Originally Posted by Ranxerox
Xbox Series X


Mod issues noticed so far

Visible Shields - Shield appears in Cut-scenes but not in regular game play
Dynamic Sidebar - No sidebar appears, no portraits so currently unusable.
Better Containers - some containers in inventory can't be opened

Please do not forget to inform the mod authors on their respective platforms (mod.io or Nexus).

Originally Posted by Hegyi
But I don't understand this. It took six months to develop this patch. There was external testing with players. Couldn't you fix the bugs without generating new ones? I don't understand.

The stress test (Patch 8) was primarily concerned with the smooth implementation of the new subclasses. So far, every patch has broken every mod or caused other bugs. Experience has shown that it always took up to half a year + until everything worked reasonably well. This is my experience since I have been playing EA and after EA with mods. So unfortunately you have to put up with long waiting times. In some cases, non-PC Steam players had to wait even longer. I can't yet say how things will go with crossplay (intended simultaneous release of patches, bugfixes etc.). We will see. Some bugs have existed since previous patches or have been fixed in the meantime and are broken again with a new patch. Larian knows this. Hence the ironic broad hint in the Baldur's Gate 3: The Final Patch - An Animated Short Video Clip:

“THE FINAL PATCH **Not including updates for bugs and so forth**” wink

Originally Posted by 1Sascha
Given the sheer size of the game and the substantial changes they implemented with patch 8, I'm surprised there aren't more bugs.

Can you already tell? Have you already played through all three acts again? confused

Last edited by Lotus Noctus; 17/04/25 08:25 AM.