I m creating a spell revision mod to nerf some damage spell and i want to know if you have an idea of how many rest camp would you need to finish the game in each act ?
Like if you were in an experimental mod, harder than honour mod (tactician i think (...)), can you estimate the number of camp rest that you would need ? The idea could be to define a number at the start of each act to increase the difficulty on how player could consider the game difficulty
I stopped my run against Zariel at level 4 because of the spike growth spell (i think this spell is too strong),
As i was close to the end of act 1, i can consider maybe a dozen of rests for this act with 4 party member (but i can miss myself)
PS : i won t use illusion spell or the 'cat spell' (idk i see on youtube) to kill a lot of ennemies with aoe spells then, AND i don t know builds made by "hardcore" players
Last edited by Malax83; 06/04/25 10:37 AM.