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In my evil/dark urge playthrough, I reached Moonrise Towers last night. Loved the opening to act 2 in general, but Minthara... Well, there's a change in my impressions! First game I don't think I even spoke to her, just put a smokepowder barrel beside her desk because I just saw her as any other enemy. But now... I can already see why she has so many fans. I love that there's so much extra depth there for a second playthrough, rather than having every path open in my first game. This was easily the best scene so far in my evil game, partly because I hadn't seen it before

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Minthara - Is like the rainbow coated in color black, you'll assume she's all dark and black but once you start scraping it off, my first impression changed to see her in more complex layers that of a rainbow, wanted to explain this in the most poetic way possible.

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Originally Posted by Xenonian
Minthara - Is like the rainbow coated in color black, you'll assume she's all dark and black but once you start scraping it off, my first impression changed to see her in more complex layers that of a rainbow, wanted to explain this in the most poetic way possible.

So, would you say that she's...a rainbow in the daaaaark?

laugh

I had to, sorry XD

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For me, the core 4 haven't changed; Astarion, Lae'zel, Gale and Shadowheart are likable and compelling companions in their own ways. I omit one or two on a run only for keeping their inclusion fresh.

I realized in original play-through Karlach and Wyll were tier 2 companions, in terms of story and likability, and this hasn't changed. I had high hopes for Karlach on release, but she didn't match expectations of what I thought a Blood war veteran would be like. I might recruit 1 of these just for interactions.

(I consider Wither's followers kind of more interesting in that they include uncommon races.)

Jaheira and Minthara are wonderful non-origin companions. They're really well grounded in the setting and enhance a play through. Originally I was inundated with companion choices, so didn't appreciate them as much. Prefer to recruit either/or so that one can get plenty of party time.

Minsc and Halsin were and remain tier 2 non-origin companions. Minsc comes far too late and I'm not really into comedic companions, though I could see myself including him in a sillier run. I found Halsin not compelling as a companion compared to his npc roles in the story in Acts 1&2.

Overall, Jaheira, Minthara and Astarion have improved the most favourably since original play through. And to be clear, six well liked companions is plenty enough for me.

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Originally Posted by FreeTheSlaves
Minsc and Halsin were and remain tier 2 non-origin companions. Minsc comes far too late and I'm not really into comedic companions, though I could see myself including him in a sillier run. I found Halsin not compelling as a companion compared to his npc roles in the story in Acts 1&2.

Yeah, I rarely took Minsc out and didn't feel like I was missing much. I'd talk to him in the Elfsong most evenings and hear any updates to his thoughts, and I got all of his background, and that was fun; but rarely actually had him in the party. Except that I specced him as a gloomstalker ranger, and used him when I wanted a max stealth party.

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Originally Posted by Trantion
Yeah, I rarely took Minsc out and didn't feel like I was missing much. I'd talk to him in the Elfsong most evenings and hear any updates to his thoughts, and I got all of his background, and that was fun; but rarely actually had him in the party. Except that I specced him as a gloomstalker ranger, and used him when I wanted a max stealth party.

Minsc has some really funny banter when you have him in your party. Well, if he align with you humour prefrences that is, I know many don't find him funny.

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Well, my Tav felt dumber after every conversation with Minsc, but I must admit that he brought some much needed comedic relief into the last sessions. Some of his lines are such WTF-material that even Astarion is nonplussed by them sometimes. During Act 3, I sometimes felt like a showrunner making sure every character gets enough screen time.

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One of my most memorable moments was overhearing Minsc telling Astarion how he thought fishies was the perfect dish for him.

..because they where made of all neck. shadowheartgiggle

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The one that almost killed me was Minsc suggesting Astarion and him could be twins if Boo sat on his head.
Thanks, Minsc! The keyboard really looked thirsty for some coffee.

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Gale: Thought he was a decently nice guy at first (I give a lot of credit for this to his voice actor), with some inconsistencies thrown in. But my views on him completely changed for the worse during Act 3 when playing as Dark Urge. I started to warm to him some more again though after seeing banter between him and Minthara.

Shadowheart: Immediately jealous of her voice. Wish Larian would have given an option for a similar high-pitched voice for Tav, but for some reason that was forbidden and only reserved for Shart.
Not much changed regarding my initial views on her. At first I thought she was made to be just a pretty face type character who is a little aloof, but have noticed a tiny bit more nuance to her character since then.

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I didn't know a thing about D&D or Baldur's Gate, so I had no idea what to expect with all of the different subclasses or fictional races.

I rarely team up with Wyll, Karlach and Gale. I feel like Wyll's story has potential but it's almost as if the writers gave up on him. Or that his story seems overshadowed by characters like Karlach and Mizora. At least Mizora seems interesting and she makes sense since Wyll's a warlock, but I forget about her most of the time and get her name mixed up with Minthara's. Karlach annoys me. She's like some marvel or dreamworks character, like she's gonna break the fourth wall and wink at the audience. Always skipping and hopping around in camp. Gale is a mess. Just a mess. It's funny because the warlock and wizard classes caught my attention at the start, so I was actually interested to learn more about Wyll and Gale.

Astarion's introduction was terrible. Poorly written. He's really funny and I like his snarky comments (find myself agreeing with him on most things, like his comments about the druids hospitality). I understand why a lot of people find his character overrated. I wish the game allowed more options for your character to interact with the companions and befriend them without instantly focusing on romance. I often wonder how a platonic relationship would've worked out between Astarion and Tav. I feel like BG3 lacks a lot of options for the player while still being overly detailed, but I'll avoid turning this into a rant about the entire game. Anyway, Astarion's character design reminds me of Marshal from Animal Crossing or Bede from Pokemon.

Shadowheart annoys me. She's just back and forth. What's funny is that I somehow got Shadowheart to open up to me about her purple prose backstory around the same time I had thoughts on sacrificing her to BOOOAL. Jenevelle Hallowleaf... father was a werewolf... I mean they added everything into her story. Tries too hard to be mysterious. Shar worshipper but no one ever gets the chance to point that out, which I find weird. Your character might get the chance to notice other deities, and Gale claims to know everything so he should probably notice that Shadowheart is dressed as Shar's mascot. I care so little about the artifact.

I often joke that Lae'zel is a personal trainer, life coach and executioner all in one. She's crazy but she stands on business I guess. So I respect that. Her ears remind me of a cactus. I care so little about the creche.

Halsin is the worst. Could've turned into a rat or a bumblebee to escape the prison the goblins had him locked in. I hate Halsin. Minthara could've just taken a short walk around the corner and would've found the grove. She's boring.

Jaheira is cool. We have Jaheira, why do we need Halsin? Sometimes Halsin 'accidentally' dies during the fight at the goblin camp. Strange how that keeps happening in my game...

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I feel like Wyll's story has potential but it's almost as if the writers gave up on him.

That may just be what happened due to the game having to be wrapped up. I thought his story was solid and relatable until the end, and then he got a Game of Thrones-finale with so many question marks. For instance, the Avernus layer of the Nine Hells/Baator that I know from older D&D books would kill an unprotected low-level character within rounds. That's why IG, my Tav considered him off his rocker after losing his powers. To me it was a bit of a bummer so close to the end, as the whole campaign arc otherwise fit even older editions of the Forgotten Realms settings neatly.

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Astarion. My favourite and always in my party.
I like the snark. I like how he disapproves, and voices it, of some of my choices. Never thought a group of disparate people should agree on everything, that wouldn't make sense. I always think Astariona choices, especially in Act 1, aren't so much evil as much as 'I'm not a hero, you're not a hero. why are we doing heroic things instead of dealing with the tadpoles, get back on track girl please'. His VA is superb and its difficult to not admire the real emotion put into the character. He's the male character I always romance and yes - I usually ascend him because the one time I didn't was entirely due to me trying to persuade him or sway his decision and I made an effort in all subsequent playthrough to not do that any more. His decisions belong to him after all - not me.
Never had any reason to change my opinion on him.

Lae'zel. One of my favourite characters. Originally I suppose I found her a bit too aggressive especially towards the tieflings in Act 1 but these days I find her interrogation scene funny as hell.
As with all companions after my first playthrough I never try to change or sway their choices as I believe they should make whatever choices feel right to them but probably due to the way I personally play the game she always goes against Vlaakith. A strong character arc. She's always in my party as she is such a capable fighter and I also value her disparaging remarks in much the same way that I value Astarions - both of them make me giggle and both are very good judges of character in their own ways. Fiercely loyal even before her arc change and probably because I interact with her so much I seem to get her softer comments from early game with no effort on my part.
. My opinion of her improved half way through my first playthrough and I haven't had any reason to change my mind since.

Shadowheart. I like her well enough and she's often the 3rd companion in my group. Originally I liked her more than I do now although that's not to say I dislike her as I don't.
She's just as verbally unpleasant and judgemental as Astarian in Act 1 which I find amusing. I almost always class change her to be something other than trickery domain as I find her underwhelming in a fight otherwise. Usually go Life as the spells fit a healer cleric. She always feels a bit on the bland side to me and some of her endings feel like they don't fit her personality. I always try my hardest to pick options in dialogue which tell her to go with what she really believes rather than what I might want so we tend to go against Shar and kill her parents as that seems to be her default.

Jaheira. I like her very much and always have,
she's often with my party in Act 3 because she has a lot of interactions - often amusing ones especially in her home. VA again is excellent and I enjoy having her around. I like that she isn't romanceable (and has a back story from the previous games that makes it unlikely she would be) which makes her a friend with no hidden sexual agendas unlike everyone else but Minsc and Withers. She has a good lot of sarcastic repartee and can take a joke which I really like.

Gale.
Unfortunately my first impressions of Gale were formed before they turned down his 'my girlfriend dumped me and I'm sex starved' thing'. It was so bad that I restarted and left him in his portal for three playthroughs as I ended up intensely disliking him. I'm glad they turned it down I really am but I still haven't really gravitated towards him. I do prefer his current default over what I originally saw but I treat him as a acquaintance and to be honest he's seldom in the party because he can be so pompous sometimes that I stop listening.
My opinion of him is improving slowly with later playthroughs.

Halsin.
I like him very much in Act 2 and obviously take him with me to do his personal quest stuff with Oliver. Sadly though I leave him in camp to be the required kidnap victim in Act 3 because he's not well fleshed out in Act 3 and honestly I'm not sure why he's even there. If I avoid all sexy talk with him (which I always do) he's pleasant company with some interesting insights but I get all of that from chatting to him in camp and don't need him to take up a party slot.
My opinion hasn't changed.

Wyll.
Sigh. Umm he's in my camp. I only take him with me when we're doing his Ansur quest. I even rescue his Dad without him. Not fond of Warlocks and my opinion of him actually went down after his big reveal because I can't help but think of him as a bit of a dimwit for running off alone to some random hillside just because some invisible bint whispered in his ear in the middle of the night. Think his Dad should have taken a break from morality tales and taught some critical thinking skills.
I think my opinion of him went down since first playthrough.

Karlach.
Another one I tend to leave in camp except when plot or Dammon requires her presence. I appreciate that her VA has done a good job but she just doesn't hit home with me. Too much of a one note character a bit like Wyll and I'm honestly not fond of the dialogue with her which tends to feel out of place and too 'our world modern'. The constant fidgeting around that she does annoys me. I stop Wyll killing her for reasons at the end of the game and not because I want her around in the meantime, which is rather sad and I suppose means I changed his mind, although as he seems to have no agency on anything else it makes no difference.
First playthrough I enjoyed her more than I do now.

Minsc. Well he's in my camp. Never too sure what to do with him as by the time he appears in the game I already have my party preferences all sorted out and don't really want to mess about unnecessarily. I quite enjoy his 'off the wall' takes on things though. Not changed my mind on him at all. Except I think its a shame he's so late to the party.

Minthara.
I appreciate her VA did a good job but to be honest I very seldom want to have her in my party and usually kill her in Act 1. The character doesn't click with me at all, may be down to her not being recruitable at all in my first few playthroughs. I did have her recruited in one playthrough but we didn't gel.
I haven't really changed my mind on her.

Last edited by Bethra; 06/05/25 12:16 PM.

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I see this topic is active just as I'm coming to the end of my second (evil/durge) playthrough, and I've just completed two rather different character stories.

Shadowheart


Having done nothing to persuade her against Shar, and not wanting to lose her from the party, I let her kill Nightsong and become a Dark Justiciar. Now, I feel like I'm not changing my opinion of her but seeing a very different side of her. In my previous game, she turned to Selûne, and she and my character Myrna became good friends, which felt really good. There's much less connection between her and my new character Bernik, who's just interested in his own power. So I'd say I like this iteration of her a lot less than the last one. We've only just got out of the House of Grief, so her story isn't quite over.

Astarion


Last time round, he annoyed me a lot by disapproving every time I wasn't mean to someone. The moment my character snapped was when he laughed at her for promising to Hettie that she'd kill herself rather than become a mindflayer, at which point she ordered him straight back to camp. That very night she woke up to him leaning over her, fangs bared, and I absolutely stand by her quick decision to try to stake him.

But I later read that people think very highly of Astarion as a character, so I kept him in my second game. In fact, I never even got him attempting to drain my player character - I think Astarion revealed he was a vampire because he liked Bernik enough. It's been great working through his outer layer of snark to find his personal needs, and Cazador's Palace was brilliant (much better than just a band of heroes breaking in to slay the vampire lord). I think I missed a lot of the plot with the other spawn trying to capture Astarion: we walked up to the two spawn in Faygo's Flophouse and they just disappeared, and nobody came to the camp which I read is supposed to happen. I just took Astarion's directions to the front door of the palace. The "this is the place where terrible things were done to me" speech was pretty good, I liked his argument with the skeleton downstairs; but the conversations with Sebastian and Cazador are some of my new favourites in the game.

We killed several of the other spawn before freeing Astarion to stop Cazador ascending (kind of a shame you can't free them too), so he just joined my party to finish the fight without trying to ascend himself. It is disappointing that the dialogue after you leave the palace assumes that you had to talk him down from ascending, even though he never tried to do it.

I wouldn't force him into a good party if he acted against their interests like in my first game, but I'm absolutely glad I played his story in the second game.

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I play since the beginning of early access and what I find sad is, that some characters are mellowed down so much.
Shadowheart now basically pours her heart out after a few nights and you are her instant bestie. And her cottage core tradwife ( exaggerating here, but you know, what I mean) ending when romanced is just too much for me. I would have preferred her more complex personality from early access.
Astarion: same as with Shadowheart. I don't look for rising his approval, I play the way, I picture my characters and I usually have the bite scene in the third night and I hate it. In EA he was more careful and paranoid for a longer time. Granted, he doesn't do a 180 like Shadow, but I still think, his reveal comes too soon. Yes, we all can see, he is a vampire, I still loved to find the clues and him trying to come up with excuses ( for the bloodless boar for example). Same with Shadowhearts reveal, that she is Sharran: both are big things. Most people in the Forgotten Realms would not trust a vampire or a Sharran, so I would love to see both reveals a bit more of a big deal. Though at least, Astarion stays somewhat paranoid up to the drow encounter in Moonrise, which is a nice touch.
Gale: in EA it was possible, that he makes a pact behind our backs with Raphael, if we don't give him magical items. That was kind of cool and it gives a sense of dread and more motivation to maybe break into the House of Hope to destroy the contract, Gale might have made on our behalf. He is ambitious and takes care, to not kill others, plus he is not opposed to dealing with Raphael, so for me, it is sad, this story element is gone.
Karlach was more aggressive towards the group before, though like Wyll, her character had a total rewrite, so that wouldn't make sense with full game Karlach.
Wyll was more hateful towards goblins and had a more complicated relationship with Mizora, though I think apart from the fact, that he has not enough reactivity compared to other companions, I prefer the rewrite in this case. He was always one of the more good aligned characters.
Lae'zel luckily is her bitchy self, she has the slow development, that I wished from Shadowheart. It just makes sense that she takes a while to warm up towards us and Faerun.
Halsin in EA was supposed to be the one, who killed Isobel and therefore felt responsible for the Shadowcurse. I really wish, they had kept that storyline, it would have made his character so much more interesting.

Last edited by fylimar; 06/05/25 12:32 PM.

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Originally Posted by fylimar
Shadowheart now basically pours her heart out after a few nights and you are her instant bestie. And her cottage core tradwife ( exaggerating here, but you know, what I mean) ending when romanced is just too much for me. I would have preferred her more complex personality from early access.
Astarion: same as with Shadowheart. I don't look for rising his approval, I play the way, I picture my characters and I usually have the bite scene in the third night and I hate it. In EA he was more careful and paranoid for a longer time. Granted, he doesn't do a 180 like Shadow, but I still think, his reveal comes too soon. Yes, we all can see, he is a vampire, I still loved to find the clues and him trying to come up with excuses ( for the bloodless boar for example). Same with Shadowhearts reveal, that she is Sharran: both are big things. Most people in the Forgotten Realms would not trust a vampire or a Sharran, so I would love to see both reveals a bit more of a big deal. Though at least, Astarion stays somewhat paranoid up to the drow encounter in Moonrise, which is a nice touch.

That fits with Astarion in my first playthrough. If he was able to feed off animals, it was stupid to try to feed off the party leader who had just kicked him out of the party. I can't remember about my second game, but maybe I wasn't resting as much and so missed a few night time cutscenes due to conflicts. I certainly didn't try to raise his approval, but my second character is seeking power and doesn't care about hurting people unless he can get something out of them, which chimes with Astarion's attitude.

As a player I was wrong about Shar's goals in my first game - I knew she was evil, but not "end the world" evil. Maybe I wouldn't have kept Shadowheart in the party if I knew.

Originally Posted by fylimar
Gale: in EA it was possible, that he makes a pact behind our backs with Raphael, if we don't give him magical items. That was kind of cool and it gives a sense of dread and more motivation to maybe break into the House of Hope to destroy the contract, Gale might have made on our behalf. He is ambitious and takes care, to not kill others, plus he is not opposed to dealing with Raphael, so for me, it is sad, this story element is gone.

Ooh, I like that idea. Presumably that's instead of him leaving or exploding? I've still not played with Gale, because I kicked him out of the party in the first game because my character couldn't know that he wouldn't explode at any moment; he left in the second game because we were too evil.

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Lae'Zel is my favorite. She is always true to herself and says what she thinks. Her arc when she accepts that Vlaakith is lying is epic.

Shadowheart never acts like a cleric of Shar. There is no evil thoughts, no manipulation, nothing but waifu girlfriend. Back in BG1 & 2 Viconia was evil, she did evil things and said evil things. If you spent the considerable time it took to show her a better way and romanced her you got rewarded with a nuetral good transformation that was hugely satisfying, especially with a Paladin who rejects Bhaal. There is nothing like that with Shadowheart.

Karlach is another poor character development, just a bubbly girl. You never get the sense of a hellspawn reaver.

Astarian is great, he's not a hero and gets upset when we act like one. His arc is tragic with how badly Cazador treated him.

Halsin is a waste, just a pervy old guy who only serves the purpose to stop the shadowcurse and to be kidnapped by Orin.

Minthara is great with the voice acting, went from being evil since she was controlled by the Absolute to being evil because she is a Drow who followed Llolith. I've not played her entire arc yet as she is difficult to recruit. They should have had a cutscene where when she gets defeated in Act 1 she gets summoned/teleported away by Ketheric for judgement. Then everyone would have the scene in the throne room to settle her fate instead of needing to either throw a massive amount of quests and venders in a pile and burn them by siding with the Goblins or doing some weird meta knowledge no-lethal KO just to have her survive to Act 2.

Wyll is annoying in his one dimensional eagle scout routine. You never get the sense of a power craving Warlock. He just doesn't work for me as a character.

Gale works well as an ambitious wizard where curiousity did kill the cat, or almost. He makes sense and his actions fit his personality.

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I know it's fine for other people to have differing opinions and I'm not trying to change anyone's opinions on characters, but I do want to help provide some context behind some characters:

Originally Posted by KDubya
Shadowheart never acts like a cleric of Shar. There is no evil thoughts, no manipulation, nothing but waifu girlfriend. Back in BG1 & 2 Viconia was evil, she did evil things and said evil things. If you spent the considerable time it took to show her a better way and romanced her you got rewarded with a nuetral good transformation that was hugely satisfying, especially with a Paladin who rejects Bhaal. There is nothing like that with Shadowheart.

The major difference is that Shadowheart is not inherently evil.

Her entire story revolves around the fact that she was originally a goody-two shoes Selunite. She was simply kidnapped and brainwashed by Sharrans (Mostly by erasing her memories than actually changing her mind) to be evil. This is why even as a Sharran, she still reacts positively to acts of kindness because her true nature is not evil in the slightest.

Originally Posted by KDubya
Karlach is another poor character development, just a bubbly girl. You never get the sense of a hellspawn reaver.

That's the thing though. She ISN'T a hellspawn reaver. She literally is just a happy-go-lucky city girl who was sold into slavery to a literal Archdevil. She is not evil, she is not bloodthirsty (Other than being really angry towards her betrayer and her slaver), she is just a normal girl put through the wringer.

Originally Posted by KDubya
Wyll is annoying in his one dimensional eagle scout routine. You never get the sense of a power craving Warlock. He just doesn't work for me as a character.

Wyll is not "Power Craving" at all. His motivations for making the pact was simply a short term "I want to be able to protect these people" and the rest of his pact life was dealing with the consequences. He never craved power, he just naively took the opportunity to be able to save people (Not thinking through what it actually entails to make a pact with a literal devil)

He actively does not want to be a Warlock. Which is why he's eager to get out of his pact (As he mentions in the conversation post-Mizora visit in Act 1 if he gets punished for not killing Karlach).

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To me, the three guys (and Minthara) basically have the same conflict, they think they need power to compensate for something. Gale thinks he needs power to be worthy, Astarion to be safe, and Wyll to be able to protect others. That he on the one hand rejects Mizora and the things he has to do for her but on the other hand thinks he needs the infernal help to get things done, is a compelling conflict - same as Gale's is - just that it isn't very developed in his case and gets watered down even more if you don't kill Karlach.

And yes, how hard Shadowheart's story drives home the nature over nurture argument is a bit annoying too.

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Originally Posted by Anska
Gale thinks he needs power to be worthy.

To be fair, a large part of Gale's thing was that he wanted power for power's sake.

His entire driving force is he wants to experience more of the weave. This eventually lead into him wanting to be more worthy, but the core is he just wants power.

Originally Posted by Anska
That he on the one hand rejects Mizora and the things he has to do for her but on the other hand thinks he needs the infernal help to get things done, is a compelling conflict - same as Gale's is - just that it isn't very developed in his case and gets watered down even more if you don't kill Karlach.

This isn't the case actually.

Wyll DOESN'T think he needs the infernal help to get things done. He needed it at the specific time he made the pact, but after that it wasn't necessary. Was it beneficial? Yes, the power allowed him to do more things, but was it necessary? No, he was a capable fighter before the pact (Since as a Noble he was tutored in martial combat).

Which is why this conflict isn't developed. Right in Act 1 he outright states he wants out of the pact, which wouldn't be the case if he thought he needed it.

He even gets upset in Act 2 when you do actually get to release him from his pact by saving Mizora in the Mindflayer Colony, only to be told that he won't truly be released from it for a length of time - If he felt that this infernal power was necessary, why would he be upset that he didn't lose it during one of the most important times of his life where he's facing down a cult that has an entire army at its disposal?

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