Originally Posted by 1Sascha
Originally Posted by ldo58
It atacked me, even before I could lockpick the chest,. So my only way out was to pick up the chest entirely, portal away and then open the chest once I got back to safety.

Hmm... maybe it was just coincidence with me that it always seemed to aggro right after I had picked up the amulet and finished the dialogue-sequence with the monk. It sure seemed triggered by that, but perhaps it's just a proximity-thing.


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Clever battle plan, I 'll try it, but I'm not sure I have access to bone chill.

Like Lotus Noctus said: If you don't have the cantrip, use an arrow of Ilmater. Though you should *really* have access to Bone Chill at this stage - it can come in quite handy in Act II as it will give disadvantage to undead enemies you hit with it. There are usually scrolls of it popping up all over the place starting in late Act I or so, so you can either single-use one of those or, preferably, have Gale or another Wizard scribe the cantrip to gain "free" and permanent access to it.

Wellinever. I've been playing since beginning of early access and I always thought that the Ilmater arrow caused unhealable wounds, without having an effect on general damage healing.
I had a bone chill scroll which Gale transcribed in his spell book, and did the fight. It seemed quite easy now. I have done it only once before and had to flee combat, so my memory is vague, but I think the beast had a lot more HP then compared to now. Also, after defeat it delivered 150 xp , that doesn't sound like "quite a bit". So possibly they changed not only the behaviour of the elemental but also its stats. Someone who has routinely fought it in previous patches might check it out.