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journeyman
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OP
journeyman
Joined: Aug 2015
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Loving the new subclasses and changes, thank you very much Larian! I hope to find some free time to start a new campaign very soon. In the meanwhile i wanted to gather up some info about bugs and strange things that sneaked into the release of this massive game update (4.1.1.6758295). Hopefully the devs get a chance to investigate them, and perhaps the players spot them as well during their campaigns and can send in their saves via a full bug/issue report.
Dazzling Breath (Starry Form Dragon druid) uses the druids Constitution to determine the Difficulty Class check for half damage instead of the druids Wisdom.
Dazzling Breath (Starry Form Dragon druid): the druids Wisdom modifier for damage is not actually added to the spells damage if the target succeeds on their save for half damage.
Tavern Brawler applies its damage bonus to ALL damage dealt while in a Wild Shape, including spells such as each damage instance of Spike Growth and Grounded Thunder Strike while the druid is in a Wild Shape.
Recasting Bind Hexed Weapon repeatedly causes the hidden passive feature that applies Hexblade's Curse Hexblade's Curse on hit to stack. This means each hit with the weapon will have multiple, independent rolls to apply the Curse.
Shadow Blade (spell/item): the damage bonus from upcasting is lost whenever a condition is removed from the Shadow Blade. This can happen when a coating/poison expires or if a buff like Elemental Weapon ends.
Booming Blade cantrip is not correctly classified as a Thunder spell so it will not work with effects like Destructive Wrath, Heart of the Storm: Thunder, Necklace of Elemental Augmentation & Bone-shaking Thunder.
Giant's Rage (new barbarian subclass) throw damage bonus does not scale with barbarian level (should increase at lvl 9).
Frenzy & Rage: Wild Magic the bonus to Throwing damage does not increase at level 9 to 3, but instead remains at 2.
Aspect of the Beast: Honey Badger only works with the conditions Poisoned, Frightened, or Charmed rather than the corresponding condition classes of the same names: Poisoned (Condition Type), Frightened (Condition Type), and Charmed (Condition Type). This means this passive is more restrictive since it does not work with many similar effects in those condition classes such as Simple Toxin, Fearful or Hypnotised.
Aspect of the Beast: Stallion if you have any remaining temporary hit points from a previous activation of this feature, Dashing will not replenish them back to twice your Barbarian level.
Aspect of the Beast: Crocodile "water-based surfaces" are only water, alcohol, oil, greace and ice and not others like "electrified water". Also Crocodile only gives advantage against slipping on Sce instead of being knocked prone while on slippery surfaces.
Mantle of Inspiration (new bard subclass) does not work with items/effects like Cap of Curing and The Whispering Promise.
Bursting Sinew can not be twin cast by Sorcerers using Metamagic Twinned Spell.
Touch of Death when combined with Vampiric Touch does not increase the siphoned healing amount.
Characters under the effects of Heroes' Feast are immune to Cloudkills spell damage.
Recasting Cloudkill after it was upcast to lvl 6 will cast the lvl 5 spell instead.
If upcast to lvl 6 Cloudkill will create an invisible cloud due to the surface lacking an attached particle effect (NPCs will not leave this cloud, as its surface ID is missing from character PathInfluence).
Drunken Technique does not trigger Cloak of Cunning Brume despite granting the benefits of Disengage.
Prey's Scent (Swarmkeeper): is not increased by Mighty Swarm damage upgrade, is not increased by a critical hit damage increase, and is not triggered by Blinding Swarm/Shocking Sting/ Mighty Knockback swarm attacks.
Hexblade warlock subclass at level 7 gets access to Dominate Beast and Greater Invisibility, which are supposed to be only for Archfey warlock subclass spells.
Accursed Spectre (Hexblade) has a once-per-long-rest limit set incorrectly in the game files. As a result it can be used an unlimited number of times per rest.
Level 2 has Hexblade learn two new spells and does not provide an option to replace a spell. This is in contrast to the other Warlock subclasses which at level 2 learn one new spell and provide the option to replace a spell.
Banishing Smite (Ranged) cast at level 6 incorrectly spends a level 5 spell slot.
Hexblade warlocks learn only the Ranged-Weapon version of the Banishing Smite spell, instead of the regular one that allows a choice between melee or ranged weapon Banishing Smite.
Tavern Brawler feat still does not apply to damage in bhaal Slayer Form in Honour Mode (this latest patch finally fixed TBrawler to work for druid Wild Shapes in Honour Mode).
Healing Vapours ability of Water Myrmidons no longer applies Wet condition to all creatures in the radius.
Despite being changed to Lightning damage the Storm's Fury reaction is still incorrectly flagged as a Thunder spell, and even uses thunder sounds and visual effects.
Wall of Ice Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir.
Targets with Immutable Form do not receive a +5 bonus on the saving throw against the Banishing Arrows.
Arcane Shot Piercing Arrow & Seeking Arrow do not benefit from the following despite listing the damage on their tooltips: Arcane Synergy, Gloves of Archery, Hunters Mark, Titanstring Bow, Sharpshooter All In.
Arcane Shot Bursting Arrow ability in combination with Curving Shot passive can generate free Arcane Arrow resources (via refunds) whenever Bursting Arrow misses its target.
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member
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member
Joined: Sep 2023
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Accursed Spectre (Hexblade) has a once-per-long-rest limit set incorrectly in the game files. As a result it can be used an unlimited number of times per rest. I was wondering about that. Once per long rest seems a tad too restrictive, but its current implementation seems a bit too... generous? When I'm facing the "correct" sort of enemies, I'm generating these things left and right in my Hexblade-run..  I think I'd rather have this limited to once per fight/short rest. Also: I'll have to double-check but I'm pretty sure that the Enraging Heart "armor" still only has 50% of its promised functionality. Like before, you do get the +2 to CON, but the "Wrath while raging" feature still does not seem to work.
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journeyman
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OP
journeyman
Joined: Aug 2015
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Found another issue but i can not edit the original post for some reason so gotta post it below.
Detect Thoughts (lvl 2 divination spell): Despite the tooltip saying this spell uses either Intelligence or Wisdom for the ability check, only the creatures Intelligence is used even if its Wisdom is higher.
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apprentice
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apprentice
Joined: Nov 2023
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I've noticed that fighter damage is bugged. It adds your strength bonus to hit but you get a -# to your damage sources. I received both a -5 to slashing and -1 to thunder damage on one roll using a thunder enchanted longsword as well as a greatsword. it seems like the -# is kinda random as it's not always the same.
also shield does not work properly. it works backwards. If you are hit it wont ask if you want to cast it but if you are missed it will ask if you want to cast it.
so upon more testing I found that the damage bug is bugged as well. some times it does it others it doesn't. A bug that's bugged? lol.
Last edited by Troglodyte; 25/04/25 10:31 PM.
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member
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member
Joined: Jan 2025
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I've noticed that fighter damage is bugged. It adds your strength bonus to hit but you get a -# to your damage sources. I received both a -5 to slashing and -1 to thunder damage on one roll using a thunder enchanted longsword as well as a greatsword. it seems like the -# is kinda random as it's not always the same. Do you have Karmic Dice enabled? That can do weird things. I'm assuming that to be the most likely cause of this issue, but just to cover bases, do the enemies you're hitting have any damage reduction effects? Magical plate, dragon, Warding Bond, Blade Ward, or Rage? also shield does not work properly. it works backwards. If you are hit it wont ask if you want to cast it but if you are missed it will ask if you want to cast it. What are the specific circumstances? Is it happening when +5 AC would be enough to cause an attack roll to miss? It shouldn't proc at all on crits.
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stranger
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stranger
Joined: Sep 2023
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Adding to this:
Ranger Swarm-Keeper: The Swarm-Teleport doesn't work.
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stranger
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stranger
Joined: Sep 2024
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I can't work out what is and isn't working in the patch because I can't even create a character without it glitching badly enough to have me give in. OR I get a CPU temperature spike and the game crashes.
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journeyman
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OP
journeyman
Joined: Aug 2015
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The unique weapon Phalar Aluve has quite a few bugs with its unique abilities Sing and Shriek:
- Shriek: the 1d4 Thunder damage does not trigger effects requiring Thunder damage (such as on items like Hat of Storm Scion's Power or Gloves of Belligerent Skies) because the thunder damage dealt to the enemy is from a passive effect placed on the enemy, rather than originating from the attacker which is necessary to trigger such items. This bug exists in Tactician but likely not in Honour mode.
- Shriek: the additional thunder damage triggers on any damage dealt to targets in aura from any source (not just from weapon attacks from Phalar Aluve, and not just damage from direct party members). Effects that hit multiple times (such as Magic Missile Magic Missile) will trigger the thunder damage multiple times.
- Shriek: Original ability tooltip mentions only "mental defenses" (Char/Wis/Intel saving throws), but the actual debuff tooltip and actual effect affects all saving throws AND attack rolls made by the affected enemy targets.
- Sing: The bonus applies to ALL saving throws instead of just Charisma, Wisdom, & Intelligence ones.
- Sing: the Sing bonuses do not apply to the swords wearer/user.
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apprentice
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apprentice
Joined: Nov 2023
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It's frustrating that the game's development is going backwards. The unique weapon Phalar Aluve has quite a few bugs with its unique abilities Sing and Shriek:
- Shriek: the 1d4 Thunder damage does not trigger effects requiring Thunder damage (such as on items like Hat of Storm Scion's Power or Gloves of Belligerent Skies) because the thunder damage dealt to the enemy is from a passive effect placed on the enemy, rather than originating from the attacker which is necessary to trigger such items. This bug exists in Tactician but likely not in Honour mode.
- Shriek: the additional thunder damage triggers on any damage dealt to targets in aura from any source (not just from weapon attacks from Phalar Aluve, and not just damage from direct party members). Effects that hit multiple times (such as Magic Missile Magic Missile) will trigger the thunder damage multiple times.
- Shriek: Original ability tooltip mentions only "mental defenses" (Char/Wis/Intel saving throws), but the actual debuff tooltip and actual effect affects all saving throws AND attack rolls made by the affected enemy targets.
- Sing: The bonus applies to ALL saving throws instead of just Charisma, Wisdom, & Intelligence ones.
- Sing: the Sing bonuses do not apply to the swords wearer/user.
Last edited by Hegyi; 30/04/25 05:51 PM.
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journeyman
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OP
journeyman
Joined: Aug 2015
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BG3 is a very very big game with many moving parts, and some of these are unfixed bugs from before.
Asmodeus Tiefling racial Produce Flame: Hurl mistakenly uses the character's Wisdom stat instead of Charisma for attack rolls.
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stranger
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stranger
Joined: Dec 2023
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I can add to this pile: Legendary Actions in Explorer difficulty and Balanced difficulty in Act 3. It’s seriously unplayable and not fun when you’re someone like me who plays games for fun and not stress. I’ve seen Sarevok, Orin, and now Cazador use legendary moves.
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stranger
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stranger
Joined: Sep 2023
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There is so much broken atm that I’m just going to put the game down.
Enemy spell casters are casting while silenced. Enemy es are healing while bone chilled or having been hit with an Arrow of Ilmater.
Honor mode Myrkul is outright broken now.
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journeyman
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OP
journeyman
Joined: Aug 2015
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The new Rogue subclass Swashbuckler has a few issues regarding its unique mechanics.
Rakish Sneak Attack (Melee & Ranged): - The tooltip states 2 m / 7 ft, but the actual distance is 1.5 m / 5 ft. - This is usable against an enemy combatant regardless of how many additional enemies are near it as long as those additional enemies are not within 1.5 m / 5 ft of the attacker. - If an ally of the attacker is within 1.5 m / 5 ft of the attacker, but is not within 1.5 m / 5 ft of the target, this attack will not be usable.
Rakish Sneak Attack (Ranged): - The TargetConditions for an attack with Advantage erroneously references a Melee Weapon Attack, and as such this attack will not be usable merely with Advantage if the above conditions are not also considered.
Dirty Trick Vicious Mockery: - When target fails the save, battle log states erroneously that the caster failed the save.
Panache: [possibly unintended] - It is not stated anywhere, but the "Panache: Disadvantage" condition is removed when any creature other than the Swashbuckler attacks or targets the affected entity with a harmful ability.
There are also some older bugs related to Rogues passive feat Uncanny Dodge:
- It requires the defender to have reaction [resource] available, but doesn't actually consume it when used. - It consumes the attacker's reaction [resource] when triggered. - It can trigger multiple times in the same turn if hit by different attackers. - It can trigger while under conditions that should prevent reaction, such as Slowed.
Thanks for working on the game!
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journeyman
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OP
journeyman
Joined: Aug 2015
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Oathbreaker paladin "Aura of Hate" has an odd mechanic where it requires an undead/fiend to have a Melee Weapon equipped in order for its Aura of Hate buffs to work on the undead/fiend. But almost all undead/fiends that the Paladin can summon are actually unarmed, using only their claws. So the Aura of Hate does nothing for all those summoned undead and fiends. Also the Aura of Hate buffs enemies, which definitely feels odd since it ends up helping the enemy more than the allied team.
Sussur Dagger: - The bg3 wiki website states that the Sussur Dagger item is missing a critical Source File from its physics template, which can cause the weapon to fall through world floors when thrown or dropped.
Arcane Synergy (Condition provided by Diadem of Arcane Synergy & Ring of Arcane Synergy): - Does not work/trigger on melee attacks done by Flame Blade (melee weapon created by a spell)
Last edited by Bogdanov89; 27/05/25 10:26 PM.
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