Hi, I noticed that in the myconoid colony there are hastening spores that give haste for 1 turn to those walking in them.
I triggered a big battle and observeded that AI controlled units don't actively use them. If they casually walk in the clouds they won't acknowledge the buff, either the new movement points and the added action.
I don't want to call it a bug but I think some improvements can be done to make the AI better.
1 For the decision to walk in the cloud narby the AI could see the surface as preferable the way it already tries to avoid negative surfaces.
2 For the added movement points AI should check if it has movement points left even if it has already made a movement in current turn but wants to move more (it seems this is the issue)
3 before the end of turn it should check if it has actions left, wants to do something requiring an action and it can be done.
Maybe this unability to acknowledge new conditions in the middle of a turn happens in in other battles/scenarios, a new condition should restart the decision making process of the AI.
Sorry for bad english, hope translation renders my point
Last edited by giannikampa; Yesterday at 01:01 PM.