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Originally Posted by Taril
If Larian added a mountless Cavalier to the game, we'd see endless complaints about lacking the subclasses most defining feature.
Ok ... thats fair i gues.

Originally Posted by Taril
It is still however, tied to Eastern locales in DnD. Which... Baldur's Gate is not. Sure, a PC could be a traveller from the East... But it's still an out of place subclass for the setting of BG3.
Just as Dragonborns are?
Just as Githyanki are?

Thats the thing ... as you said, people travel in this world.
And since we were obviously picked by Nautiloid "somewhere" wich was as it seems purposefully left vague, there is no limit. wink

And even if not, just bcs some subclass originate in eastern parts of Forgotten Realms, it dont meean they exists exclusively there and nobody else in whole world is allowed to become one, or invent the same thing on their own. laugh

Its a Fantasy game ... dont be affraid to use it. wink

Originally Posted by Taril
Both are focused around becoming large and gaining bonuses for it.
In other words they do one thing simmilarly.

I dunno man, feels like this argument cant stand on its own legs. :-/

If doing one thing simmilarly enough is a sign for abandoning one subclass ...
Then why do we have Eldritch Knight and Arcane Trickster? They are not simmilar enough?
And what is this big difference between basicaly all Wizard subclasses? laugh
Not to mention that Elemental Monk is redundant aswell, since all he does is basicaly what wizard do, just worse and more expensive. laugh


Yes, they get big ...
Thing is tho, that is not where it ends. laugh

While Barbarian is throwing his two-hand weapon inbued with elemental power ...
Rune Knight is providing bonuses for whole group.

I just dont see the simmilarity here ... yes, they are both big while doing so ... but that is not really that much. laugh


I dunno, if being big while doing anything is the same for you ...
Then Shooting Seeking arrow as Arcane Archer, casting Magic Missiles as Eldritch Knight ... or basicaly anyone else, since quite litterally anyone can have this spell ... should be the same aswell, no? laugh

Originally Posted by Taril
Storm Herald or Ancestral Guardian could have been interesting)
Now you are getting it!

Originally Posted by Taril
Except "Range Ranger" is a playstyle choice, not a class one.
What is so "except" about that? laugh

They still do the very same thing.
If your argument is that two things should not be too similar, i ask you what is difference here.

I see little to no difference thematicaly between Arane Archer and Eldritch Knight ...
Sure, they *CAN* be build differently, but as someone said not so long ago that is a playstyle choice, not a class one. :P

Originally Posted by Taril
Even their weapon focuses provides them with mostly melee options.
Yeah wich have nothing to do with the fact that DnD provides like thrice as much meele weapons, than ranged huh? xD

Originally Posted by Taril
Which is reflected in all the Githyanki we face in game. Not all of them are Fighters.
I said subclass ...
If you are trying to pull out this "that is not a class" on Ranger ... then stay on it on Fighter subclasses ... be consistent. :P

Originally Posted by Taril
"Being Cool" isn't enough of a reason to choose various subclasses.
Oh come on ...
Most of the time its the only reason. xD


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Originally Posted by Taril
It is still however, tied to Eastern locales in DnD. Which... Baldur's Gate is not. Sure, a PC could be a traveller from the East... But it's still an out of place subclass for the setting of BG3.
Just as Dragonborns are?
Just as Githyanki are?

Dragonborn are somewhat out of place for sure. But they're part of the PHB, which is what BG3 is based on.

Githyanki aren't out of place. Like, have you actually played this game? They're literally the main plotline of the game.

Originally Posted by RagnarokCzD
And even if not, just bcs some subclass originate in eastern parts of Forgotten Realms, it dont meean they exists exclusively there and nobody else in whole world is allowed to become one, or invent the same thing on their own. laugh

Yeah, but the thing is that Samurai is very much still based around Eastern parts of the world. With direct references to the Bushido code.

It doesn't make a lot of sense for it being available in a campaign that has no ties to this area of the world.

Yes, you can make exceptions and maybe you can ask your DM to allow it in a TT game, but it's not something that's going to be common enough that it's logical to have it be available to anyone.

Originally Posted by RagnarokCzD
Originally Posted by Taril
Both are focused around becoming large and gaining bonuses for it.
In other words they do one thing simmilarly.

I dunno man, feels like this argument cant stand on its own legs. :-/

They both get big and deal bonus damage and have bonus saves due to it.

The only difference between them (Especially in BG3's limited level cap) is Rune Knight having that Runic Shield feature to reduce the damage an ally take while Giant Barb gets bonus action throw a person.

Originally Posted by RagnarokCzD
If doing one thing simmilarly enough is a sign for abandoning one subclass ...
Then why do we have Eldritch Knight and Arcane Trickster? They are not simmilar enough?
And what is this big difference between basicaly all Wizard subclasses? laugh
Not to mention that Elemental Monk is redundant aswell, since all he does is basicaly what wizard do, just worse and more expensive. laugh

The difference here is that these subclasses are all part of the PHB. They're not being chosen as a one time update and being picked from the optional modules.

I'm sure if these were all from extra modules, and Laraian were down to picking and choosing what might be interesting to add in an update they might make some different chocies.

P.s. Ripping on Elemental Monk is asinine, given it's one of the most unique subclasses in the game, since it differs from all other "Gish" like builds in that it doesn't actually cast spells. All its "Spells" are actually "Spell-like abilities" meaning they don't use casting stats, don't use spell slots and are considered attacks. Yes, these "Spell-like abilities" might be similar to regular old Arcane Spells but the class still provides a lot of uniqueness in the differences between them.


Originally Posted by RagnarokCzD
Then Shooting Seeking arrow as Arcane Archer, casting Magic Missiles as Eldritch Knight ... or basicaly anyone else, since quite litterally anyone can have this spell ... should be the same aswell, no? laugh

Not really. Seeking Arrow as Arcane Archer is using a ranged weapon to shoot this effect, which is actually nothing like Magic Missiles. 1) It still has a defence roll (Dex save can half the damage) 2) It deals only 1d6 (2d6 at 18th level) damage compared to base Magic Missiles 3x 1d4 3) It is stopped by full cover and 4) It provides extra information about the enemies location (If they fail the dex save)

Then of course Magic Missiles... Isn't a subclass feature. It's a spell.


Originally Posted by RagnarokCzD
Originally Posted by Taril
Except "Range Ranger" is a playstyle choice, not a class one.
What is so "except" about that? laugh

It's not a class feature to be playing "Range Ranger"

Meaning that the class and its subclasses are not in any way similar to the Arcane Archer subclass.

Originally Posted by RagnarokCzD
I see little to no difference thematicaly between Arane Archer and Eldritch Knight ...
Sure, they *CAN* be build differently, but as someone said not so long ago that is a playstyle choice, not a class one. :P

Eldritch Knight becomes a 1/3 caster and gains access to spells.

Arcane Archer gains access to unique ranged attacks.

How are they in any way similar?

Originally Posted by RagnarokCzD
Yeah wich have nothing to do with the fact that DnD provides like thrice as much meele weapons, than ranged huh? xD

Which is irrelevant. The class and subclass is not directly based around ranged attacks.

Thus Arcane Archer is not similar to them, since it is entirely focused around ranged attacks and is the only subclass in the game that actually does.

Yes, someone can play Ranged Ranger or Ranged Rogue or Ranged Bard and leverage features that can be used in either melee or ranged for ranged attacks. But Arcane Archer is explicitly focused on only ranged attacks.

Originally Posted by RagnarokCzD
Originally Posted by Taril
Which is reflected in all the Githyanki we face in game. Not all of them are Fighters.
I said subclass ...
If you are trying to pull out this "that is not a class" on Ranger ... then stay on it on Fighter subclasses ... be consistent. :P

I don't get what point you're trying to make?

Not all Githyanki are Fighters, meaning that they have a wide range of variance in what an individual's capabilities are.

This can also include Githyanki who ARE Fighters, but don't have strong psychic abilities and so wouldn't be Psi Warriors. Or opted to hone their martial prowess and became Battlemasters or Champions. Or they had some connection to the weave and became Eldritch Knights.

Which is the thing. It's only the "MOST FITTING SUBCLASS" for a Githyanki who; 1) Is adept in martial warfare (Fighter), 2) Is psychicly powerful to leverage their abilities in combat and 3) Chooses to focus on combining these aspects. Which is not necessarily so common as to warrant its inclusion as a subclass (Especially a generic subclass that will be available to anyone. It's much the same thought as Battlerager Barbarian which is by default restricted to only Dwarves)

Originally Posted by RagnarokCzD
Originally Posted by Taril
"Being Cool" isn't enough of a reason to choose various subclasses.
Oh come on ...
Most of the time its the only reason. xD

Not really.

Heck, you even are bringing up the point about "Arcane Archer" being similar to Ranger as a reason why to not include it.

There's plenty of "Cool" subclasses that simply don't work in video game form. Either because of features that just don't do anything (Things like understanding languages is rendered completely moot in video games and especially BG3). Or because features simply don't have any use (For example, I think Fathomless Warlock is cool. But outside its tentacle all its class features are useless in BG3 because you spend literally 0 seconds in any bodies of water)

While some subclasses might have features that are difficult to implement (Or outright impossible given the way the game is set out)

Being "Cool" is one of the main draws to a certain subclass, especially for this update where they're selecting one additional subclass from any modules to add to the game. However, it's not the end-all-be-all factor for their selection.

Last edited by Taril; 31/03/25 11:56 AM.
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Originally Posted by Taril
Like, have you actually played this game?
No. xD
[Linked Image from i.imgur.com]

Have you? :P


Originally Posted by Taril
They're literally the main plotline of the game.
Thats the point ...
NO matter where it originate, no matter how uncommon, or rare it would be ... it can be there.

Just as it may seem weird that Githyanki just happened to have Creche few days of walking top from that site where you "just happened to crash randomly" ... that is simply what happened.

And on same note ... if your Fighter would be Samurai, that would be simply what happened. wink

As i said before: Be consistent. wink


Originally Posted by Taril
Yeah, but the thing is that Samurai is very much still based around Eastern parts of the world. With direct references to the Bushido code.

It doesn't make a lot of sense for it being available in a campaign that has no ties to this area of the world.
Just as Githyanki are very much based on astral plane and are coming to material plane just to extremely distant places, where there is little to no chance of being discovered ... like tears of selune ...
Or to raid for resources.

And yet ... here theey are. smile


Originally Posted by Taril
They both get big and deal bonus damage and have bonus saves due to it.
Dude ... that is what i said ...
They go big, that is it.

Just bcs being big comes with its own set of bonuses and effects, dont change the fact its quite litterally single feature from whole subclass that can be done exactly the same in multiple other ways. laugh
Its not that special, why are you trying to persuate me otherwise?


Originally Posted by Taril
The only difference between them (Especially in BG3's limited level cap) is Rune Knight having that Runic Shield feature to reduce the damage an ally take while Giant Barb gets bonus action throw a person.
Well ...
Since we do know that most other subclasses got some homebrew bonus for max level ... it seems reasonable that Barbarians will not be different ... ergo the "only difference" between them would be that we cant really compare them, since we dont know what would Larian give to Rune Knight.

Still ... one is thrower, other is support ... as stated multiple times in the past.
At least i hope it wont be needed to repeat it again. laugh


Originally Posted by Taril
I'm sure if these were all from extra modules, and Laraian were down to picking and choosing what might be interesting to add in an update they might make some different chocies.
Have it your way ...
What is difference between open hand and drunken master?

If you are so sure that Larian would pick allways "something different" ...
Why Monk didnt get Astral Self? Wouldnt that be different?
Or Sun Soul?
Or Ascendant Dragon? Hells that would be awesome.
Or Mercy? The most famous and desired subclass with totally unique way of healing?

How is dude that is punching your really hard ... different from dude who is punching you really hard, while looking tipsy? laugh


Originally Posted by Taril
P.s. Ripping on Elemental Monk is asinine, given it's one of the most unique subclasses in the game, since it differs from all other "Gish" like builds in that it doesn't actually cast spells. All its "Spells" are actually "Spell-like abilities" meaning they don't use casting stats, don't use spell slots and are considered attacks. Yes, these "Spell-like abilities" might be similar to regular old Arcane Spells but the class still provides a lot of uniqueness in the differences between them.
I see ...

Casting Burning Hands is totally different from Sweeping Cinder strike ...
Its unique and brings something entirely new and different.

While become big and throw your weapon that is imbued by elemental power and is magicaly returning to you during rage, wich otherwise prevent you from doing anything even remotely magical (except for Wild Barbarian) ... and becoming big while invoking power of runes to buff your alies, or debuff your enemies while you keep your ranged/meele approach based on curently equipped weapon with no other way ...
That is overlaping and too simmilar to concider. xD

Please. -_-
-

I didnt read the rest ...
Not sure if i will later ... maybe not since out of sudent, i feel like we have reached the point where neither is willing to even listen to the other one and if that is the case, there is no point anyway.

So i go for a walk and will see later, if i dont return to this debate, concider this to be my tovel in the ring.

We cant allways agree, wich is fine ...
So, lets just not. wink

Last edited by RagnarokCzD; 31/03/25 06:35 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Really personally I'm happy with the class choices already available in BG3.

I dont understand why if they have Githyanki they didnt also add Githzerai, because those two look exactly the same, so all graphics would have been already done.

Anyway it doesnt matter to me personally, I dont play Gith. I just find them untolerably unattractive.

Last edited by Halycon Styxland; 31/03/25 09:26 PM.
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