Like, have you actually played this game?
No. xD
![[Linked Image from i.imgur.com]](https://i.imgur.com/qnZMCW6.png)
Have you? :P
They're literally the main plotline of the game.
Thats the point ...
NO matter where it originate, no matter how uncommon, or rare it would be ... it can be there.
Just as it may seem weird that Githyanki just happened to have Creche few days of walking top from that site where you "just happened to crash randomly" ... that is simply what happened.
And on same note ... if your Fighter would be Samurai, that would be simply what happened.

As i said before: Be consistent.

Yeah, but the thing is that Samurai is very much still based around Eastern parts of the world. With direct references to the Bushido code.
It doesn't make a lot of sense for it being available in a campaign that has no ties to this area of the world.
Just as Githyanki are very much based on astral plane and are coming to material plane just to extremely distant places, where there is little to no chance of being discovered ... like tears of selune ...
Or to raid for resources.
And yet ... here theey are.

They both get big and deal bonus damage and have bonus saves due to it.
Dude ... that is what i said ...
They go big, that is it.
Just bcs being big comes with its own set of bonuses and effects, dont change the fact its quite litterally single feature from whole subclass that can be done exactly the same in multiple other ways.

Its not that special, why are you trying to persuate me otherwise?
The only difference between them (Especially in BG3's limited level cap) is Rune Knight having that Runic Shield feature to reduce the damage an ally take while Giant Barb gets bonus action throw a person.
Well ...
Since we do know that most other subclasses got some homebrew bonus for max level ... it seems reasonable that Barbarians will not be different ... ergo the "only difference" between them would be that we cant really compare them, since we dont know what would Larian give to Rune Knight.
Still ... one is thrower, other is support ... as stated multiple times in the past.
At least i hope it wont be needed to repeat it again.

I'm sure if these were all from extra modules, and Laraian were down to picking and choosing what might be interesting to add in an update they might make some different chocies.
Have it your way ...
What is difference between open hand and drunken master?
If you are so sure that Larian would pick allways "something different" ...
Why Monk didnt get Astral Self? Wouldnt that be different?
Or Sun Soul?
Or Ascendant Dragon? Hells that would be awesome.
Or Mercy? The most famous and desired subclass with totally unique way of healing?
How is dude that is punching your really hard ... different from dude who is punching you really hard, while looking tipsy?

P.s. Ripping on Elemental Monk is asinine, given it's one of the most unique subclasses in the game, since it differs from all other "Gish" like builds in that it doesn't actually cast spells. All its "Spells" are actually "Spell-like abilities" meaning they don't use casting stats, don't use spell slots and are considered attacks. Yes, these "Spell-like abilities" might be similar to regular old Arcane Spells but the class still provides a lot of uniqueness in the differences between them.
I see ...
Casting Burning Hands is totally different from Sweeping Cinder strike ...
Its unique and brings something entirely new and different.
While become big and throw your weapon that is imbued by elemental power and is magicaly returning to you during rage, wich otherwise prevent you from doing anything even remotely magical (except for Wild Barbarian) ... and becoming big while invoking power of runes to buff your alies, or debuff your enemies while you keep your ranged/meele approach based on curently equipped weapon with no other way ...
That is overlaping and too simmilar to concider. xD
Please. -_-