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#956896 15/04/25 04:26 PM
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So I just started testing out the new patch * release and found some problems already. obvious ones too.
1) can't choose the new paladin sub class oath of the crown. it doesnt even show up as an option.

2) seems to be a problem with eneabling/disableing mods. the check boxes don't seem to be working so you can't tell if they are enabled/disabled.

3) I thought there was supossed to be a "enable/disable all" button for mods? don't see it.

4) When the game auto changes to another character on leveling up it takes forever to switch. i get a black screen for over 10 seconds and think the game locked up.

Last edited by Troglodyte; 15/04/25 04:28 PM.
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Hello and thank you for reporting these issues! Are you currently using any mods, and do the issues you are listing persist after disabling them?

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As I said, I can't enable/disable any mods (yes i currently have a bunch running) because the check boxes don't seem to be working. I was going to try a new game but can't figure out how to dissable any currently running mods.

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Yes, I can confirm that issue...

In addition, we now have confirmation that after a major patch, the in-game mod manager, mod.io, is not significantly better than the external Nexus Mods variant!

Last edited by Lotus Noctus; 15/04/25 05:38 PM.
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To add to the pile. (edit: none of the issues OP has were present in my case. Mods could be easily uninstalled and removed after the patch.)

Arcane trickster currently does not use any stat as spellcasting ability. In the spellbook it shows ability as NONE and counts proficiency only and not the INT. Other companions i have use their stats properly.

No mods, freshly updated, verified integrity on steam.

+cutscenes cannot be fast forwarded quite often. Seems random for now (Edit: seems Mouse right button input gets ignored randomly, but pressin SPACE works in those cases)

Last edited by RoakOriginal; 15/04/25 07:03 PM.
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Originally Posted by Troglodyte
So I just started testing out the new patch * release and found some problems already. obvious ones too.
1) can't choose the new paladin sub class oath of the crown. it doesnt even show up as an option.

2) seems to be a problem with eneabling/disableing mods. the check boxes don't seem to be working so you can't tell if they are enabled/disabled.

3) I thought there was supossed to be a "enable/disable all" button for mods? don't see it.

4) When the game auto changes to another character on leveling up it takes forever to switch. i get a black screen for over 10 seconds and think the game locked up.

None of these are issues on my PC.
It is quite likely that one of your mods broke the game and unfortunately because of the unique way that the mods broke the interface your only fix might be to roll back the patch and uninstall the mods before you try the patch. You might also consider trying to uninstall the game entirely and go for a fresh install.

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I could not boot the patched game due to - most likely - No Press Any Key Menu. I had left it active before patching, my son turned it off but still had issues.
My son showed me how to delete all the mods from the HDD (I do not have the IO (?) thingy) and then I got the game running, thus saving me the time to roll back and reinstall.

Buba68 #956912 15/04/25 08:08 PM
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Originally Posted by Buba68
My son showed me how to delete all the mods from the HDD (I do not have the IO (?) thingy) and then I got the game running, thus saving me the time to roll back and reinstall.
Would be quite nice to share that method ...
You know, for us older people struggling with technique who dont have offspring that would help them. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Hello.

A lot (a lot!) of issues on my end also.

Same issue on Paladin : impossible to choose the new subclass (a few mods activated, but the game was working fine)
When trying to deactivate all mod, closed the game, launched the game again : the game does not load anymore... smirk
(Mods both on Vortex + mods on the game which seems to cause major problems)

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Originally Posted by RagnarokCzD
Originally Posted by Buba68
My son showed me how to delete all the mods from the HDD (I do not have the IO (?) thingy) and then I got the game running, thus saving me the time to roll back and reinstall.
Would be quite nice to share that method ...
You know, for us older people struggling with technique who dont have offspring that would help them. laugh
Here you are, my good neighbour to the SW smile

c:\users\YOUR MACHINE NAME\AppData\Local\LarianStudios\Baldur's Gate 3\Mods

I use Total Commander and had to enable "show system files" to see the "Local" directory.
I have no idea how to get there using Explorer.

To show my age - when in the Mods directory I used
grey +
ENTER
F8
Yes

smile

I'm fairly sure I'm on Win11. All my mods were downloaded using the in-game engine.
FWIW - I have "limited access" to the mod manager - I don't have some thingy my son has, some sort of better browser of the available mods ... or sumpin' laugh

Last edited by Buba68; 15/04/25 08:50 PM.
Buba68 #956923 15/04/25 10:11 PM
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Originally Posted by Buba68
Here you are, my good neighbour to the SW smile

c:\users\YOUR MACHINE NAME\AppData\Local\LarianStudios\Baldur's Gate 3\Mods
approvegauntlet galehearteyes


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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No skellies in apothecary cellar.
In my various test runs I usually got them, but once - for the first time ever? - I did not.

Last edited by Buba68; 15/04/25 10:59 PM.
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On my PC I start a new game and see z x c w and over to the right of that 4 purple shapes all my mod.io mods are disabled currently. I am not seeing my spells and cantrips

Last edited by JEDIMASTER; 16/04/25 12:01 AM.

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When the mouse pointer is on a window (inventory, action bar, etc.) or on the name of an object or loot, the mouse buttons cannot be used to rotate the camera. You can still use the keyboard. This is why it was worth months of stress testing! I don't use a mod.

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I am having an issue where I cannot see my spells slots after patch 8 on my unmodded game on PS5 frown

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Xbox Series X


Mod issues noticed so far

Visible Shields - Shield appears in Cut-scenes but not in regular game play
Dynamic Sidebar - No sidebar appears, no portraits so currently unusable.
Better Containers - some containers in inventory can't be opened

Other issues noticed

Portraits switch back and forth between older style and newer style when levelling up, respecing, or using Magic Mirror
Dank Crypt - moving into the space below the area where you first encounter Gimbleblock triggers falling damage and prone condition as if you had fallen through from above.

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I've noticed some weird behavior with the "real time" modifier-labels when targeting an enemy in combat. Not sure what to call them, but I'm talking about those red or green labels like "GWM All In" or "High/Low Ground" that will pop up underneath the enemy's name when you hover your targeting cursor over them. These will blink in and out in rapid succession for me sometimes - almost looks like they're flickering. First noticed this when I was using my then-current campaign after the update ... which I had started before patch 8 had dropped. So I thought it might be an issue caused by using an older save-game. I've since started a new game and that behavior is still very much a thing.

I've also seen some weird stuff with moveable objects in the world vibrating like crazy (wooden boxes) - something I'd never seen in this form. I know characters will sometimes slightly vibrate under the "right" circumstances, but this looked much more spectacular than that. This was so bad apparently that I couldn't loot or even move said box (it was one of the ones in the Blacksmith's cellar in the Blighted Village). The only way to loot it (and make it stop vibrating) was to have Lae'zel hit it with her axe.. laugh

Also some weird behavior when trying to use Jump - though I'm not sure this one is new.
Was going to loot the storage room in the Goblin camp (the one with all the smokepowder barrels in it), sent down SH who then built first a two-box then three-box "tower" for my Tav to jump on. This usually works 100%, but while Tav would enter her "ready to jump" pose, she wouldn't actually jump when I left-clicked. Tried different spots in the world and on the same level as her but she would never execute the jump. UI was "locked" when she was in jump-mode and I would have to press RMB to cancel that mode and enable the UI to accept other input. "Fixed" this by doing a quick-save then immediately reloading. After that she would jump down onto those boxes just fine.

Last edited by 1Sascha; 17/04/25 08:04 AM.
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But I don't understand this. It took six months to develop this patch. There was external testing with players. Couldn't you fix the bugs without generating new ones? I don't understand.

Hegyi #956987 17/04/25 08:09 AM
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Originally Posted by Hegyi
But I don't understand this. It took six months to develop this patch. There was external testing with players. Couldn't you fix the bugs without generating new ones? I don't understand.

Given the sheer size of the game and the substantial changes they implemented with patch 8, I'm surprised there aren't more bugs.

I would imagine that debugging a game of this scope can be a nightmare - especially if you're adding/changing as much stuff as they have with this latest update. Even if they know about a bug, it's probably not as simple as clicking a "fix that crap"-button for them. Changing one thing to fix a bug might cause other elements/mechanics of the game to glitch out and/or they might not even know initially what exactly causes certain bugged behavior and thus have to do a deep dive into the code to find that out.

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Originally Posted by Ranxerox
Xbox Series X


Mod issues noticed so far

Visible Shields - Shield appears in Cut-scenes but not in regular game play
Dynamic Sidebar - No sidebar appears, no portraits so currently unusable.
Better Containers - some containers in inventory can't be opened

Please do not forget to inform the mod authors on their respective platforms (mod.io or Nexus).

Originally Posted by Hegyi
But I don't understand this. It took six months to develop this patch. There was external testing with players. Couldn't you fix the bugs without generating new ones? I don't understand.

The stress test (Patch 8) was primarily concerned with the smooth implementation of the new subclasses. So far, every patch has broken every mod or caused other bugs. Experience has shown that it always took up to half a year + until everything worked reasonably well. This is my experience since I have been playing EA and after EA with mods. So unfortunately you have to put up with long waiting times. In some cases, non-PC Steam players had to wait even longer. I can't yet say how things will go with crossplay (intended simultaneous release of patches, bugfixes etc.). We will see. Some bugs have existed since previous patches or have been fixed in the meantime and are broken again with a new patch. Larian knows this. Hence the ironic broad hint in the Baldur's Gate 3: The Final Patch - An Animated Short Video Clip:

“THE FINAL PATCH **Not including updates for bugs and so forth**” wink

Originally Posted by 1Sascha
Given the sheer size of the game and the substantial changes they implemented with patch 8, I'm surprised there aren't more bugs.

Can you already tell? Have you already played through all three acts again? confused

Last edited by Lotus Noctus; 17/04/25 08:25 AM.
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