Originally Posted by 1Sascha
Some more random observations (and I'm not 100% certain if those are patch 8-problems or if I simply never ran into them before):

- AI behavior at the very start of the Nere-fight can be off and result in unwanted consequences. Meaning after you blow up the cave-in and then stand near the center of the area to wait for Nere to start moving and trigger his cut-scene, the Sergeant will move towards the cave-in area, step into the lingering fire-surface (from the explosion) and then auto-aggro. Which not only bypasses the Nere cut-scene but also will put Brithvar and his rebels up against the party as enemies, even if you talked to him before and agreed to aid him against Nere. I've had this happen twice in a row in my current play-through and only on the third attempt did the Sergeant not step into the fire surface and thus didn't aggro before Nere got a chance to come out of the cave and do his thing.
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It's really annoying when the Nere encounter is buggy again or the same old bugs come back... The Deep Gnomes also became aggro if a grenade was used and surrounding objects such as crates were damaged... Anyway, after the explosion you had to use instantly "Create Water" as a workaround to remove the fire-surface, so that NPCs wouldn't become hostile.