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#956896 15/04/25 04:26 PM
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So I just started testing out the new patch * release and found some problems already. obvious ones too.
1) can't choose the new paladin sub class oath of the crown. it doesnt even show up as an option.

2) seems to be a problem with eneabling/disableing mods. the check boxes don't seem to be working so you can't tell if they are enabled/disabled.

3) I thought there was supossed to be a "enable/disable all" button for mods? don't see it.

4) When the game auto changes to another character on leveling up it takes forever to switch. i get a black screen for over 10 seconds and think the game locked up.

Last edited by Troglodyte; 15/04/25 04:28 PM.
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Hello and thank you for reporting these issues! Are you currently using any mods, and do the issues you are listing persist after disabling them?

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As I said, I can't enable/disable any mods (yes i currently have a bunch running) because the check boxes don't seem to be working. I was going to try a new game but can't figure out how to dissable any currently running mods.

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Yes, I can confirm that issue...

In addition, we now have confirmation that after a major patch, the in-game mod manager, mod.io, is not significantly better than the external Nexus Mods variant!

Last edited by Lotus Noctus; 15/04/25 05:38 PM.
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To add to the pile. (edit: none of the issues OP has were present in my case. Mods could be easily uninstalled and removed after the patch.)

Arcane trickster currently does not use any stat as spellcasting ability. In the spellbook it shows ability as NONE and counts proficiency only and not the INT. Other companions i have use their stats properly.

No mods, freshly updated, verified integrity on steam.

+cutscenes cannot be fast forwarded quite often. Seems random for now (Edit: seems Mouse right button input gets ignored randomly, but pressin SPACE works in those cases)

Last edited by RoakOriginal; 15/04/25 07:03 PM.
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Originally Posted by Troglodyte
So I just started testing out the new patch * release and found some problems already. obvious ones too.
1) can't choose the new paladin sub class oath of the crown. it doesnt even show up as an option.

2) seems to be a problem with eneabling/disableing mods. the check boxes don't seem to be working so you can't tell if they are enabled/disabled.

3) I thought there was supossed to be a "enable/disable all" button for mods? don't see it.

4) When the game auto changes to another character on leveling up it takes forever to switch. i get a black screen for over 10 seconds and think the game locked up.

None of these are issues on my PC.
It is quite likely that one of your mods broke the game and unfortunately because of the unique way that the mods broke the interface your only fix might be to roll back the patch and uninstall the mods before you try the patch. You might also consider trying to uninstall the game entirely and go for a fresh install.

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I could not boot the patched game due to - most likely - No Press Any Key Menu. I had left it active before patching, my son turned it off but still had issues.
My son showed me how to delete all the mods from the HDD (I do not have the IO (?) thingy) and then I got the game running, thus saving me the time to roll back and reinstall.

Buba68 #956912 15/04/25 08:08 PM
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Originally Posted by Buba68
My son showed me how to delete all the mods from the HDD (I do not have the IO (?) thingy) and then I got the game running, thus saving me the time to roll back and reinstall.
Would be quite nice to share that method ...
You know, for us older people struggling with technique who dont have offspring that would help them. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Hello.

A lot (a lot!) of issues on my end also.

Same issue on Paladin : impossible to choose the new subclass (a few mods activated, but the game was working fine)
When trying to deactivate all mod, closed the game, launched the game again : the game does not load anymore... smirk
(Mods both on Vortex + mods on the game which seems to cause major problems)

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Originally Posted by RagnarokCzD
Originally Posted by Buba68
My son showed me how to delete all the mods from the HDD (I do not have the IO (?) thingy) and then I got the game running, thus saving me the time to roll back and reinstall.
Would be quite nice to share that method ...
You know, for us older people struggling with technique who dont have offspring that would help them. laugh
Here you are, my good neighbour to the SW smile

c:\users\YOUR MACHINE NAME\AppData\Local\LarianStudios\Baldur's Gate 3\Mods

I use Total Commander and had to enable "show system files" to see the "Local" directory.
I have no idea how to get there using Explorer.

To show my age - when in the Mods directory I used
grey +
ENTER
F8
Yes

smile

I'm fairly sure I'm on Win11. All my mods were downloaded using the in-game engine.
FWIW - I have "limited access" to the mod manager - I don't have some thingy my son has, some sort of better browser of the available mods ... or sumpin' laugh

Last edited by Buba68; 15/04/25 08:50 PM.
Buba68 #956923 15/04/25 10:11 PM
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Originally Posted by Buba68
Here you are, my good neighbour to the SW smile

c:\users\YOUR MACHINE NAME\AppData\Local\LarianStudios\Baldur's Gate 3\Mods
approvegauntlet galehearteyes


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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No skellies in apothecary cellar.
In my various test runs I usually got them, but once - for the first time ever? - I did not.

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On my PC I start a new game and see z x c w and over to the right of that 4 purple shapes all my mod.io mods are disabled currently. I am not seeing my spells and cantrips

Last edited by JEDIMASTER; 16/04/25 12:01 AM.

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When the mouse pointer is on a window (inventory, action bar, etc.) or on the name of an object or loot, the mouse buttons cannot be used to rotate the camera. You can still use the keyboard. This is why it was worth months of stress testing! I don't use a mod.

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I am having an issue where I cannot see my spells slots after patch 8 on my unmodded game on PS5 frown

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Mod issues noticed so far

Visible Shields - Shield appears in Cut-scenes but not in regular game play
Dynamic Sidebar - No sidebar appears, no portraits so currently unusable.
Better Containers - some containers in inventory can't be opened

Other issues noticed

Portraits switch back and forth between older style and newer style when levelling up, respecing, or using Magic Mirror
Dank Crypt - moving into the space below the area where you first encounter Gimbleblock triggers falling damage and prone condition as if you had fallen through from above.

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I've noticed some weird behavior with the "real time" modifier-labels when targeting an enemy in combat. Not sure what to call them, but I'm talking about those red or green labels like "GWM All In" or "High/Low Ground" that will pop up underneath the enemy's name when you hover your targeting cursor over them. These will blink in and out in rapid succession for me sometimes - almost looks like they're flickering. First noticed this when I was using my then-current campaign after the update ... which I had started before patch 8 had dropped. So I thought it might be an issue caused by using an older save-game. I've since started a new game and that behavior is still very much a thing.

I've also seen some weird stuff with moveable objects in the world vibrating like crazy (wooden boxes) - something I'd never seen in this form. I know characters will sometimes slightly vibrate under the "right" circumstances, but this looked much more spectacular than that. This was so bad apparently that I couldn't loot or even move said box (it was one of the ones in the Blacksmith's cellar in the Blighted Village). The only way to loot it (and make it stop vibrating) was to have Lae'zel hit it with her axe.. laugh

Also some weird behavior when trying to use Jump - though I'm not sure this one is new.
Was going to loot the storage room in the Goblin camp (the one with all the smokepowder barrels in it), sent down SH who then built first a two-box then three-box "tower" for my Tav to jump on. This usually works 100%, but while Tav would enter her "ready to jump" pose, she wouldn't actually jump when I left-clicked. Tried different spots in the world and on the same level as her but she would never execute the jump. UI was "locked" when she was in jump-mode and I would have to press RMB to cancel that mode and enable the UI to accept other input. "Fixed" this by doing a quick-save then immediately reloading. After that she would jump down onto those boxes just fine.

Last edited by 1Sascha; 17/04/25 08:04 AM.
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But I don't understand this. It took six months to develop this patch. There was external testing with players. Couldn't you fix the bugs without generating new ones? I don't understand.

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Originally Posted by Hegyi
But I don't understand this. It took six months to develop this patch. There was external testing with players. Couldn't you fix the bugs without generating new ones? I don't understand.

Given the sheer size of the game and the substantial changes they implemented with patch 8, I'm surprised there aren't more bugs.

I would imagine that debugging a game of this scope can be a nightmare - especially if you're adding/changing as much stuff as they have with this latest update. Even if they know about a bug, it's probably not as simple as clicking a "fix that crap"-button for them. Changing one thing to fix a bug might cause other elements/mechanics of the game to glitch out and/or they might not even know initially what exactly causes certain bugged behavior and thus have to do a deep dive into the code to find that out.

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Originally Posted by Ranxerox
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Mod issues noticed so far

Visible Shields - Shield appears in Cut-scenes but not in regular game play
Dynamic Sidebar - No sidebar appears, no portraits so currently unusable.
Better Containers - some containers in inventory can't be opened

Please do not forget to inform the mod authors on their respective platforms (mod.io or Nexus).

Originally Posted by Hegyi
But I don't understand this. It took six months to develop this patch. There was external testing with players. Couldn't you fix the bugs without generating new ones? I don't understand.

The stress test (Patch 8) was primarily concerned with the smooth implementation of the new subclasses. So far, every patch has broken every mod or caused other bugs. Experience has shown that it always took up to half a year + until everything worked reasonably well. This is my experience since I have been playing EA and after EA with mods. So unfortunately you have to put up with long waiting times. In some cases, non-PC Steam players had to wait even longer. I can't yet say how things will go with crossplay (intended simultaneous release of patches, bugfixes etc.). We will see. Some bugs have existed since previous patches or have been fixed in the meantime and are broken again with a new patch. Larian knows this. Hence the ironic broad hint in the Baldur's Gate 3: The Final Patch - An Animated Short Video Clip:

“THE FINAL PATCH **Not including updates for bugs and so forth**” wink

Originally Posted by 1Sascha
Given the sheer size of the game and the substantial changes they implemented with patch 8, I'm surprised there aren't more bugs.

Can you already tell? Have you already played through all three acts again? confused

Last edited by Lotus Noctus; 17/04/25 08:25 AM.
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Originally Posted by Troglodyte
When the game auto changes to another character on leveling up it takes forever to switch. i get a black screen for over 10 seconds and think the game locked up.

yes thats nothing to do with mods... the base game is playing an animation and will move to the next character when that animation times out


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Originally Posted by Hegyi
But I don't understand this. It took six months to develop this patch. There was external testing with players. Couldn't you fix the bugs without generating new ones? I don't understand.
they already had most the code left over so no it didn't take 6 months
giving Steam users a few months head start is about marketing... thats not the same as "testing"

fixing bugs without generating new one takes a solid understanding of code + documentation ... Larian only has one of those things


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Lady Esther continues to be the one and only trader jusing the pre-path 3 (?) default setting of barter as first smile

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The bug I found is not serious, but annoying enough.



Originally Posted by 1Sascha
Originally Posted by Hegyi
But I don't understand this. It took six months to develop this patch. There was external testing with players. Couldn't you fix the bugs without generating new ones? I don't understand.

Given the sheer size of the game and the substantial changes they implemented with patch 8, I'm surprised there aren't more bugs.

I would imagine that debugging a game of this scope can be a nightmare - especially if you're adding/changing as much stuff as they have with this latest update. Even if they know about a bug, it's probably not as simple as clicking a "fix that crap"-button for them. Changing one thing to fix a bug might cause other elements/mechanics of the game to glitch out and/or they might not even know initially what exactly causes certain bugged behavior and thus have to do a deep dive into the code to find that out.

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Thank you all for your bug reports, we have been passing them on to the team approvegauntlet

Please make sure you're also sending reports to our Support Team following these steps: https://larian.com/support/faqs/how-to-submit-a-bug-report_85 as this way they are able to reach back with troubleshooting or to request more information if the team needs it. Thank you again!

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Thanks, Salo! Communication would be good from Larian - honoring the players - when the most glaring bugs are expected to be fixed!


Originally Posted by Salo
Thank you all for your bug reports, we have been passing them on to the team approvegauntlet

Please make sure you're also sending reports to our Support Team following these steps: https://larian.com/support/faqs/how-to-submit-a-bug-report_85 as this way they are able to reach back with troubleshooting or to request more information if the team needs it. Thank you again!

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A minor thing really but there seems to be something wrong with Gale and Halsin's camp idles.

Gale gets out his book, then the animation resets and plays out normally during the second round.

Halsin's whittling animation seems to have stopped playing. While everyone else goes through there usual routines, he's just standing there, occasionally rolling his shoulders or crossing his arms.

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I haven't had time to play much, but in the Nautiloid, one of the imps on the bridge just fell through the map.
And at camp the first night scene, where our character contemplates, what happened, got skipped.


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After Level Up the portraits don't look like before but similar to what they looked like in EA. Just a frontal shot of the character and not even centered.

(Steam version, Patch 8)

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Originally Posted by fylimar
I haven't had time to play much, but in the Nautiloid, one of the imps on the bridge just fell through the map.
Oh, this reminds me. In Blighted Village pre P8 I occasionaly had Goblins melting into walls. Now I regularly have them "seeping" through the roof of the smithy into the room below - or even outside the building.

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The first camp scene varies depending on location , party make up and a few other triggers but yes imp falling off the ship happened on one of my runs as well


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Originally Posted by Demiand
After Level Up the portraits don't look like before but similar to what they looked like in EA. Just a frontal shot of the character and not even centered.

(Steam version, Patch 8)

I posted a thread on this one on here (and on reddit).

According to some, this is not new behavior - but I sure thought it was as I had never seen this happen on any of my play-throughs and only ever saw it when I was watching patch-8-stress-testers' YT-streams of a pre-release candidate.

On my first patch 8 run (release version), it happened right away upon first level up on the beach (SH's portrait glitched). Then it happened again when re-spec-ing SH and Lae'zel once Withers was available. It "fixed" itself during the "natural" level up from 3 to 4 and it doesn't seem to have happened again since (party leveled to 5 in the meantime and I re-spec-ed Gale once with Withers). Though I did see Astarion's mini-portrait as just an empty frame with a black surface inside when I first pet the Owlbear at camp and got Astarion's approval for it. His portrait in the camp-chest menu looks fine, but since he's never in my active party at this stage, he may have glitched out without me noticing it.

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Originally Posted by 1Sascha
Originally Posted by Demiand
After Level Up the portraits don't look like before but similar to what they looked like in EA. Just a frontal shot of the character and not even centered.

(Steam version, Patch 8)

I posted a thread on this one on here (and on reddit).

According to some, this is not new behavior - but I sure thought it was as I had never seen this happen on any of my play-throughs and only ever saw it when I was watching patch-8-stress-testers' YT-streams of a pre-release candidate.

.


I have played thousands of hours since EA and never recall seeing this ever before Patch 8. It can also be triggered by Respec and using Magic Mirror. It's actually quite annoying. It also affects Hierlings and companions made using the Companion Mod wand

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Not sure what triggered it but all members of my party now "Vulnerable" (double damage) to ALL forms of damage! Luckily during combat the effects are not being applied. I tried many different fixes including console restart, multiple long rests, adding new companions and hirelings (they immediately are infected lol). Respec's either through Wither's or Cheater's scroll have no effect.

Never seen this before. Then again I find there are a lot of strange things happening in Patch 8.

Started a new game which is thus far unaffected.

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When spawn Lyrthindor by killing all rat, he always flickering, attack command can't select him.

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Originally Posted by Ranxerox
I have played thousands of hours since EA and never recall seeing this ever before Patch 8. It can also be triggered by Respec and using Magic Mirror. It's actually quite annoying. It also affects Hierlings and companions made using the Companion Mod wand

Good to hear that I'm not imagining things - other than the Minsc-glitch (which I've seen from the game with all sorts of patches/versions) I had never seen this bug in any of my runs.


Weirdly enough (and I'm keeping my fingers *very* crossed), after seemingly happening all the time in the very early stage of the run, it hasn't happened in quite a while now. The last time it *did* happen was the instance I described earlier during the first respec-session with Withers (party level 3). Though I'll admit that I'm kinda reluctant to go near Withers with SH for fear that she'll glitch out again instantly - she seems the most susceptible to this sort of thing, at least in my play-through.

Party is now at level 6 with ~80% of Act I done and neither natural level ups nor the occasional respec (only did one for Karlach to fix her attributes and one with Gale to change his feat) resulted in glitched portraits.

Again: Since I don't swap characters around a whole lot at this stage (other than rotating Lae'zel and Karlach from day to day), neglected characters like Wyll or Astarion *might* be glitching out without me noticing it.

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I am not sure if this is related, but I had a weird portrait bug with Minsc once that was caused by him having the Titanstring Bow equipped when leveling up/ reskilling. So, if the bug occurred during a specific timeframe but then never again afterwards, maybe it is an equipment issue too? (Perhaps not as likely if it happens for all characters.)

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Is the other "Annoying Portrait Art Bug" still present?

See here: https://forums.larian.com/ubbthread...ords=portrait&Search=true#Post944519

Because it would make sense to bugfix the entire portrait system and not just individual elements of it.

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I am very disappointed to see that next to none of the numerous and everpresent bugs on the PS5 version (most of which I have reported in the past) seem to have been fixed in Patch 8. Is console just not a priority for Larian? This just isn't up to the standards of polish I expect from AAA games, especially on console.

Some examples are:

-The much-reported cutscene audio/animation bug that constantly ruins scenes throughout the game unless you restart the game every hour
-Movement showing as 0ft in the stat sheet for all creatures outside of the party(no way to tell whether en enemy can reach you or not)
-Character sheet bug for inactive companions at camp where the tooltips show the modifiers for an active party member instead
-Bug with name display on the Inspiration screen, causing names to show as just a comma or not at all (though they did fix a bug causing the custom character to show with a default portrait!)
-Bug preventing you from changing equipment on inactive companions by clicking their equipment slots (must select Equip from the context menu on the gear item in the inventory instead)
-Bug where if you use the Jump action outside of combat and cancel out of the target selection, your character from then on starts flinching every time they come to a stop after moving, until you stand still for several seconds

New bugs are to be expected with new patches, but these are all old bugs that ought to have been fixed by now. I hope this isn't a case where this version is just left to rot, it's not like few people are playing on console.

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But is there at least a photo mode on console?


Originally Posted by Takfloyd
I am very disappointed to see that next to none of the numerous and everpresent bugs on the PS5 version (most of which I have reported in the past) seem to have been fixed in Patch 8. Is console just not a priority for Larian? This just isn't up to the standards of polish I expect from AAA games, especially on console.

Some examples are:

-The much-reported cutscene audio/animation bug that constantly ruins scenes throughout the game unless you restart the game every hour
-Movement showing as 0ft in the stat sheet for all creatures outside of the party(no way to tell whether en enemy can reach you or not)
-Character sheet bug for inactive companions at camp where the tooltips show the modifiers for an active party member instead
-Bug with name display on the Inspiration screen, causing names to show as just a comma or not at all (though they did fix a bug causing the custom character to show with a default portrait!)
-Bug preventing you from changing equipment on inactive companions by clicking their equipment slots (must select Equip from the context menu on the gear item in the inventory instead)
-Bug where if you use the Jump action outside of combat and cancel out of the target selection, your character from then on starts flinching every time they come to a stop after moving, until you stand still for several seconds

New bugs are to be expected with new patches, but these are all old bugs that ought to have been fixed by now. I hope this isn't a case where this version is just left to rot, it's not like few people are playing on console.

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The photo mode is a dandy marketing tool, but in a real campaign it's not going to provide such good mementos because of the spell and buff efects that can't be hidden from view.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=957093#Post957093

I really don't understand how it is possible that this passed the extensive field tests.

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I meant the photo mode comment to be ironic, because it should have been about the last thing after all the bugs and errors were fixed. I don't care about the photo mode, I'm a grown man, not a TikTok little kid. I agree on how this terrible patch 8 could have passed the stress test. Of course I have a theory on that, it was "stress tested" by people who just wanted to get patch 8 three months early. I still maintain that it's a terrible disrespect to Larian to release this patch in this unusable form, before a holiday weekend.

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Originally Posted by Troglodyte
So I just started testing out the new patch * release and found some problems already. obvious ones too.
1) can't choose the new paladin sub class oath of the crown. it doesnt even show up as an option.

2) seems to be a problem with eneabling/disableing mods. the check boxes don't seem to be working so you can't tell if they are enabled/disabled.

3) I thought there was supossed to be a "enable/disable all" button for mods? don't see it.

4) When the game auto changes to another character on leveling up it takes forever to switch. i get a black screen for over 10 seconds and think the game locked up.

Can concur on #4. For me it goes black for almost a minute or so.

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I am playing a HexBlade Warlock and cannot see Booming Blade on my cantrip list

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to be fair to Larian their last 7 patches set fire to the system but this one actually boots up for most people... i mean yes that bar is low but its still an improvement


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Anyone else found that the Dance pose is missing from photo mode. I removed all mods and checked file integrity but its still missing. Could it be SBBF data files? Any ideas? Thanks

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I'm not at all sure if this is new, but since it involved a crash (and those have become a non-issue for me since quite a few patches ago), I thought I'd mention it:

Tried to switch to a different character (away from Tav) during the conversation with Isobel just prior to the Marcus-fight. Tried to switch to SH to put Protection from Good and Evil on Isobel and the game froze and then the Windows dialogue about "program is not responding" popped up.

I *think* it happened very late during the conversation, like one or two lines before the big cut-scene with the Winged Horrors starts.

Also: During said fight, something weird happened with Marcus. Karlach managed to down him on turn two, but for some reason he was just knocked out. I double checked but my party was not on non-lethal damage,so I'm not sure what happened there. He had my Tav's Hexblade-Curse on him when he "died", but I didn't get the Spectre pop-up/reaction. Probably because he's an Aberration and/or because he was unconscious. In any case, instead of having 1 HP remaining, he suddenly was back up to over 100 HP or so (full health, IIRC) while remaining prone and unconscious. Never seen this happen in any of my previous/pre-patch 8 runs, so I'm kinda suspecting that the Accursed Spectre reaction might have something to do with this.

Last edited by 1Sascha; 21/04/25 09:20 AM.
Anska #957183 21/04/25 09:18 AM
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Originally Posted by Anska
I am not sure if this is related, but I had a weird portrait bug with Minsc once that was caused by him having the Titanstring Bow equipped when leveling up/ reskilling.

That's exactly what I was talking about re Minsc's portrait. For me it usually happens with the Dead Shot, but I guess any bow/longbow can trigger this? Or at least that model of longbow as I think Titanstring and Dead Shot use the same basic model.

His portrait will show the correct pose and all that but will be super dark with a bit of bow-string superimposed over it. Quite easy to ID that superimposed object when it's happening with the Dead Shot as that bow's string is bright pink or red.

This has happened pretty much from the start for me - possibly even during my first run which must've been in late 2023.

I've still seen it happen on patch 7, when I forget to use my workaround. Which is to not equip any non-default items on Minsc when I first pick him up and then level him from 1 to 12. Seems to do the trick as it's been a long time since I've seen that particular glitch.

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The incredibly obnoxious and consistent bug (on PS5) where trying to select a character during combat instead selects their summons is also still present, and has been there probably since release. You have to select the character twice to actually select them. I assume that as before, if you have 2 or more summons active during combat and they have their turn at the same time as the character who controls them, it's IMPOSSIBLE to select the character until you end the turns of all but one of the summons, because trying to select the character simply rotates between selecting their summons.

I actually can not believe that this bug is still there after so many patches.

I may be spoiled after mostly playing Japanese games and being used to much higher QA standards, but it's still insane to go from FF7 Rebirth, a massive open-world game that ran flawlessly without a single glitch for 100+ hours on release without any patches, to... this.

Edit: I've found a PS5 bug that HAS been fixed though: The camera no longer unhinges from the controlled character after using the cursor mode. That was really annoying in Patch 7, often causing the camera to move far away from the party.

Last edited by Takfloyd; 22/04/25 04:05 AM.
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On all my saved games (many characters) the hot keys are blank. They still do what they're supposed to do when you click, as far as I can tell, but I cannot see what they are, which makes life difficult.

New games run fine (as I've disabled mods). I've even enabled mods that passed Patch 8 testing, but some others, like ImpUI (and increase number of party members?) are not listed among them. As I've used nothing other than that and things like hair styles and clothing styles, could that be it? I've only used the integrated mod manager if that makes a difference.

The old games aren't fixed even if I disable mods, and that is, of course, not recommended.

I'd upload a picture but I have no idea where to upload a picture offsite that I can link to.

"Imagine, if you will, a full 4-row hot key bar, every rectangle is empty, even the ones with hot keys like x and z, said letters do show."

Last edited by Shadowbart; 22/04/25 08:15 PM.
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A second issue, the mouse hover over for some, but not all, slotted equipment is wrong. Haste Helm simply has

Empowered spell
Roll damage dice with Advantage

which is completely wrong and no pictures or anything else as a description, though the helm pic and icon itself are correct. All other equipment or items slotted or in inventory seem to be ok in mouse hover.

ETA: Weird. As a test, I dragged it back into inventory, it shows up correctly in mouse hover. However, I drag it back on, equipped, and it's broken again.

Last edited by Shadowbart; 22/04/25 08:36 PM.
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A "cosmetic" problem ?
I summoned the quasit to leave the magic lamp from Ramazith's tower. The quasit remains in the lamp but its portrait remains stuck to my Tav. So if I click on it -- even when I'm like, in the temple of Bhaal -- , it takes me back to the lamp. This didn't happen before patch 8.

Last edited by ldo58; 23/04/25 12:12 AM.
ldo58 #957235 23/04/25 08:13 AM
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Originally Posted by ldo58
A "cosmetic" problem ?
I summoned the quasit to leave the magic lamp from Ramazith's tower. The quasit remains in the lamp but its portrait remains stuck to my Tav. So if I click on it -- even when I'm like, in the temple of Bhaal -- , it takes me back to the lamp. This didn't happen before patch 8.

This happened all the time for me prior to patch 8.

Not sure if you still can, as I haven't made it to Act III yet on my patch 8 run, but you could "free" the trapped Quasit by fast-traveling to a different map (Rivington always did the trick for me). He would simply appear with the party at the waypoint you traveled to just like any other non-trapped summons will even if they're un-grouped from the party.

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Hello,
When we started a PS5/PC crossplay game
with the PS5 as host
during character creation and adventure launch, we were asked to wait for other players to arrive even though there were only two of us, and we both validated the creation.

Last edited by Arahir; 23/04/25 09:19 PM.
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Originally Posted by 1Sascha
Originally Posted by ldo58
A "cosmetic" problem ?
I summoned the quasit to leave the magic lamp from Ramazith's tower. The quasit remains in the lamp but its portrait remains stuck to my Tav. So if I click on it -- even when I'm like, in the temple of Bhaal -- , it takes me back to the lamp. This didn't happen before patch 8.

This happened all the time for me prior to patch 8.

Not sure if you still can, as I haven't made it to Act III yet on my patch 8 run, but you could "free" the trapped Quasit by fast-traveling to a different map (Rivington always did the trick for me). He would simply appear with the party at the waypoint you traveled to just like any other non-trapped summons will even if they're un-grouped from the party.

Yes, returning to Rivington, the quasit appeared in the party and I could get rid of it and its portrait. Thanks.

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Bug from previous patch still present for me. After fight with Minsc in sewers he runs out to find Boo and get stuck after breaking the first wall. He just stands and do nothing, cutscene with Boo also doesn't trigger and i can't speak with Minsc again. Also in fight with him and dopplegangers he didn't do anything during his turn, like his AI was broken. Also i can't laod a save before the fight cause i play Honor mode.Did anybody else bump into this bug too?

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I'll leave a few additional smaller ones here because I haven't gotten around to file bug reports:

  • The audio for Jaheira's greeting doesn't play anymore after saving Minsc. I haven't yet checked if this is related to freeing him or hinges on approval.
  • The bust that controls the trap door to Helsik's secret basement has become doubled. There now is a free to use and a prohibited one. If you enter the shop via the trap door, the free-to-use one gets turned. (I noticed this in a save in which we had already entered the Lower City map before patch 8)
  • If you skill out of Bard and had previously learned "Improved Bardic Inspiration" you get to keep and use it after switching classes.
  • Tara does not sell the "Hat of the Sharp Caster" any longer, so she doesn't change places. The only way I found to make her switch to Cora's house was to grab the hat from the roof of Sorcerous Sundries, donate it to Tara and then buy it back. This might not sound like a big deal, but in order for Tara to show up in your story finale for Avatar-Gale you have to have met her twice in the Lower City, so this is a tad annoying when playing the origin.

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Originally Posted by CaptainRenault
I am playing a HexBlade Warlock and cannot see Booming Blade on my cantrip list


update all your mods. i forget which one it is but i had the same problem. i update the one involved and it now shows up.

Last edited by Troglodyte; 25/04/25 01:13 AM.
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Is anyone else having issues with the menu to switch items between characters? Ever since the update, on all of my saves, I cannot switch items to other characters. I play on ps5.

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Few things I noticed with patch 8.
* Nautiloid fight in control room.Obvious signs of degredation in performance when moving the camera around.It was way smoother before there in prior patches.Same for other areas.
* A second after saving im noticing a single micro stutter happen severy time.Don't remember ever happening before.
* Vulkan is now smoother (frametime wise) then Dx11.With dx11 I kept getting random small frametime spikes which I noticed when moving the camera around.On Vulkan it either doesn't happen or barely happens.Still not as smooth as dx11 was prior to patch 8.
* If I press the alt-key to bring up any item i can't see,Sometimes the floating text has a slight jitter when moving the camera with Q,E (not always)Seems to get worst if there's alot of loot text.

Last edited by Wdude; 26/04/25 03:04 PM.
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Shadows seem broken or something with patch 8. The difference between low and high is nearly not noticeable. Most grass and flora no longer have shadows, the shadows that are visible are not as dark. A lot of flickering shadows on the characters faces in dialog scenes.

Here is shadows from Patch 6 and shadows from Patch 8. You can see the grass on one picture has shadows while they are missing in the second, as well as how dark the shadows are.

Working Shadows
[Linked Image from i.imgur.com]

Broken Shadows
[Linked Image from imgur.com]

Last edited by Citrus333; 28/04/25 07:45 AM.
ldo58 #957364 28/04/25 01:25 PM
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Originally Posted by ldo58
The photo mode is a dandy marketing tool, but in a real campaign it's not going to provide such good mementos because of the spell and buff efects that can't be hidden from view.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=957093#Post957093

I really don't understand how it is possible that this passed the extensive field tests.

Annoyingly, when you play a melody as bard, the "notes" around you do disappear in photo mode, and that would be the one instance where I'd like to see an effect in the snapshot.
Also when playing violin, the bow (or fiddlestick or whatever the correct word is in English ) disappears from view ! Leaving photomode brings it back. So you can't get a decent photo of a violin-playing bard.

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I'm noticing sometimes if I use Alt key to see what items are around me and move the camera around with the Q,E the text jitters.Doesn't always happens but it happens frequently enough.It's just the text that jitters not the game itself.

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Even with the update that they just put through I still can't use the the item action button. This is so frustrating because all I want to do is play my game.

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You can also try setting the camera rotation to one of the mouse buttons. Then move the cursor over the name of an item while pressing ALT, the camera rotation mouse button will not work. Until Patch 8 this was fine. I am unspeakably disappointed.


Originally Posted by Wdude
I'm noticing sometimes if I use Alt key to see what items are around me and move the camera around with the Q,E the text jitters.Doesn't always happens but it happens frequently enough.It's just the text that jitters not the game itself.

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The new hotfix has made things much worst.

1.Hovering the mouse icon on a "RED" enemy makes the attack icon laggy.

2.Sometimes looting a corpse makes the opening of the bag animation laggy.50/50 if it happens.(with ALT-key pressed at the same time)

3.Pressing the ALT key to show all loot around (especially with alot of dead bodies around) makes the text on the bodies jitter/lag alot when turning the camera around

4.Turning the camera while pressing the ALT-key to display a bunch of dead bodies can sometimes cause stutters.

5.The map UI on the top right is jittery when turning the camera around.

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This is not jitter/lag. If the cursor is over the name of the object while ALT is pressed, the camera will stop rotating. Don't you get it?


Originally Posted by Wdude
3.Pressing the ALT key to show all loot around (especially with alot of dead bodies around) makes the text on the bodies jitter/lag alot when turning the camera around

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Speaking of jitters I'm getting strange instances of jittering UI icons as well, such as spell icons when selecting new spells on level-up. This is on PS5. Nothing major though.

More annoyingly, the map in the Lower City now gets severe FPS drops when scrolling around on it after they added shopkeeper icons.

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What you're describing is totally a different issue and I noticed it too.Camera panning stops as soon as the mouse hovers over loot.

What I have Is a different issue.When there's lots of corpses/loot around and I press the alt-key to make them visible it makes ALL text jitter and lagg when panning the camera around.The TEXT is jittery/laggy.IT HAS NOTHING TO DO WITH THE CAMERA STOPPING.

Last edited by Wdude; 01/05/25 09:14 AM.
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Yeeeees, I'm sure it has nothing to do with it!


Originally Posted by Wdude
What you're describing is totally a different issue and I noticed it too.Camera panning stops as soon as the mouse hovers over loot.

What I have Is a different issue.When there's lots of corpses/loot around and I press the alt-key to make them visible it makes ALL text jitter and lagg when panning the camera around.The TEXT is jittery/laggy.IT HAS NOTHING TO DO WITH THE CAMERA STOPPING.

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Okay ever since the first small update of patch 8, whenever I fast travel, the colors completely break and it turns into a psychedelic tie-dye. Anyone have any idea how to fix this? This is basilisk gate. I am using a PS5.

https://photos.app.goo.gl/w1CYxa3scYpmwYkg7[/img]

https://photos.app.goo.gl/qaF4U6RCd3GR9y2D7

Please help.

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Since the hotfix, the UI for my game lags considerably. I play on a docked Steam Deck, using a Bluetooth controller. The UI for the tooltip, the radial action wheel, and the turn tracker during combat lags. The tooltip specifically lags slow enough to freeze on its fade-in and fade-out while switching to a new item. It doesn't seem tied to FPS performance.

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Does somebody have a problem with Jaheira being physically under ground at camp? I can still select her and talk to her but she remains like that until I try to move her around.

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Not Jahiera, but some others. Yes, withers,the hirings and shadowheart. In addition to my game going crazy

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Yes, I have seen this as well -- Jaheira shows up underground at camp sometimes starting with patch 8. Fortunately you can still interact with her, but definitely needs to be fixed.

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Some other things I have seen only since patch 8 launch, which I'll report via the bug reporting mechanism when I get a free minute to create saves:

(1) There is a conversation point that invokes on the first character that turns south just after going past the Baldur's Mouth building on the main street from the Basilisk Gate. The conversation never happens, and the character is effectively soft-locked from that point on -- unselectable and unmovable, just sitting there in conversation mode for a conversation that never completes. (Other characters are also limited in what they can do.) I've had to avoid going through that side-street because of it.

(2) The screen often goes completely black after transitions to a new area (either via portal, or for example in the Ramizith Tower basement as you go through certain doors), though mouse highlighting still works. Minimizing BG3 with the Windows key and then maximizing it again is the workaround. This only seems to be happening in Act 3 -- I didn't see it in Act 2 despite being on patch 8 during it. (The first time I saw it was when transporting back to the Rivington Portal from the Circus.)

There are some other weirdnesses, such as a static screech that sometimes happens when selecting a different party member, but they are not blockers.

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Increasing your level in the character sheet results in a black screen and requires restarting the game (PS5).

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Originally Posted by Violet Hex
Not Jahiera, but some others. Yes, withers,the hirings and shadowheart. In addition to my game going crazy

Same here. Haven't seen this on Jaheira but on others. It's also not always them stuck in the ground, but sometimes they'll levitate slightly above it. Happened last night with Withers when I went to camp after first picking him up. Speaking with him and/or doing my first re-spec fixed this.

I've also (rarely) seen this happen while moving around in the game-world. A character would be running around with the ground at their knee- or even waist-level and in the "right" terrain they could become fully "submerged" if you moved them to certain spots on the map. Fast traveling and/or going to camp would usually fix this. Since it's only ever happened once or twice in all my play-throughs, I've no idea what caused this and I also haven't been able to re-produce the behavior.

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I had this effect when fighting with some fists in the graveyard of the lower city.
The fists were underground. I coould see their outline when hovering the mouse over their icon at the top of the screen. But I couldn't hit them with any weapon, as I would just hit the ground. Unfortunately the fists were able to fire arrows from underground that could hit us.

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Since patch 8 the screen for spell selection has changed. Instead of one pane with all spells and another with the selected spells, you just get 2 identical panes containing all the spells. And you have to figure out whicn ones are selected by the border around the icon.
There is no sense in showing the same info twice, and spell selection has become quite difficult to use. I have a feeling that this is not what was intended. Logically you would also see the total spell list and the selected spell list, so you have a clear overview, not this confusing jungle.

Was this intended Larian ? And if it was, what was the intended purpose of doing it this way ?

[Linked Image from i.imgur.com]

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the patch is excellent, but unfortunately I also found some problems:
- when you hover over skills, no information is shown about what the skill is responsible for, for example: I hover the mouse cursor over the acrobatics skill and there is no window with information about what this skill gives.
- in the second act, when moving from the camp to the location, and it does not matter where exactly, some NPCs disappear, mainly merchants, and they disappear visually, but if you hover the mouse cursor, the opportunity to start a dialogue appears.
- also in the second act, Minthara when changing a class or subclass, for example, if she becomes a Paladin oathbreaker or change to different class, then Minthara's name changes to Nightwarden Minthara.
- some merchants when switching the option to exchange do not show the presence of gold in the exchange section

that's all for now, in any case thank you for your efforts

Last edited by mm-dlucky; 05/05/25 11:33 PM.
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Originally Posted by ldo58
Since patch 8 the screen for spell selection has changed.

Seeing how you're obviously running some, are you sure this is not mod-related?

I'm running a totally vanilla PC-version and I've never seen the Spellbook-screen look like this - for me, it still looks very much the same as it did in previous patches.

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Originally Posted by 1Sascha
Originally Posted by ldo58
Since patch 8 the screen for spell selection has changed.

Seeing how you're obviously running some, are you sure this is not mod-related?

I'm running a totally vanilla PC-version and I've never seen the Spellbook-screen look like this - for me, it still looks very much the same as it did in previous patches.

Ok, noted, thanks for the info. I 'll turn my investigation towards the mods I have. Though I have none that are class/spell/combat altering. Just UI/party size and cosmetic.

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[Linked Image from i.imgur.com]

I noticed that ever since patch 8 got released there's certain spots in the map that have what seems to be traversal micro stutters.For example in the picture displayed if I move my camera up I get a camera hitch (which shows as a small frametime spike)
If I back up my camera again and move my camera back up again another hitch happens.I could keep going back and fort on that specific spot and every time it would micro stutter.
I'm pretty sure this wasn't the case up until patch 6 atleast (last time I played before patch 8)

I've encountered maybe 3-4 spots in the game so far that have this very same micro stutter every time I pass my camera trough it.

This is on a 3080/9900k.IOnly mod I'm using is extra encounters and mini bosses

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I cannot reclaim my broken paladin oath. Paid 1k gold twice but it failed to work both times and I’m still an Oathbreaker.

..now the Oathbreaker Knight has disappeared!

Edit: honor mode
No mods (obviously)

Last edited by Grim13; 06/05/25 08:13 PM. Reason: More info
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Some more random observations (and I'm not 100% certain if those are patch 8-problems or if I simply never ran into them before):

- AI behavior at the very start of the Nere-fight can be off and result in unwanted consequences. Meaning after you blow up the cave-in and then stand near the center of the area to wait for Nere to start moving and trigger his cut-scene, the Sergeant will move towards the cave-in area, step into the lingering fire-surface (from the explosion) and then auto-aggro. Which not only bypasses the Nere cut-scene but also will put Brithvar and his rebels up against the party as enemies, even if you talked to him before and agreed to aid him against Nere. I've had this happen twice in a row in my current play-through and only on the third attempt did the Sergeant not step into the fire surface and thus didn't aggro before Nere got a chance to come out of the cave and do his thing.

- Some NPCs and companions will not show up for a while when you first enter/move to a new region. They will be clickable and the mouse-cursor will change to the "talk to" icon and display their name if you hit the right pixels/area in the world, but their models will be missing. Happened once with Lady Esther and, more frequently, with Astarion on the Act II Last Light camp-site. Waiting for about 30 or 40 seconds after entering camp will usually make him appear in front of his tent.

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Originally Posted by 1Sascha
Some more random observations (and I'm not 100% certain if those are patch 8-problems or if I simply never ran into them before):

- AI behavior at the very start of the Nere-fight can be off and result in unwanted consequences. Meaning after you blow up the cave-in and then stand near the center of the area to wait for Nere to start moving and trigger his cut-scene, the Sergeant will move towards the cave-in area, step into the lingering fire-surface (from the explosion) and then auto-aggro. Which not only bypasses the Nere cut-scene but also will put Brithvar and his rebels up against the party as enemies, even if you talked to him before and agreed to aid him against Nere. I've had this happen twice in a row in my current play-through and only on the third attempt did the Sergeant not step into the fire surface and thus didn't aggro before Nere got a chance to come out of the cave and do his thing.
.

It's really annoying when the Nere encounter is buggy again or the same old bugs come back... The Deep Gnomes also became aggro if a grenade was used and surrounding objects such as crates were damaged... Anyway, after the explosion you had to use instantly "Create Water" as a workaround to remove the fire-surface, so that NPCs wouldn't become hostile.

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A strange thing happened to me in Grymforge, going to the island where the Lathander ghost is .
I' ve been there at least half a dozen times. I attacked the lava elemental once, which was not a good idea.

It's big, I couldn't kill it in one turn, and when that turn was done, it almost completely healed. So it was hopeless (for me, at least).

So if I don't disturb it, it just wanders around, and doesn't disturb me. It was never agressive at all, if left in peace.
However this time, first patch 8/hotfix run I did in this place, it attacks whenever I enter the island. I retried this a few times, starting from save. And each time I teleport to the island, it will attack.
I'm playing on balanced game, so I don't like it.

So, basically I can just teleport on the island, take the chest, even if it encumbers me, go into battle mode because it attacks, teleport back out with the chest on my first turn and then flee from battle.

In tactician mode, it might be an improvement, but it's a bit much when you got through the fight with Grym and want to get on with the story, IMO.

Just thinking about players who get here for the first time. Who don't know what's in the chest. Already it's not easy to get in the place. Then to get smashed by an elemental in story mode. Doesn't seem like a good change. I wonder why this was done.

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small glitch at last light inn
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minor bug


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ldo58 #957554 09/05/25 11:53 AM
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Originally Posted by ldo58
A strange thing happened to me in Grymforge, going to the island where the Lathander ghost is .
I' ve been there at least half a dozen times. I attacked the lava elemental once, which was not a good idea.

I've noticed this too - pre patch 8 you could just jump over to the chest, pick up the amulet and leave and the Elemental wouldn't bother you unless you attacked it.

I've done this now twice on patch 8 and the Elemental seems to auto-aggro once you pick up the amulet. Seems like a deliberate change to me, just like they changed/corrected the optics of the amulet in the cutscenes, so its chain/cord looks more realistic (it's no longer sticking out like it was a solid piece of metal). So I guess they did put some work into this location and possibly changed the Elemental's behavior while they were at it.

On a side note: You can position someone way up top (near where the fourth animated armor was stationed) and above the Elemental's patrol path and give them a bunch of water bottles. When I did this in my last encounter with the thing, simply throwing down those bottles would result in 20 to 25 damage per hit on the Elemental. Then all you need to do is use Bone Chill to prevent the Elemental from healing and the fight can be done in a turn or two. IIRC the thing is worth quite a bit of XP, so killing it should help you hit the next level-up a little sooner.

Last edited by 1Sascha; 09/05/25 11:56 AM.
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Originally Posted by 1Sascha
Originally Posted by ldo58
A strange thing happened to me in Grymforge, going to the island where the Lathander ghost is .
I' ve been there at least half a dozen times. I attacked the lava elemental once, which was not a good idea.

I've noticed this too - pre patch 8 you could just jump over to the chest, pick up the amulet and leave and the Elemental wouldn't bother you unless you attacked it.

I've done this now twice on patch 8 and the Elemental seems to auto-aggro once you pick up the amulet. Seems like a deliberate change to me, just like they changed/corrected the optics of the amulet in the cutscenes, so its chain/cord looks more realistic (it's no longer sticking out like it was a solid piece of metal). So I guess they did put some work into this location and possibly changed the Elemental's behavior while they were at it.

On a side note: You can position someone way up top (near where the fourth animated armor was stationed) and above the Elemental's patrol path and give them a bunch of water bottles. When I did this in my last encounter with the thing, simply throwing down those bottles would result in 20 to 25 damage per hit on the Elemental. Then all you need to do is use Bone Chill to prevent the Elemental from healing and the fight can be done in a turn or two. IIRC the thing is worth quite a bit of XP, so killing it should help you hit the next level-up a little sooner.

It atacked me, even before I could lockpick the chest,. So my only way out was to pick up the chest entirely, portal away and then open the chest once I got back to safety.

Clever battle plan, I 'll try it, but I'm not sure I have access to bone chill.

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Using Boom Blade in conjunction with the Necklace of Elemental Augmentation I am now getting the extra thunder damage the necklace should provide. Using the Potent Robes does give the Charisma modifier bonus to damage (Hexblade Warlock). If I use both I should be getting that bonus twice but that isn't working either.

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Originally Posted by ldo58
Clever battle plan, I 'll try it, but I'm not sure I have access to bone chill.

Surely you have a few Arrow of Ilmater?

Originally Posted by Terman8er
Using Boom Blade in conjunction with the Necklace of Elemental Augmentation I am now getting the extra thunder damage the necklace should provide. Using the Potent Robes does give the Charisma modifier bonus to damage (Hexblade Warlock). If I use both I should be getting that bonus twice but that isn't working either.

If you report this HERE, you will certainly receive faster and more lasting help. wink

ldo58 #957569 10/05/25 06:55 AM
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Originally Posted by ldo58
It atacked me, even before I could lockpick the chest,. So my only way out was to pick up the chest entirely, portal away and then open the chest once I got back to safety.

Hmm... maybe it was just coincidence with me that it always seemed to aggro right after I had picked up the amulet and finished the dialogue-sequence with the monk. It sure seemed triggered by that, but perhaps it's just a proximity-thing.


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Clever battle plan, I 'll try it, but I'm not sure I have access to bone chill.

Like Lotus Noctus said: If you don't have the cantrip, use an arrow of Ilmater. Though you should *really* have access to Bone Chill at this stage - it can come in quite handy in Act II as it will give disadvantage to undead enemies you hit with it. There are usually scrolls of it popping up all over the place starting in late Act I or so, so you can either single-use one of those or, preferably, have Gale or another Wizard scribe the cantrip to gain "free" and permanent access to it.

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Originally Posted by 1Sascha
Originally Posted by ldo58
It atacked me, even before I could lockpick the chest,. So my only way out was to pick up the chest entirely, portal away and then open the chest once I got back to safety.

Hmm... maybe it was just coincidence with me that it always seemed to aggro right after I had picked up the amulet and finished the dialogue-sequence with the monk. It sure seemed triggered by that, but perhaps it's just a proximity-thing.


Quote
Clever battle plan, I 'll try it, but I'm not sure I have access to bone chill.

Like Lotus Noctus said: If you don't have the cantrip, use an arrow of Ilmater. Though you should *really* have access to Bone Chill at this stage - it can come in quite handy in Act II as it will give disadvantage to undead enemies you hit with it. There are usually scrolls of it popping up all over the place starting in late Act I or so, so you can either single-use one of those or, preferably, have Gale or another Wizard scribe the cantrip to gain "free" and permanent access to it.

Wellinever. I've been playing since beginning of early access and I always thought that the Ilmater arrow caused unhealable wounds, without having an effect on general damage healing.
I had a bone chill scroll which Gale transcribed in his spell book, and did the fight. It seemed quite easy now. I have done it only once before and had to flee combat, so my memory is vague, but I think the beast had a lot more HP then compared to now. Also, after defeat it delivered 150 xp , that doesn't sound like "quite a bit". So possibly they changed not only the behaviour of the elemental but also its stats. Someone who has routinely fought it in previous patches might check it out.

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Doesn't the healing also stop if you pull him out of the lava? It's sad to read that I will now have to kill him, he seemed not to bother anyone and I like his design.

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You don't have to kill it if you misty step to the island, pick up the chest, and misty step out again. Even if it attacks immediately, It will not get to you in 1 turn. Then flee from the combat zone and open the chest in a safe environment.

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Also, after defeat it delivered 150 xp , that doesn't sound like "quite a bit".

Sounds about right. And, IMO, at this stage in the game (party probably at level 6 and 50 to 80 percent to level 7), 150 XP is pretty good for a single enemy. The earlier you do this fight (meaning at a lower level), the more valuable those 150 XP will be be, of course.

I did notice that, with all other things being equal, my next level up did come at a slightly earlier stage than usual on my first patch 8 play-through. I never engaged or killed the Elemental before, so I never collected those XP.

Quote
It's sad to read that I will now have to kill him, he seemed not to bother anyone and I like his design.

Same here... his setting off the lava bursts was a minor nuisance at best, so I never fought him (it?). It *is* easier to pick up that Merragon Halberd tucked away in one of the corners of the area if the Elemental is gone, but you could still pick that thing up without melting your character while the bursts were going .. smile

Last edited by 1Sascha; 11/05/25 09:16 AM.
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Myrkul is healing through being bone chilled. It is seriously angering me. Please fix.

Grim13 #957685 15/05/25 08:42 AM
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Originally Posted by Grim13
Myrkul is healing through being bone chilled. It is seriously angering me. Please fix.

Just my two cents but it is probably much wiser to always report the bugs, if not already done and especially different ones, via the official bug report method:
https://larian.com/support/baldur-s-gate-3#modal

Originally Posted by Salo
Thank you all for your bug reports, we have been passing them on to the team approvegauntlet

Please make sure you're also sending reports to our Support Team following these steps: https://larian.com/support/faqs/how-to-submit-a-bug-report_85 as this way they are able to reach back with troubleshooting or to request more information if the team needs it. Thank you again!

It's okay to document it in a thread, but that doesn't mean that it will reach the support team, and if it does,then with some delay. In a collective thread like this, certainly at a somewhat higher rate. ;-)

Assuming that Bone Chill can be fixed faster than some other bugs. Then it would be a shame if it hangs in the queue for too long because it got lost in a thread?

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Is anyone else experiencing issues with the item action on PS5?? I just hopped on to see if I can use it again yet and I STILL CANT. This is so frustrating.

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I have found another one: the traps in Grymforge are now all active, even if you detect them successfully and disarm them one by one. The fire goes off on the traps, you can't even have triggered, because you were too far away.


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Anyone else noticing ever since patch 8 hit.Dx11 is more juttery then usual?Especially when moving the camera it micro hitches quite frequently.
Vulkan seems the smoother of the 2 now.
I'm still using the same rig I used when the game released and dx11 was more stable/smoother pre patch 8.

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Ps5 honour mode

Moonrise npcs randomly went hostile while I was shopping at a merchant.
Items are disappearing from my characters.

It’s getting very frustrating.

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Reintroduced or new glitch / bug: Can't exit end of Act 2 camp:

At the end of Act 2 right before leaving for the city (still in the Shadowlands camp with the red trees and the hut) it forces me into a camp and Astarion has an exclamation point above his head but nothing to say and it won't let me bypass or leave the camp. Only dialogue option is to have him leave party or leave dialogue. I've expelled him from party, had him rejoin, talked to everyone else. Nothing works.
I'm completely stuck and can't continue the honor mode game.

I've never experienced this before. Seems it's a known problem and the fix is to reload an earlier save game, which ... unfortunately is impossible since I'm playing on honor mode. I found posts that are two years old around this bug on Reddit.

(Example: https://www.reddit.com/r/BaldursGate3/comments/169iaic/stuck_in_camp_at_the_end_of_act_2/)

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Some new bugs on ps5 (honor mode):

Vanra is a dead body in the floor BEFORE I throw the hag potion at Ethel.

The mirror of loss is totally bugged and skips many dialogue choices entirely.

My Warlock has stopped receiving the option to select passives.

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I'm playing on Series X and the textures for the shorter beards look like someone has smeared dirt on my character's face. Is anybody else experiencing this?

I'm relatively new to the game and from what I have found via Google and these forums is that this has been issue previously. It also seems it has been fixed, unfixed and then fixed again in the past.

I reported this as a bug to Larian earlier in the month and the response I got was "This is a known issue that the team is aware of and it may be addressed in an upcoming hotfix.".

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I can't unequip gear in the hotbar in patch 8. I can equip but not unequip.

This is a problem in later acts because by then I have 2+ suites of gear for most characters and makes changing between them laborious. I.e. now I have to open inventory sheet and manually drag instead of simply clicking.

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The game is busted to the point of unplayability.

While I appreciate all of the support this game has received over the years…

..please fix asap.

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Just tried to pick the game back up (Series X), but will have to wait for another patch to fix the new issues. Unable to get past the first few combats on Act 1 due to the lag caused by the radial menu.

Its worse when the red glow effect activates for things like extra attack, to the point the game often crashes.

Just wanted to make sure it's on Larian's radar for their next patch fix.

Last edited by JSlimey93; 04/07/25 10:33 PM.
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The "Server shutting down" and related bugs seem to occur a lot more if you "hit any key to continue", or, later, the continue button, and then alt-tab out to surf for a while while the game slowly loads.

It still happens if you sit there watching the game slowly load, bored out of your gourd, instead of alt-tabbing out, but it's much less consistent and loads properly that way.


This is a pure patch 8 introduction -- An Experienced Alt-Tabber-Outer

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Wth did they do with patch 8.
dx11 is suddenly more prone to judder/camera hitching
Overall performance of the game has degraded.
Laggy UI, minimap,attack icon

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