A strange thing happened to me in Grymforge, going to the island where the Lathander ghost is .
I' ve been there at least half a dozen times. I attacked the lava elemental once, which was not a good idea.
It's big, I couldn't kill it in one turn, and when that turn was done, it almost completely healed. So it was hopeless (for me, at least).
So if I don't disturb it, it just wanders around, and doesn't disturb me. It was never agressive at all, if left in peace.
However this time, first patch 8/hotfix run I did in this place, it attacks whenever I enter the island. I retried this a few times, starting from save. And each time I teleport to the island, it will attack.
I'm playing on balanced game, so I don't like it.
So, basically I can just teleport on the island, take the chest, even if it encumbers me, go into battle mode because it attacks, teleport back out with the chest on my first turn and then flee from battle.
In tactician mode, it might be an improvement, but it's a bit much when you got through the fight with Grym and want to get on with the story, IMO.
Just thinking about players who get here for the first time. Who don't know what's in the chest. Already it's not easy to get in the place. Then to get smashed by an elemental in story mode. Doesn't seem like a good change. I wonder why this was done.