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I just noticed that the shadow sorcerers hound scales with game difficulty... like an enemy. So on the easier difficulties he actually has less HP and on tactician he has more HP plus his attack modifier and spell DC is higher

No way that's intended, right?

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I haven't had a chance to play around with it yet, but I wonder if it **IS** intended. Consider, would the hound ever land its spell on high difficulty if it did not scale?

Obviously, scaling the entire character with difficulty would be pointless, but it may be that pets need it in order to be even marginally useful.

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Originally Posted by dwig
I haven't had a chance to play around with it yet, but I wonder if it **IS** intended. Consider, would the hound ever land its spell on high difficulty if it did not scale?

Obviously, scaling the entire character with difficulty would be pointless, but it may be that pets need it in order to be even marginally useful.

Other summons don't scale with difficulty though (Which is why I can't stand playing Beast Master on Tactician... Companions having 30-40% accuracy is attrocious, on top of being easily one-shot and thus gone until short rest)

That said, it's possible that they did uniquely make the Hound scale specifically to address this, especially with the fact that it costs Sorcery Points which are a Long Rest resource.

Though, it'd be strange if they intended to only make Hound scale and not every other summon in the game (Which all suffer from being kind of trash on Tactician. Low health and poor accuracy is a consistent theme across all summons, from Ranger Companions to Zombies to Elementals and Woodland Beings)

I haven't checked if the other new subclass summon (The Hexblade spectre) scales to difficulty, mostly because I seem to only ever proc the curse on the very last enemy of an encounter so don't bother summoning it (I also rarely remember to use the active curse skill). So I don't know if this is a thing for just the new subclasses, or specific to Hound only.

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More than likely it is an oversite, if the rest of the pets don't scale. I didn't know that they don't scale because I usually avoid pet classes in a turn based game (too much clicking!). Seems like maybe they should scale.

Last edited by dwig; 06/05/25 07:10 PM.
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I don't know if it's intentional or not, but I quite like the way Nimbus scales. My game is custom tactician with honour mode rules and I feel like he has a good ratio of hitting and missing with his bite for him to serve as a source of replenishing sorcery points.

What I was wondering: Is it just me or does he almost always applies the acid omen? I haven't gotten anything but acid and frost on a few occasions.

Last edited by Anska; 06/05/25 08:21 PM.
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Originally Posted by Jeehbs
I just noticed that the shadow sorcerers hound scales with game difficulty... like an enemy. So on the easier difficulties he actually has less HP and on tactician he has more HP plus his attack modifier and spell DC is higher

No way that's intended, right?

I believe that's intended, but there are lots and lots of little things that seem to make no sense.

Regarding Nimbus, the accuracy and damage of his bite use different stats. Having him drink a strength elixir increases his accuracy, but his bite damage axtually comes from dexterity. I can think of nothing else in the game like this.

Another example is Staff of the Ram. The save DC on it's special effect is 8, and to my knowledge can't be boosted in any way, so unless there's an enemy with 1 or 0 Constitution you only have a 5% chance of it's effect happening(enemy must critical fail their save), which makes it completely unreliable. Having it work 100% of the time would be OP, but as it stands currently it's just trash.


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