a licence from Wizards of the Coast, access to Larian’s in-house Divinity Engine 4.0, and couple hundreds trained devs for production. Easy money. You can’t loose.

Joined: Mar 2024
T
member
Offline
member
T
Joined: Mar 2024
Running a D&D campaign is very different from creating custom levels for a video game. If I were to start using a modded BG3 as a virtual table top, I'd need to create or find full 3D environments for every encounter location at the very least - possibly all the main areas of cities and the roads between them, too. I couldn't just hand-wave travel except for any encounters on the way. And I'd need to script all the events and all the puzzles, rather than just narrating them. This is probably why WotC's attempt at a full 3D VTT recently failed. 3D interactive D&D seems cool, until you start thinking about what it actually requires from a GM


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5